jubeat: support p3io games
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#include <GL/gl.h>
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void glFramebufferTexture2DEXT(GLenum target,
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GLenum attachment,
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GLenum textarget,
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GLuint texture,
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GLint level);
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void glGenFramebuffersEXT(GLsizei n,
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GLuint *ids);
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LIBRARY libavs-win32-ea3
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EXPORTS
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ea3_boot
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ea3_shutdown
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LIBRARY libavs-win32
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EXPORTS
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avs_boot
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avs_net_ctrl
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avs_shutdown
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avs_thread_create
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avs_thread_destroy
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avs_thread_exit
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avs_thread_join
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log_body_fatal
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log_body_info
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log_body_misc
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log_body_warning
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log_boot
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log_change_level
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property_create
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property_desc_to_buffer
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property_destroy
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property_file_write
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property_insert_read
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property_mem_write
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property_read_query_memsize
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property_search
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property_set_flag
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property_node_clone
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property_node_create
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property_node_datasize
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property_node_name
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property_node_refer
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property_node_remove
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property_node_type
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property_node_traversal
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property_node_refdata
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std_getenv
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std_setenv
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@@ -0,0 +1,6 @@
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LIBRARY glhelper
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EXPORTS
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glBindFramebufferEXT
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glFramebufferTexture2DEXT
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glGenFramebuffersEXT
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@@ -0,0 +1,6 @@
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LIBRARY glhelper
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EXPORTS
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glBindFramebufferEXT
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glFramebufferTexture2DEXT
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glGenFramebuffersEXT
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@@ -0,0 +1,6 @@
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LIBRARY glhelper
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EXPORTS
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glBindFramebufferEXT
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glFramebufferTexture2DEXT
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glGenFramebuffersEXT
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@@ -0,0 +1,6 @@
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LIBRARY glhelper
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EXPORTS
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glBindFramebufferEXT
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glFramebufferTexture2DEXT
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glGenFramebuffersEXT
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