chore: Apply code formatting on entire codebase for consistent style

This commit is contained in:
icex2
2023-04-06 15:39:53 +02:00
committed by icex2
parent a1a849aef3
commit 031836ef0e
186 changed files with 2446 additions and 1979 deletions
+11 -8
View File
@@ -28,8 +28,8 @@
#include "iidxhook-util/config-eamuse.h"
#include "iidxhook-util/config-gfx.h"
#include "iidxhook-util/config-io.h"
#include "iidxhook-util/config-sec.h"
#include "iidxhook-util/config-misc.h"
#include "iidxhook-util/config-sec.h"
#include "iidxhook-util/d3d9.h"
#include "iidxhook-util/settings.h"
@@ -39,8 +39,8 @@
#include "util/log.h"
#define IIDXHOOK4_CN_INFO_HEADER \
"iidxhook for Resort Anthem CN" \
#define IIDXHOOK4_CN_INFO_HEADER \
"iidxhook for Resort Anthem CN" \
", build " __DATE__ " " __TIME__ ", gitrev " STRINGIFY(GITREV)
#define IIDXHOOK4_CN_CMD_USAGE \
"Usage: inject.exe iidxhook4-cn.dll <bm2dx.exe> [options...]"
@@ -80,9 +80,11 @@ iidxhook4_cn_setup_d3d9_hooks(const struct iidxhook_config_gfx *config_gfx)
d3d9_config.scale_back_buffer_filter = config_gfx->scale_back_buffer_filter;
d3d9_config.forced_refresh_rate = config_gfx->forced_refresh_rate;
d3d9_config.device_adapter = config_gfx->device_adapter;
d3d9_config.iidx18_and_19_diagonal_tearing_fix = config_gfx->diagonal_tearing_fix;
d3d9_config.iidx18_and_19_diagonal_tearing_fix =
config_gfx->diagonal_tearing_fix;
d3d9_config.iidx14_to_19_nvidia_fix = true;
d3d9_config.iidx18_and_19_diagonal_tearing_fix = config_gfx->diagonal_tearing_fix;
d3d9_config.iidx18_and_19_diagonal_tearing_fix =
config_gfx->diagonal_tearing_fix;
if (config_gfx->monitor_check == 0) {
log_info("Auto monitor check enabled");
@@ -158,9 +160,10 @@ my_OpenProcess(DWORD dwDesiredAccess, BOOL bInheritHandle, DWORD dwProcessId)
log_info("Initializing iidxhook...");
/**
* This game is using a black round plug for game license management instead of a black usb dongle.
* No white dongle hooks applies since the game does not have network functionality.
* Also, card readers are not used/checked; no card reader hooks required.
* This game is using a black round plug for game license management instead
* of a black usb dongle. No white dongle hooks applies since the game does
* not have network functionality. Also, card readers are not used/checked;
* no card reader hooks required.
*/
ezusb_iidx_emu_node_security_plug_set_boot_version(
&config_sec.boot_version);
+6 -9
View File
@@ -1,8 +1,8 @@
#define LOG_MODULE "path"
#include <windows.h>
#include <stdint.h>
#include <string.h>
#include <windows.h>
#include "hook/table.h"
@@ -48,12 +48,10 @@ static HANDLE(WINAPI *real_CreateFileW)(
DWORD dwFlagsAndAttributes,
HANDLE hTemplateFile);
static HANDLE WINAPI my_FindFirstFileA(
LPCSTR lpFileName,
LPWIN32_FIND_DATAA lpFindFileData);
static HANDLE WINAPI
my_FindFirstFileA(LPCSTR lpFileName, LPWIN32_FIND_DATAA lpFindFileData);
static HANDLE(WINAPI *real_FindFirstFileA)(
LPCSTR lpFileName,
LPWIN32_FIND_DATAA lpFindFileData);
LPCSTR lpFileName, LPWIN32_FIND_DATAA lpFindFileData);
static const struct hook_symbol iidxhook4_cn_path_hook_syms[] = {
{.name = "CreateFileA",
@@ -131,9 +129,8 @@ static HANDLE WINAPI my_CreateFileW(
hTemplateFile);
}
static HANDLE WINAPI my_FindFirstFileA(
LPCSTR lpFileName,
LPWIN32_FIND_DATAA lpFindFileData)
static HANDLE WINAPI
my_FindFirstFileA(LPCSTR lpFileName, LPWIN32_FIND_DATAA lpFindFileData)
{
if (lpFileName != NULL && strstr(lpFileName, PATH_A) == lpFileName) {
char relative_path[MAX_PATH] = ".";