refactor: Entire code base, thread and log usage
Boils down to: - Include headers - Reduce boiler plate with helpers - Swap out explicit usages with core API layer and ensure the right API is configured beforehand
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@@ -4,9 +4,9 @@
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#include "cconfig/cconfig-util.h"
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#include "d3d9exhook/config-gfx.h"
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#include "core/log.h"
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#include "util/log.h"
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#include "d3d9exhook/config-gfx.h"
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#define D3D9EXHOOK_CONFIG_GFX_FRAMED_KEY "gfx.framed"
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#define D3D9EXHOOK_CONFIG_GFX_WINDOWED_KEY "gfx.windowed"
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@@ -9,13 +9,14 @@
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#include <stdint.h>
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#include <stdio.h>
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#include "core/log.h"
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#include "hook/com-proxy.h"
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#include "hook/table.h"
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#include "d3d9exhook/d3d9ex.h"
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#include "util/defs.h"
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#include "util/log.h"
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#include "util/str.h"
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#include "util/time.h"
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