Adapt everything in BT5 to new capnhook API
This includes: - Renaming of functions (iohook_invoke_next) - Slight interface changes (com_proxy_wrap, iohook_push_handler) - De-duplicate stuff from utils (iobuf, hr)
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@@ -52,7 +52,7 @@ ac_io_bus_dispatch_irp(struct irp *irp)
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log_assert(irp != NULL);
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if (!ac_io_emu_match_irp(&ac_io_emu, irp)) {
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return irp_invoke_next(irp);
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return iohook_invoke_next(irp);
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}
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for (;;) {
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@@ -20,10 +20,6 @@
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#include "util/defs.h"
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#include "util/log.h"
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static const irp_handler_t bsthook_handlers[] = {
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ac_io_bus_dispatch_irp,
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};
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static bool my_dll_entry_init(char *sidcode, struct property_node *config);
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static bool my_dll_entry_main(void);
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@@ -116,7 +112,7 @@ BOOL WINAPI DllMain(HMODULE self, DWORD reason, void *ctx)
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args_free(argc, argv);
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app_hook_init(my_dll_entry_init, my_dll_entry_main);
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iohook_init(bsthook_handlers, lengthof(bsthook_handlers));
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iohook_push_handler(ac_io_bus_dispatch_irp);
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rs232_hook_init();
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gfx_init();
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@@ -41,7 +41,7 @@ static HRESULT STDCALL my_CreateDevice(
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D3DPRESENT_PARAMETERS *pp,
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IDirect3DDevice9 **pdev)
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{
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IDirect3D9 *real = COM_PROXY_UNWRAP(self);
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IDirect3D9 *real = com_proxy_downcast(self)->real;
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HRESULT hr;
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log_misc("IDirect3D9::CreateDevice hook hit");
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@@ -61,11 +61,17 @@ static IDirect3D9 *STDCALL my_Direct3DCreate9(UINT sdk_ver)
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IDirect3D9 *api;
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IDirect3D9Vtbl *api_vtbl;
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struct com_proxy *api_proxy;
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HRESULT res;
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log_info("Direct3DCreate9 hook hit");
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api = real_Direct3DCreate9(sdk_ver);
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api_proxy = com_proxy_wrap(api, sizeof(*api->lpVtbl));
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res = com_proxy_wrap(&api_proxy, api, sizeof(*api->lpVtbl));
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if (res != S_OK) {
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log_fatal("Wrapping com proxy failed: 0x%ld", res);
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}
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api_vtbl = api_proxy->vptr;
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api_vtbl->CreateDevice = my_CreateDevice;
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