Add ddr-12 EU support
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@@ -598,7 +598,9 @@ $(zipdir)/ddr-12-us.zip: \
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build/bin/indep-32/geninput.dll \
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build/bin/indep-32/geninput.dll \
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dist/ddr/config.bat \
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dist/ddr/config.bat \
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dist/ddr/gamestart-12-us.bat \
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dist/ddr/gamestart-12-us.bat \
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dist/ddr/gamestart-12-eu.bat \
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dist/ddr/ddr-12-us.conf \
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dist/ddr/ddr-12-us.conf \
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dist/ddr/ddr-12-eu.conf \
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| $(zipdir)/
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$(V)echo ... $@
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$(V)echo ... $@
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$(V)zip -j $@ $^
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$(V)zip -j $@ $^
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Vendored
+32
@@ -0,0 +1,32 @@
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# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
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eamuse.server=localhost:80
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# PCBID
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eamuse.pcbid=0101020304050607086F
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# EAMID
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eamuse.eamid=0101020304050607086F
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# Mcode of the game to run.
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security.mcode=GQJDXEAA
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# Emulate P3IO COM4 and its downstream devices. Uses the Windows COM4 port when disabled.
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ddrhook1.use_com4_emu=true
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# SD cabinet mode
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ddrhook1.standard_def=false
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# Use 15 kHz monitor mode
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ddrhook1.use_15khz=false
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# Enable USB memory data emulation
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ddrhook1.usbmem_enabled=false
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# Specify path for P1 USB memory data
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ddrhook1.usbmem_path_p1=usbmem_p1
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# Specify path for P2 USB memory data
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ddrhook1.usbmem_path_p2=usbmem_p2
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# Run the game windowed
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gfx.windowed=false
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Vendored
+11
@@ -0,0 +1,11 @@
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@echo off
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cd /d %~dp0
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if not exist conf\nvram mkdir conf\nvram
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if not exist conf\raw mkdir conf\raw
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regsvr32 /s com\CLVsd.ax
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regsvr32 /s com\xactengine2_10.dll
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inject ddrhook1.dll DDR.exe --config ddr-12-eu.conf %*
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