feat(popnhook1): Use sdk-hook and new config api
Summary: Test Plan:
This commit is contained in:
Vendored
+45
-2
@@ -1,7 +1,49 @@
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@echo off
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:: Keep all vars scoped to this script
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setlocal
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:: Game doesn't work properly when not run with administrator privileges
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>nul 2>&1 net session
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if %errorlevel% neq 0 (
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echo This script requires administrative privileges.
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echo Please run the script as an administrator.
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pause
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exit 1
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)
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:: Script expects to be located in a subfolder "bemanitools" in the root folder
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:: next to the folders data and prog
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cd /d %~dp0
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set CONTENT_DIR=%CD%\..
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set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
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set REVISION_DIR=%CONTENT_DIR%\prog\2007091800
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if not exist "%BEMANITOOLS_DIR%" (
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echo The bemanitools directory "%BEMANITOOLS_DIR%" does not exist.
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pause
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exit 1
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)
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if not exist "%REVISION_DIR%" (
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echo The game modules directory "%REVISION_DIR%" does not exist.
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pause
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exit 1
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)
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:: Keep that data vanilla, no need to copy these around anymore
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:: Just add them to the env PATH so inject can find the libs and game executable
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:: Remark: This also requires admin privileges to propage correctly to inject
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set PATH=^
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%REVISION_DIR%;^
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%BEMANITOOLS_DIR%;^
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%PATH%
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:: Current working dir is the selected game revision root folder
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cd /d %REVISION_DIR%
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if not exist e\bookkeeping mkdir e\bookkeeping
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if not exist e\CONF\NVRAM mkdir e\CONF\NVRAM
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if not exist e\CONF\NVRAM\0 mkdir e\CONF\NVRAM\0
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@@ -12,5 +54,6 @@ if not exist e\CONF\RAW mkdir e\CONF\RAW
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if not exist e\settings mkdir e\settings
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if not exist e\UP mkdir e\UP
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inject popnhook1.dll ezusb.dll=ezusb2-popn-shim.dll popn15.exe --config popnhook-15.conf %*
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%BEMANITOOLS_DIR%\inject.exe^
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%BEMANITOOLS_DIR%\inject-15.xml^
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%*
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Vendored
+45
-2
@@ -1,7 +1,49 @@
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@echo off
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:: Keep all vars scoped to this script
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setlocal
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:: Game doesn't work properly when not run with administrator privileges
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>nul 2>&1 net session
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if %errorlevel% neq 0 (
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echo This script requires administrative privileges.
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echo Please run the script as an administrator.
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pause
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exit 1
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)
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:: Script expects to be located in a subfolder "bemanitools" in the root folder
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:: next to the folders data and prog
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cd /d %~dp0
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set CONTENT_DIR=%CD%\..
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set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
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set REVISION_DIR=%CONTENT_DIR%\prog\2008052700
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if not exist "%BEMANITOOLS_DIR%" (
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echo The bemanitools directory "%BEMANITOOLS_DIR%" does not exist.
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pause
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exit 1
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)
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if not exist "%REVISION_DIR%" (
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echo The game modules directory "%REVISION_DIR%" does not exist.
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pause
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exit 1
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)
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:: Keep that data vanilla, no need to copy these around anymore
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:: Just add them to the env PATH so inject can find the libs and game executable
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:: Remark: This also requires admin privileges to propage correctly to inject
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set PATH=^
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%REVISION_DIR%;^
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%BEMANITOOLS_DIR%;^
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%PATH%
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:: Current working dir is the selected game revision root folder
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cd /d %REVISION_DIR%
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if not exist e\bookkeeping mkdir e\bookkeeping
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if not exist e\CONF\NVRAM mkdir e\CONF\NVRAM
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if not exist e\CONF\NVRAM\0 mkdir e\CONF\NVRAM\0
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@@ -12,5 +54,6 @@ if not exist e\CONF\RAW mkdir e\CONF\RAW
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if not exist e\settings mkdir e\settings
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if not exist e\UP mkdir e\UP
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inject popnhook1.dll ezusb.dll=ezusb2-popn-shim.dll popn16.exe --config popnhook-16.conf %*
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%BEMANITOOLS_DIR%\inject.exe^
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%BEMANITOOLS_DIR%\inject-16.xml^
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%*
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Vendored
+45
-2
@@ -1,7 +1,49 @@
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@echo off
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:: Keep all vars scoped to this script
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setlocal
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:: Game doesn't work properly when not run with administrator privileges
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>nul 2>&1 net session
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if %errorlevel% neq 0 (
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echo This script requires administrative privileges.
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echo Please run the script as an administrator.
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pause
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exit 1
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)
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:: Script expects to be located in a subfolder "bemanitools" in the root folder
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:: next to the folders data and prog
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cd /d %~dp0
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set CONTENT_DIR=%CD%\..
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set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
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set REVISION_DIR=%CONTENT_DIR%\prog\2009022500
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if not exist "%BEMANITOOLS_DIR%" (
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echo The bemanitools directory "%BEMANITOOLS_DIR%" does not exist.
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pause
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exit 1
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)
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if not exist "%REVISION_DIR%" (
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echo The game modules directory "%REVISION_DIR%" does not exist.
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pause
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exit 1
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)
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:: Keep that data vanilla, no need to copy these around anymore
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:: Just add them to the env PATH so inject can find the libs and game executable
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||||
:: Remark: This also requires admin privileges to propage correctly to inject
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set PATH=^
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%REVISION_DIR%;^
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%BEMANITOOLS_DIR%;^
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%PATH%
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:: Current working dir is the selected game revision root folder
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cd /d %REVISION_DIR%
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if not exist e\bookkeeping mkdir e\bookkeeping
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if not exist e\CONF\NVRAM mkdir e\CONF\NVRAM
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if not exist e\CONF\NVRAM\0 mkdir e\CONF\NVRAM\0
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@@ -12,5 +54,6 @@ if not exist e\CONF\RAW mkdir e\CONF\RAW
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if not exist e\settings mkdir e\settings
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if not exist e\UP mkdir e\UP
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inject popnhook1.dll ezusb.dll=ezusb2-popn-shim.dll popn17.exe --config popnhook-17.conf %*
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%BEMANITOOLS_DIR%\inject.exe^
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%BEMANITOOLS_DIR%\inject-17.xml^
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%*
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Vendored
+45
-2
@@ -1,7 +1,49 @@
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@echo off
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||||
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:: Keep all vars scoped to this script
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setlocal
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||||
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:: Game doesn't work properly when not run with administrator privileges
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>nul 2>&1 net session
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||||
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if %errorlevel% neq 0 (
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echo This script requires administrative privileges.
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echo Please run the script as an administrator.
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pause
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exit 1
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)
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:: Script expects to be located in a subfolder "bemanitools" in the root folder
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:: next to the folders data and prog
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cd /d %~dp0
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set CONTENT_DIR=%CD%\..
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set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
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set REVISION_DIR=%CONTENT_DIR%\prog\2010040500
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if not exist "%BEMANITOOLS_DIR%" (
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echo The bemanitools directory "%BEMANITOOLS_DIR%" does not exist.
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pause
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exit 1
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)
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if not exist "%REVISION_DIR%" (
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echo The game modules directory "%REVISION_DIR%" does not exist.
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pause
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exit 1
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)
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|
||||
:: Keep that data vanilla, no need to copy these around anymore
|
||||
:: Just add them to the env PATH so inject can find the libs and game executable
|
||||
:: Remark: This also requires admin privileges to propage correctly to inject
|
||||
set PATH=^
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%REVISION_DIR%;^
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%BEMANITOOLS_DIR%;^
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%PATH%
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:: Current working dir is the selected game revision root folder
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cd /d %REVISION_DIR%
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if not exist e\bookkeeping mkdir e\bookkeeping
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if not exist e\CONF\NVRAM mkdir e\CONF\NVRAM
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if not exist e\CONF\NVRAM\0 mkdir e\CONF\NVRAM\0
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@@ -12,5 +54,6 @@ if not exist e\CONF\RAW mkdir e\CONF\RAW
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if not exist e\settings mkdir e\settings
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if not exist e\UP mkdir e\UP
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inject popnhook1.dll ezusb.dll=ezusb2-popn-shim.dll popn18.exe --config popnhook-18.conf %*
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%BEMANITOOLS_DIR%\inject.exe^
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%BEMANITOOLS_DIR%\inject-18.xml^
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%*
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Vendored
+68
@@ -0,0 +1,68 @@
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<?xml version="1.0" encoding="Shift-JIS"?>
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<inject>
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<version __type="u32">1</version>
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<debugger>
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<app>
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<path __type="str">popn15.exe</path>
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<args __type="str"></args>
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</app>
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<attach_type __type="str">inject</attach_type>
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</debugger>
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<hooks>
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<iat>
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<enable __type="bool">1</enable>
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<source_name __type="str">ezusb.dll</source_name>
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<path __type="str">ezusb2-popn-shim.dll</path>
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</iat>
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<hook>
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<enable __type="bool">1</enable>
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<path __type="str">popnhook1.dll</path>
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<config kind="inline">
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<hook>
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<eamuse>
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<!-- URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80. -->
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<server __type="str">localhost:80</server>
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<pcbid __type="bin">0101020304050607086F</pcbid>
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<eamid __type="bin">0101020304050607086F</eamid>
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</eamuse>
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<gfx>
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<windowed __type="bool">1</windowed>
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<framed __type="bool">1</framed>
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<window_width __type="s32">0</window_width>
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<window_height __type="s32">0</window_height>
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</gfx>
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<sec>
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<black_plug_mcode __type="str">GQG15JAA</black_plug_mcode>
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</sec>
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</hook>
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</config>
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</hook>
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</hooks>
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<logger>
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<enable __type="bool">1</enable>
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<level __type="str">misc</level>
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<msg_buffer_size_bytes __type="u32">8192</msg_buffer_size_bytes>
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<sinks>
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<async>
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<enable __type="bool">0</enable>
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<queue_length __type="u8">64</queue_length>
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<overflow_policy __type="str">discard_new</overflow_policy>
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</async>
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<console>
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<enable __type="bool">1</enable>
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<color __type="bool">1</color>
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</console>
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<file>
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<enable __type="bool">1</enable>
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<path __type="str">inject.log</path>
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<append __type="bool">0</append>
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<rotate __type="bool">0</rotate>
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<max_rotations __type="u8">1</max_rotations>
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</file>
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</sinks>
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</logger>
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<debug>
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<property_configs_log __type="bool">1</property_configs_log>
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<property_api_trace_log __type="bool">0</property_api_trace_log>
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</debug>
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</inject>
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Vendored
+68
@@ -0,0 +1,68 @@
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<?xml version="1.0" encoding="Shift-JIS"?>
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<inject>
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<version __type="u32">1</version>
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<debugger>
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<app>
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<path __type="str">popn16.exe</path>
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<args __type="str"></args>
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</app>
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<attach_type __type="str">inject</attach_type>
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</debugger>
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<hooks>
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<iat>
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<enable __type="bool">1</enable>
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<source_name __type="str">ezusb.dll</source_name>
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<path __type="str">ezusb2-popn-shim.dll</path>
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</iat>
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<hook>
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<enable __type="bool">1</enable>
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<path __type="str">popnhook1.dll</path>
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<config kind="inline">
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<hook>
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<eamuse>
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<!-- URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80. -->
|
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<server __type="str">localhost:80</server>
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<pcbid __type="bin">0101020304050607086F</pcbid>
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<eamid __type="bin">0101020304050607086F</eamid>
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</eamuse>
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<gfx>
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<windowed __type="bool">1</windowed>
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<framed __type="bool">1</framed>
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<window_width __type="s32">0</window_width>
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<window_height __type="s32">0</window_height>
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</gfx>
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<sec>
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<black_plug_mcode __type="str">GQH16JAA</black_plug_mcode>
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</sec>
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</hook>
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</config>
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</hook>
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</hooks>
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<logger>
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<enable __type="bool">1</enable>
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<level __type="str">misc</level>
|
||||
<msg_buffer_size_bytes __type="u32">8192</msg_buffer_size_bytes>
|
||||
<sinks>
|
||||
<async>
|
||||
<enable __type="bool">0</enable>
|
||||
<queue_length __type="u8">64</queue_length>
|
||||
<overflow_policy __type="str">discard_new</overflow_policy>
|
||||
</async>
|
||||
<console>
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||||
<enable __type="bool">1</enable>
|
||||
<color __type="bool">1</color>
|
||||
</console>
|
||||
<file>
|
||||
<enable __type="bool">1</enable>
|
||||
<path __type="str">inject.log</path>
|
||||
<append __type="bool">0</append>
|
||||
<rotate __type="bool">0</rotate>
|
||||
<max_rotations __type="u8">1</max_rotations>
|
||||
</file>
|
||||
</sinks>
|
||||
</logger>
|
||||
<debug>
|
||||
<property_configs_log __type="bool">1</property_configs_log>
|
||||
<property_api_trace_log __type="bool">0</property_api_trace_log>
|
||||
</debug>
|
||||
</inject>
|
||||
Vendored
+68
@@ -0,0 +1,68 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<inject>
|
||||
<version __type="u32">1</version>
|
||||
<debugger>
|
||||
<app>
|
||||
<path __type="str">popn17.exe</path>
|
||||
<args __type="str"></args>
|
||||
</app>
|
||||
<attach_type __type="str">inject</attach_type>
|
||||
</debugger>
|
||||
<hooks>
|
||||
<iat>
|
||||
<enable __type="bool">1</enable>
|
||||
<source_name __type="str">ezusb.dll</source_name>
|
||||
<path __type="str">ezusb2-popn-shim.dll</path>
|
||||
</iat>
|
||||
<hook>
|
||||
<enable __type="bool">1</enable>
|
||||
<path __type="str">popnhook1.dll</path>
|
||||
<config kind="inline">
|
||||
<hook>
|
||||
<eamuse>
|
||||
<!-- URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80. -->
|
||||
<server __type="str">localhost:80</server>
|
||||
<pcbid __type="bin">0101020304050607086F</pcbid>
|
||||
<eamid __type="bin">0101020304050607086F</eamid>
|
||||
</eamuse>
|
||||
<gfx>
|
||||
<windowed __type="bool">1</windowed>
|
||||
<framed __type="bool">1</framed>
|
||||
<window_width __type="s32">0</window_width>
|
||||
<window_height __type="s32">0</window_height>
|
||||
</gfx>
|
||||
<sec>
|
||||
<black_plug_mcode __type="str">GQI17JAA</black_plug_mcode>
|
||||
</sec>
|
||||
</hook>
|
||||
</config>
|
||||
</hook>
|
||||
</hooks>
|
||||
<logger>
|
||||
<enable __type="bool">1</enable>
|
||||
<level __type="str">misc</level>
|
||||
<msg_buffer_size_bytes __type="u32">8192</msg_buffer_size_bytes>
|
||||
<sinks>
|
||||
<async>
|
||||
<enable __type="bool">0</enable>
|
||||
<queue_length __type="u8">64</queue_length>
|
||||
<overflow_policy __type="str">discard_new</overflow_policy>
|
||||
</async>
|
||||
<console>
|
||||
<enable __type="bool">1</enable>
|
||||
<color __type="bool">1</color>
|
||||
</console>
|
||||
<file>
|
||||
<enable __type="bool">1</enable>
|
||||
<path __type="str">inject.log</path>
|
||||
<append __type="bool">0</append>
|
||||
<rotate __type="bool">0</rotate>
|
||||
<max_rotations __type="u8">1</max_rotations>
|
||||
</file>
|
||||
</sinks>
|
||||
</logger>
|
||||
<debug>
|
||||
<property_configs_log __type="bool">1</property_configs_log>
|
||||
<property_api_trace_log __type="bool">0</property_api_trace_log>
|
||||
</debug>
|
||||
</inject>
|
||||
Vendored
+68
@@ -0,0 +1,68 @@
|
||||
<?xml version="1.0" encoding="Shift-JIS"?>
|
||||
<inject>
|
||||
<version __type="u32">1</version>
|
||||
<debugger>
|
||||
<app>
|
||||
<path __type="str">popn18.exe</path>
|
||||
<args __type="str"></args>
|
||||
</app>
|
||||
<attach_type __type="str">inject</attach_type>
|
||||
</debugger>
|
||||
<hooks>
|
||||
<iat>
|
||||
<enable __type="bool">1</enable>
|
||||
<source_name __type="str">ezusb.dll</source_name>
|
||||
<path __type="str">ezusb2-popn-shim.dll</path>
|
||||
</iat>
|
||||
<hook>
|
||||
<enable __type="bool">1</enable>
|
||||
<path __type="str">popnhook1.dll</path>
|
||||
<config kind="inline">
|
||||
<hook>
|
||||
<eamuse>
|
||||
<!-- URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80. -->
|
||||
<server __type="str">localhost:80</server>
|
||||
<pcbid __type="bin">0101020304050607086F</pcbid>
|
||||
<eamid __type="bin">0101020304050607086F</eamid>
|
||||
</eamuse>
|
||||
<gfx>
|
||||
<windowed __type="bool">1</windowed>
|
||||
<framed __type="bool">1</framed>
|
||||
<window_width __type="s32">0</window_width>
|
||||
<window_height __type="s32">0</window_height>
|
||||
</gfx>
|
||||
<sec>
|
||||
<black_plug_mcode __type="str">GCJ39JAA</black_plug_mcode>
|
||||
</sec>
|
||||
</hook>
|
||||
</config>
|
||||
</hook>
|
||||
</hooks>
|
||||
<logger>
|
||||
<enable __type="bool">1</enable>
|
||||
<level __type="str">misc</level>
|
||||
<msg_buffer_size_bytes __type="u32">8192</msg_buffer_size_bytes>
|
||||
<sinks>
|
||||
<async>
|
||||
<enable __type="bool">0</enable>
|
||||
<queue_length __type="u8">64</queue_length>
|
||||
<overflow_policy __type="str">discard_new</overflow_policy>
|
||||
</async>
|
||||
<console>
|
||||
<enable __type="bool">1</enable>
|
||||
<color __type="bool">1</color>
|
||||
</console>
|
||||
<file>
|
||||
<enable __type="bool">1</enable>
|
||||
<path __type="str">inject.log</path>
|
||||
<append __type="bool">0</append>
|
||||
<rotate __type="bool">0</rotate>
|
||||
<max_rotations __type="u8">1</max_rotations>
|
||||
</file>
|
||||
</sinks>
|
||||
</logger>
|
||||
<debug>
|
||||
<property_configs_log __type="bool">1</property_configs_log>
|
||||
<property_api_trace_log __type="bool">0</property_api_trace_log>
|
||||
</debug>
|
||||
</inject>
|
||||
Vendored
-23
@@ -1,23 +0,0 @@
|
||||
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
|
||||
eamuse.server=localhost:80
|
||||
|
||||
# PCBID
|
||||
eamuse.pcbid=0101020304050607086F
|
||||
|
||||
# EAMID
|
||||
eamuse.eamid=0101020304050607086F
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=false
|
||||
|
||||
# Windowed width, 0 for default size
|
||||
gfx.window_width=0
|
||||
|
||||
# Windowed height, 0 for default size
|
||||
gfx.window_height=0
|
||||
|
||||
# Security black plug mcode id string (e.g. GQC02JAA).
|
||||
sec.black_plug_mcode=GQG15JAA
|
||||
Vendored
-23
@@ -1,23 +0,0 @@
|
||||
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
|
||||
eamuse.server=localhost:80
|
||||
|
||||
# PCBID
|
||||
eamuse.pcbid=0101020304050607086F
|
||||
|
||||
# EAMID
|
||||
eamuse.eamid=0101020304050607086F
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=false
|
||||
|
||||
# Windowed width, 0 for default size
|
||||
gfx.window_width=0
|
||||
|
||||
# Windowed height, 0 for default size
|
||||
gfx.window_height=0
|
||||
|
||||
# Security black plug mcode id string (e.g. GQC02JAA).
|
||||
sec.black_plug_mcode=GQH16JAA
|
||||
Vendored
-23
@@ -1,23 +0,0 @@
|
||||
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
|
||||
eamuse.server=localhost:80
|
||||
|
||||
# PCBID
|
||||
eamuse.pcbid=0101020304050607086F
|
||||
|
||||
# EAMID
|
||||
eamuse.eamid=0101020304050607086F
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=false
|
||||
|
||||
# Windowed width, 0 for default size
|
||||
gfx.window_width=0
|
||||
|
||||
# Windowed height, 0 for default size
|
||||
gfx.window_height=0
|
||||
|
||||
# Security black plug mcode id string (e.g. GQC02JAA).
|
||||
sec.black_plug_mcode=GQI17JAA
|
||||
Vendored
-23
@@ -1,23 +0,0 @@
|
||||
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
|
||||
eamuse.server=localhost:80
|
||||
|
||||
# PCBID
|
||||
eamuse.pcbid=0101020304050607086F
|
||||
|
||||
# EAMID
|
||||
eamuse.eamid=0101020304050607086F
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=false
|
||||
|
||||
# Windowed width, 0 for default size
|
||||
gfx.window_width=0
|
||||
|
||||
# Windowed height, 0 for default size
|
||||
gfx.window_height=0
|
||||
|
||||
# Security black plug mcode id string (e.g. GQC02JAA).
|
||||
sec.black_plug_mcode=GCJ39JAA
|
||||
Reference in New Issue
Block a user