camhook: fix camhook for new style camera detection
This commit is contained in:
Vendored
+3
@@ -22,6 +22,9 @@ io.tt_multiplier=1.0
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# Disables the camera emulation
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cam.disable_emu=true
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# Camera port layout (0 = LDJ, 1 = CLDJ/TDJ-JA, 2 = TDJ-JB)
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cam.port_layout=1
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# Disable camera 1. Use, i.e., if you only have one camera and want it to be mapped to camera 2 ingame.
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cam.disable_camera1=false
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Vendored
+3
@@ -22,6 +22,9 @@ io.tt_multiplier=1.0
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# Disables the camera emulation
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cam.disable_emu=true
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# Camera port layout (0 = LDJ, 1 = CLDJ/TDJ-JA, 2 = TDJ-JB)
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cam.port_layout=1
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# Disable camera 1. Use, i.e., if you only have one camera and want it to be mapped to camera 2 ingame.
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cam.disable_camera1=false
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Vendored
+3
@@ -22,6 +22,9 @@ io.tt_multiplier=1.0
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# Disables the camera emulation
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cam.disable_emu=true
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# Camera port layout (0 = LDJ, 1 = CLDJ/TDJ-JA, 2 = TDJ-JB)
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cam.port_layout=1
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# Disable camera 1. Use, i.e., if you only have one camera and want it to be mapped to camera 2 ingame.
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cam.disable_camera1=true
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Vendored
+3
@@ -22,6 +22,9 @@ io.tt_multiplier=1.0
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# Disables the camera emulation
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cam.disable_emu=true
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# Camera port layout (0 = LDJ, 1 = CLDJ/TDJ-JA, 2 = TDJ-JB)
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cam.port_layout=1
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# Disable camera 1. Use, i.e., if you only have one camera and want it to be mapped to camera 2 ingame.
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cam.disable_camera1=true
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