Merge 8b22ef1e8c into sapling-pr-archive-icex2
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@@ -48,6 +48,8 @@ Available implementations that can be swapped out depending on which kind of IO
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use:
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- `iidxio`: Default implementation supporting keyboard, mouse and USB game controllers
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- [iidxio-async](iidxhook/iidxio-async.md): Shim implementation that runs another iidxio implementation in a dedicated
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thread
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- [iidxio-bio2](iidxhook/iidxio-bio2.md): Support BIO2 hardware
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- [iidxio-ezusb](iidxhook/iidxio-ezusb.md): Support C02 ezusb FX hardware
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- [iidxio-ezusb2](iidxhook/iidxio-ezusb2.md): Support IO2 ezusb FX2 hardware
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@@ -0,0 +1,22 @@
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# IIDXIO async API implementation
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This implementation of the iidxio API is a shim library that takes another iidxio library and
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runs the functions `iidx_io_ep1_send`, `iidx_io_ep2_recv` and `iidx_io_ep3_write_16seg` in a
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dedicated thread. State synchronization to the getter and setter functions is also handled
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transparently.
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Usage of this **may** improve performance of certain iidxio implementations or when using them
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in certain integrations, e.g. the send and receive functions of a iidxio implementation for some
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target IO hardware calls are synchronous and expensive.
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This is not a fix/solution to a badly implemented iidxio library with poor performance as it cannot
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make it go faster and address potential latency issues, for example.
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Use with caution and know why and when you need to use it.
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## Setup
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* Add `iidxio-async.dll` in the same folder as your `iidxhookX.dll`
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* Rename your `iidxio.dll` to `iidxio-async-child.dll`
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* Rename `iidxio-async.dll` to `iidxio.dll`
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* Run the game
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