chore: Apply code formatting on entire codebase for consistent style

This commit is contained in:
icex2
2023-04-06 15:39:53 +02:00
committed by icex2
parent a1a849aef3
commit 031836ef0e
186 changed files with 2446 additions and 1979 deletions
+13 -9
View File
@@ -53,7 +53,7 @@ static bool my_dll_entry_init(char *sidcode, struct property_node *param)
log_assert(sidcode != NULL);
if(options.vertical) {
if (options.vertical) {
jbhook_util_gfx_install_vertical_hooks();
}
@@ -76,8 +76,7 @@ static bool my_dll_entry_init(char *sidcode, struct property_node *param)
};
jbhook_util_p3io_init(
&security_mcode_j44,
&security_id_default, &security_id_default);
&security_mcode_j44, &security_id_default, &security_id_default);
log_info("Starting up jubeat IO backend");
@@ -119,9 +118,14 @@ static bool my_dll_entry_init(char *sidcode, struct property_node *param)
// If the game is append, the mcode `cabinet` is forced to C. This is bad if
// p3io was configured to respond as A! Help the user help themsevles...
if(strcmp(sidcode_in_ea3_config, sidcode) != 0) {
log_warning("sidcode changed after running game DLL init (%s -> %s)", sidcode_in_ea3_config, sidcode);
log_warning("This will trigger a security error. Modify ea3-config.xml <soft> section to match the second value!");
if (strcmp(sidcode_in_ea3_config, sidcode) != 0) {
log_warning(
"sidcode changed after running game DLL init (%s -> %s)",
sidcode_in_ea3_config,
sidcode);
log_warning(
"This will trigger a security error. Modify ea3-config.xml <soft> "
"section to match the second value!");
// abort the boot
return false;
@@ -193,16 +197,16 @@ static HWND CDECL my_mwindow_create(
log_info("---------------- Begin jbhook mwindow_create ----------------");
log_info("-------------------------------------------------------------");
if(options.vertical) {
if (options.vertical) {
DWORD tmp = window_width;
window_width = window_height;
window_height = tmp;
}
if(options.show_cursor) {
if (options.show_cursor) {
ShowCursor(TRUE);
}
fullscreen = !options.windowed;
return real_mwindow_create(