From 2b2f7c819accbbe70cff435ccca2795eeb422c7f Mon Sep 17 00:00:00 2001 From: Jeffrey Paine Date: Mon, 10 Apr 2023 18:56:03 -0400 Subject: [PATCH] Delete incorrectly placed file --- dist/iidxhook-25.conf | 56 ------------------------------------------- 1 file changed, 56 deletions(-) delete mode 100644 dist/iidxhook-25.conf diff --git a/dist/iidxhook-25.conf b/dist/iidxhook-25.conf deleted file mode 100644 index 7d040e4..0000000 --- a/dist/iidxhook-25.conf +++ /dev/null @@ -1,56 +0,0 @@ - Run the game in a framed window (requires windowed option) -gfx.framed=false - -# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit) -gfx.frame_rate_limit=0.0 - -# Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450) -gfx.pci_id=1002:7146 - -# Run the game windowed -gfx.windowed=false - -# Windowed width, 0 for default size -gfx.window_width=0 - -# Windowed height, 0 for default size -gfx.window_height=0 - -# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter. -gfx.scale_back_buffer_width=0 - -# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter. -gfx.scale_back_buffer_height=0 - -# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation). -gfx.scale_back_buffer_filter=none - -# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) -gfx.forced_refresh_rate=-1 - -# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter -gfx.device_adapter=-1 - -# Disables the camera emulation -cam.disable_emu=false - -# Disable camera 1. Use, i.e., if you only have one camera and want it to be mapped to camera 2 ingame. -cam.disable_camera1=false - -# Disable camera 2. Use, i.e., if you have more than one camera but only want to map camera 1 ingame. -cam.disable_camera2=false - -# Override camera device ID 1 detection (copy from device manager, do not escape) Leave blank to automatically detect -cam.device_id1= - -# Override camera device ID 2 detection (copy from device manager, do not escape) Leave blank to automatically detect -cam.device_id2= - -# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted readers) -io.disable_card_reader_emu=false - -# Disable BIO2 emulation and enable usage of real BIO2 hardware -io.disable_bio2_emu=false - -# Disables the poll limiter, warning very high CPU usage may arise -io.disable_poll_limiter=false