doc/iidxhook9: Add doc to FAQ how and when to use force screen res
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@@ -92,6 +92,27 @@ cycle the machine (i.e. quit the game and restart it).
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# Real hardware support
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# Real hardware support
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## The game does not go into either 640x480 (SD) or 1280x720 (HD) as expected but rather picks a resolution like 1386x768
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The graphics backend of the game is auto detecting the resolution and refresh
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rate based on the supported specs reported by the monitor. Depending on that
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output, this can lead to the game picking some "odd" resolution like 1386x768
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even the game is set to HD mode (expecting 1280x720).
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Furthermore, this can lead to different refresh rate values on the automatic
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monitor check, e.g. compared to previous versions (59.94 on Rootage but 60.02
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on Heroic Verse). Ultimately, the result can be a very offsync gameplay
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experience with extremely delayed input.
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If that happens, try forcing the resolution to `1280x720` when the game is
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set to HD mode in the operator menu. Note: Your monitor must also be capable
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of handling the resolution.
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iidxhook.conf:
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```text
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gfx.force_screen_res.width=1280
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gfx.force_screen_res.height=720
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```
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## The monitor check is showing high fps and I am using a monitor with high refresh rate features, e.g. 120/144hz
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## The monitor check is showing high fps and I am using a monitor with high refresh rate features, e.g. 120/144hz
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Sync and timing might be screwed up since the game was never meant to run on
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Sync and timing might be screwed up since the game was never meant to run on
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such refresh rates. Try setting the option `gfx.forced_refresh_rate` to either
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such refresh rates. Try setting the option `gfx.forced_refresh_rate` to either
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