bio2emu: refactor BIO2 emulation

This commit is contained in:
Will Xyen
2020-08-02 23:02:13 -07:00
parent c54a41410b
commit 350ba00549
12 changed files with 122 additions and 100 deletions
+1 -75
View File
@@ -6,82 +6,8 @@
#include <stdint.h>
#include "bio2emu/emu.h"
#include "bio2/bi2a-sdvx.h"
enum bio2_bi2a_cmd {
// Custom Stuff
BIO2_BI2A_CMD_UNK_0100 = 0x0100,
BIO2_BI2A_CMD_UNK_0120 = 0x0120,
BIO2_BI2A_CMD_POLL = 0x0152,
};
#pragma pack(push, 1)
struct bi2a_sdvx_analog {
uint16_t unk1 : 1;
uint16_t a_coin : 1;
uint16_t a_service : 1;
uint16_t a_test : 1;
uint16_t unk2 : 2;
uint16_t a_val : 10;
};
struct bi2a_sdvx_buttons1 {
uint8_t b_fxl : 1;
uint8_t b_d : 1;
uint8_t b_c : 1;
uint8_t b_b : 1;
uint8_t b_a : 1;
uint8_t b_start : 1;
uint8_t b_recorder : 1;
uint8_t b_headphone : 1;
};
struct bi2a_sdvx_buttons2 {
uint8_t unk : 5;
uint8_t b_ex2 : 1;
uint8_t b_ex1 : 1;
uint8_t b_fxr : 1;
};
struct bio2_bi2a_state {
union {
uint16_t raw[8];
struct {
struct bi2a_sdvx_analog analogs[4];
uint8_t unk_1; // coin mech?
struct bi2a_sdvx_buttons1 buttons_1;
struct bi2a_sdvx_buttons2 buttons_2;
uint8_t unk_2[5];
};
};
};
struct bio2_bi2a_state_out {
uint8_t unk1[2];
uint8_t c_block;
uint8_t woof_r;
uint8_t woof_g;
uint8_t unk2;
uint8_t woof_b;
uint8_t controller[3];
uint8_t unk3;
uint8_t gpio[7]; // START, ABCD, FXL, FXR
uint8_t unk4[3];
uint8_t generator[3];
uint8_t unk5[3];
uint8_t gpio2[3]; // pop, titleL, titleR
uint8_t unk6;
uint8_t wingUpper[3];
uint8_t wingLower[3];
uint8_t unk7[3];
};
_Static_assert(
sizeof(struct bio2_bi2a_state) == 16,
"bio2_bi2a_state_in is the wrong size");
_Static_assert(
sizeof(struct bio2_bi2a_state_out) == 40,
"bio2_bi2a_state_out is the wrong size");
#pragma pack(pop)
void bio2_emu_bi2a_init(struct bio2emu_port *in, bool disable_poll_limiter, bool force_headphones);
void bio2_emu_bi2a_dispatch_request(