diff --git a/dist/iidxhook-18-cn.conf b/dist/iidxhook-18-cn.conf new file mode 100644 index 0000000..10bb802 --- /dev/null +++ b/dist/iidxhook-18-cn.conf @@ -0,0 +1,50 @@ +# PCBID +eamuse.pcbid=0101020304050607086F + +# Run the game in a framed window (requires windowed option) +gfx.framed=false + +# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit) +gfx.frame_rate_limit=0.0 + +# Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!! +gfx.monitor_check=-1.000000 + +# Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450) +gfx.pci_id=1002:7146 + +# Run the game windowed +gfx.windowed=false + +# Windowed width, 0 for default size +gfx.window_width=0 + +# Windowed height, 0 for default size +gfx.window_height=0 + +# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter. +gfx.scale_back_buffer_width=0 + +# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter. +gfx.scale_back_buffer_height=0 + +# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation). +gfx.scale_back_buffer_filter=none + +# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) +gfx.forced_refresh_rate=-1 + +# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter +gfx.device_adapter=-1 + +# Fix diagonal tearing with video cards other than Radeon X1300 and HD3450 +gfx.diagonal_tearing_fix=false + +# Disable ezusb IO emulation and enable usage of real ezusb1/2 IO hardware +io.disable_io_emu=false + +# Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data +misc.settings_path=.\ + +# Security black plug mcode id string (e.g. GQC02JAA). +sec.black_plug_mcode=GKJDZCAA diff --git a/dist/iidxhook-18.conf b/dist/iidxhook-18.conf new file mode 100644 index 0000000..2380cde --- /dev/null +++ b/dist/iidxhook-18.conf @@ -0,0 +1,47 @@ +# Run the game in a framed window (requires windowed option) +gfx.framed=false + +# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit) +gfx.frame_rate_limit=0.0 + +# Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!! +gfx.monitor_check=-1.000000 + +# Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450) +gfx.pci_id=1002:7146 + +# Run the game windowed +gfx.windowed=false + +# Windowed width, 0 for default size +gfx.window_width=0 + +# Windowed height, 0 for default size +gfx.window_height=0 + +# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter. +gfx.scale_back_buffer_width=0 + +# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter. +gfx.scale_back_buffer_height=0 + +# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation). +gfx.scale_back_buffer_filter=none + +# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) +gfx.forced_refresh_rate=-1 + +# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter +gfx.device_adapter=-1 + +# Fix diagonal tearing with video cards other than Radeon X1300 and HD3450 +gfx.diagonal_tearing_fix=false + +# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted/wavepass readers) +io.disable_card_reader_emu=false + +# Disable ezusb IO emulation and enable usage of real ezusb1/2 IO hardware +io.disable_io_emu=false + +# Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data +misc.settings_path=.\ \ No newline at end of file diff --git a/dist/iidxhook-19.conf b/dist/iidxhook-19.conf new file mode 100644 index 0000000..2380cde --- /dev/null +++ b/dist/iidxhook-19.conf @@ -0,0 +1,47 @@ +# Run the game in a framed window (requires windowed option) +gfx.framed=false + +# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit) +gfx.frame_rate_limit=0.0 + +# Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!! +gfx.monitor_check=-1.000000 + +# Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450) +gfx.pci_id=1002:7146 + +# Run the game windowed +gfx.windowed=false + +# Windowed width, 0 for default size +gfx.window_width=0 + +# Windowed height, 0 for default size +gfx.window_height=0 + +# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter. +gfx.scale_back_buffer_width=0 + +# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter. +gfx.scale_back_buffer_height=0 + +# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation). +gfx.scale_back_buffer_filter=none + +# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) +gfx.forced_refresh_rate=-1 + +# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter +gfx.device_adapter=-1 + +# Fix diagonal tearing with video cards other than Radeon X1300 and HD3450 +gfx.diagonal_tearing_fix=false + +# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted/wavepass readers) +io.disable_card_reader_emu=false + +# Disable ezusb IO emulation and enable usage of real ezusb1/2 IO hardware +io.disable_io_emu=false + +# Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data +misc.settings_path=.\ \ No newline at end of file diff --git a/dist/iidxhook-20-cn.conf b/dist/iidxhook-20-cn.conf new file mode 100644 index 0000000..77aef4f --- /dev/null +++ b/dist/iidxhook-20-cn.conf @@ -0,0 +1,47 @@ +# PCBID +eamuse.pcbid=0101020304050607086F + +# Run the game in a framed window (requires windowed option) +gfx.framed=false + +# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit) +gfx.frame_rate_limit=0.0 + +# Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450) +gfx.pci_id=1002:7146 + +# Run the game windowed +gfx.windowed=false + +# Windowed width, 0 for default size +gfx.window_width=0 + +# Windowed height, 0 for default size +gfx.window_height=0 + +# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter. +gfx.scale_back_buffer_width=0 + +# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter. +gfx.scale_back_buffer_height=0 + +# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation). +gfx.scale_back_buffer_filter=none + +# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) +gfx.forced_refresh_rate=-1 + +# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter +gfx.device_adapter=-1 + +# Fix diagonal tearing with video cards other than Radeon X1300 and HD3450 +gfx.diagonal_tearing_fix=false + +# Disable ezusb IO emulation and enable usage of real ezusb1/2 IO hardware +io.disable_io_emu=false + +# Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data +misc.settings_path=.\ + +# Security black plug mcode id string (e.g. GQC02JAA). +sec.black_plug_mcode=GKJDZCAA diff --git a/dist/iidxhook-20.conf b/dist/iidxhook-20.conf new file mode 100644 index 0000000..d5ed89e --- /dev/null +++ b/dist/iidxhook-20.conf @@ -0,0 +1,38 @@ +# Run the game in a framed window (requires windowed option) +gfx.framed=false + +# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit) +gfx.frame_rate_limit=0.0 + +# Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450) +gfx.pci_id=1002:7146 + +# Run the game windowed +gfx.windowed=false + +# Windowed width, 0 for default size +gfx.window_width=0 + +# Windowed height, 0 for default size +gfx.window_height=0 + +# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter. +gfx.scale_back_buffer_width=0 + +# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter. +gfx.scale_back_buffer_height=0 + +# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation). +gfx.scale_back_buffer_filter=none + +# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) +gfx.forced_refresh_rate=-1 + +# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter +gfx.device_adapter=-1 + +# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted/wavepass readers) +io.disable_card_reader_emu=false + +# Disable ezusb IO emulation and enable usage of real ezusb1/2 IO hardware +io.disable_io_emu=false \ No newline at end of file diff --git a/dist/iidxhook-21.conf b/dist/iidxhook-21.conf new file mode 100644 index 0000000..d5ed89e --- /dev/null +++ b/dist/iidxhook-21.conf @@ -0,0 +1,38 @@ +# Run the game in a framed window (requires windowed option) +gfx.framed=false + +# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit) +gfx.frame_rate_limit=0.0 + +# Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450) +gfx.pci_id=1002:7146 + +# Run the game windowed +gfx.windowed=false + +# Windowed width, 0 for default size +gfx.window_width=0 + +# Windowed height, 0 for default size +gfx.window_height=0 + +# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter. +gfx.scale_back_buffer_width=0 + +# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter. +gfx.scale_back_buffer_height=0 + +# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation). +gfx.scale_back_buffer_filter=none + +# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) +gfx.forced_refresh_rate=-1 + +# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter +gfx.device_adapter=-1 + +# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted/wavepass readers) +io.disable_card_reader_emu=false + +# Disable ezusb IO emulation and enable usage of real ezusb1/2 IO hardware +io.disable_io_emu=false \ No newline at end of file diff --git a/dist/iidxhook-22.conf b/dist/iidxhook-22.conf new file mode 100644 index 0000000..d5ed89e --- /dev/null +++ b/dist/iidxhook-22.conf @@ -0,0 +1,38 @@ +# Run the game in a framed window (requires windowed option) +gfx.framed=false + +# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit) +gfx.frame_rate_limit=0.0 + +# Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450) +gfx.pci_id=1002:7146 + +# Run the game windowed +gfx.windowed=false + +# Windowed width, 0 for default size +gfx.window_width=0 + +# Windowed height, 0 for default size +gfx.window_height=0 + +# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter. +gfx.scale_back_buffer_width=0 + +# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter. +gfx.scale_back_buffer_height=0 + +# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation). +gfx.scale_back_buffer_filter=none + +# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) +gfx.forced_refresh_rate=-1 + +# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter +gfx.device_adapter=-1 + +# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted/wavepass readers) +io.disable_card_reader_emu=false + +# Disable ezusb IO emulation and enable usage of real ezusb1/2 IO hardware +io.disable_io_emu=false \ No newline at end of file diff --git a/dist/iidxhook-23.conf b/dist/iidxhook-23.conf new file mode 100644 index 0000000..d5ed89e --- /dev/null +++ b/dist/iidxhook-23.conf @@ -0,0 +1,38 @@ +# Run the game in a framed window (requires windowed option) +gfx.framed=false + +# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit) +gfx.frame_rate_limit=0.0 + +# Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450) +gfx.pci_id=1002:7146 + +# Run the game windowed +gfx.windowed=false + +# Windowed width, 0 for default size +gfx.window_width=0 + +# Windowed height, 0 for default size +gfx.window_height=0 + +# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter. +gfx.scale_back_buffer_width=0 + +# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter. +gfx.scale_back_buffer_height=0 + +# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation). +gfx.scale_back_buffer_filter=none + +# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) +gfx.forced_refresh_rate=-1 + +# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter +gfx.device_adapter=-1 + +# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted/wavepass readers) +io.disable_card_reader_emu=false + +# Disable ezusb IO emulation and enable usage of real ezusb1/2 IO hardware +io.disable_io_emu=false \ No newline at end of file diff --git a/dist/iidxhook-24.conf b/dist/iidxhook-24.conf new file mode 100644 index 0000000..d5ed89e --- /dev/null +++ b/dist/iidxhook-24.conf @@ -0,0 +1,38 @@ +# Run the game in a framed window (requires windowed option) +gfx.framed=false + +# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit) +gfx.frame_rate_limit=0.0 + +# Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450) +gfx.pci_id=1002:7146 + +# Run the game windowed +gfx.windowed=false + +# Windowed width, 0 for default size +gfx.window_width=0 + +# Windowed height, 0 for default size +gfx.window_height=0 + +# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter. +gfx.scale_back_buffer_width=0 + +# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter. +gfx.scale_back_buffer_height=0 + +# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation). +gfx.scale_back_buffer_filter=none + +# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) +gfx.forced_refresh_rate=-1 + +# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter +gfx.device_adapter=-1 + +# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted/wavepass readers) +io.disable_card_reader_emu=false + +# Disable ezusb IO emulation and enable usage of real ezusb1/2 IO hardware +io.disable_io_emu=false \ No newline at end of file diff --git a/dist/iidxhook-25.conf b/dist/iidxhook-25.conf new file mode 100644 index 0000000..7d040e4 --- /dev/null +++ b/dist/iidxhook-25.conf @@ -0,0 +1,56 @@ + Run the game in a framed window (requires windowed option) +gfx.framed=false + +# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit) +gfx.frame_rate_limit=0.0 + +# Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450) +gfx.pci_id=1002:7146 + +# Run the game windowed +gfx.windowed=false + +# Windowed width, 0 for default size +gfx.window_width=0 + +# Windowed height, 0 for default size +gfx.window_height=0 + +# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter. +gfx.scale_back_buffer_width=0 + +# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter. +gfx.scale_back_buffer_height=0 + +# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation). +gfx.scale_back_buffer_filter=none + +# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) +gfx.forced_refresh_rate=-1 + +# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter +gfx.device_adapter=-1 + +# Disables the camera emulation +cam.disable_emu=false + +# Disable camera 1. Use, i.e., if you only have one camera and want it to be mapped to camera 2 ingame. +cam.disable_camera1=false + +# Disable camera 2. Use, i.e., if you have more than one camera but only want to map camera 1 ingame. +cam.disable_camera2=false + +# Override camera device ID 1 detection (copy from device manager, do not escape) Leave blank to automatically detect +cam.device_id1= + +# Override camera device ID 2 detection (copy from device manager, do not escape) Leave blank to automatically detect +cam.device_id2= + +# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted readers) +io.disable_card_reader_emu=false + +# Disable BIO2 emulation and enable usage of real BIO2 hardware +io.disable_bio2_emu=false + +# Disables the poll limiter, warning very high CPU usage may arise +io.disable_poll_limiter=false diff --git a/dist/iidxhook-26.conf b/dist/iidxhook-26.conf new file mode 100644 index 0000000..f14335a --- /dev/null +++ b/dist/iidxhook-26.conf @@ -0,0 +1,56 @@ +# Run the game in a framed window (requires windowed option) +gfx.framed=false + +# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit) +gfx.frame_rate_limit=0.0 + +# Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450) +gfx.pci_id=1002:7146 + +# Run the game windowed +gfx.windowed=false + +# Windowed width, 0 for default size +gfx.window_width=0 + +# Windowed height, 0 for default size +gfx.window_height=0 + +# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter. +gfx.scale_back_buffer_width=0 + +# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter. +gfx.scale_back_buffer_height=0 + +# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation). +gfx.scale_back_buffer_filter=none + +# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) +gfx.forced_refresh_rate=-1 + +# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter +gfx.device_adapter=-1 + +# Disables the camera emulation +cam.disable_emu=false + +# Disable camera 1. Use, i.e., if you only have one camera and want it to be mapped to camera 2 ingame. +cam.disable_camera1=false + +# Disable camera 2. Use, i.e., if you have more than one camera but only want to map camera 1 ingame. +cam.disable_camera2=false + +# Override camera device ID 1 detection (copy from device manager, do not escape) Leave blank to automatically detect +cam.device_id1= + +# Override camera device ID 2 detection (copy from device manager, do not escape) Leave blank to automatically detect +cam.device_id2= + +# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted readers) +io.disable_card_reader_emu=false + +# Disable BIO2 emulation and enable usage of real BIO2 hardware +io.disable_bio2_emu=false + +# Disables the poll limiter, warning very high CPU usage may arise +io.disable_poll_limiter=false