chore: Apply code formatting on entire codebase for consistent style
This commit is contained in:
@@ -18,8 +18,10 @@
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#define D3D9EXHOOK_CONFIG_GFX_FORCED_REFRESHRATE_KEY "gfx.forced_refresh_rate"
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#define D3D9EXHOOK_CONFIG_GFX_DEVICE_ADAPTER_KEY "gfx.device_adapter"
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#define D3D9EXHOOK_CONFIG_GFX_FORCE_ORIENTATION_KEY "gfx.force_orientation"
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#define D3D9EXHOOK_CONFIG_GFX_FORCE_SCREEN_RES_WIDTH_KEY "gfx.force_screen_res.width"
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#define D3D9EXHOOK_CONFIG_GFX_FORCE_SCREEN_RES_HEIGHT_KEY "gfx.force_screen_res.height"
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#define D3D9EXHOOK_CONFIG_GFX_FORCE_SCREEN_RES_WIDTH_KEY \
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"gfx.force_screen_res.width"
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#define D3D9EXHOOK_CONFIG_GFX_FORCE_SCREEN_RES_HEIGHT_KEY \
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"gfx.force_screen_res.height"
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#define D3D9EXHOOK_CONFIG_GFX_DEFAULT_FRAMED_VALUE false
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#define D3D9EXHOOK_CONFIG_GFX_DEFAULT_WINDOWED_VALUE false
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@@ -103,15 +105,19 @@ void d3d9exhook_config_gfx_init(struct cconfig *config)
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config,
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D3D9EXHOOK_CONFIG_GFX_FORCE_SCREEN_RES_WIDTH_KEY,
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D3D9EXHOOK_CONFIG_GFX_DEFAULT_FORCE_SCREEN_RES_WIDTH_VALUE,
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"Force a screen resolution (width), -1 to disable. Use this if the game does not auto "
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"detect your monitor's resolution properly, e.g. 1368x768 instead of 1280x720.");
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"Force a screen resolution (width), -1 to disable. Use this if the "
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"game does not auto "
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"detect your monitor's resolution properly, e.g. 1368x768 instead of "
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"1280x720.");
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cconfig_util_set_int(
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config,
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D3D9EXHOOK_CONFIG_GFX_FORCE_SCREEN_RES_HEIGHT_KEY,
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D3D9EXHOOK_CONFIG_GFX_DEFAULT_FORCE_SCREEN_RES_HEIGHT_VALUE,
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"Force a screen resolution (height), -1 to disable. Use this if the game does not auto "
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"detect your monitor's resolution properly, e.g. 1368x768 instead of 1280x720.");
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"Force a screen resolution (height), -1 to disable. Use this if the "
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"game does not auto "
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"detect your monitor's resolution properly, e.g. 1368x768 instead of "
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"1280x720.");
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}
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void d3d9exhook_config_gfx_get(
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@@ -52,10 +52,8 @@ static HRESULT STDCALL my_EnumAdapterModes(
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UINT Mode,
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D3DDISPLAYMODE *pMode);
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static UINT STDCALL my_GetAdapterModeCount(
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IDirect3D9Ex *self,
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UINT Adapter,
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D3DFORMAT Format);
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static UINT STDCALL
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my_GetAdapterModeCount(IDirect3D9Ex *self, UINT Adapter, D3DFORMAT Format);
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static HRESULT STDCALL my_Direct3DCreate9Ex(UINT sdk_ver, IDirect3D9Ex **api);
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@@ -305,7 +303,8 @@ static HRESULT STDCALL my_CreateDeviceEx(
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if (fdm) {
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log_misc(
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"CreateDeviceEx display mode: size %d, width %d, height %d, refresh rate %d, format %d, "
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"CreateDeviceEx display mode: size %d, width %d, height %d, "
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"refresh rate %d, format %d, "
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"scan line ordering %d",
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fdm->Size,
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fdm->Width,
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@@ -318,7 +317,8 @@ static HRESULT STDCALL my_CreateDeviceEx(
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log_misc(
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"D3D9EX presenter parameters: BackBufferWidth %d, BackBufferHeight "
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"%d, BackBufferFormat %d, "
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"BackBufferCount %d, MultiSampleType %d, MultiSampleQuality %ld, SwapEffect %d, "
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"BackBufferCount %d, MultiSampleType %d, MultiSampleQuality %ld, "
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"SwapEffect %d, "
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"hDeviceWindow %p, Windowed %d, "
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"EnableAutoDepthStencil "
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"%d, AutoDepthStencilFormat %d, Flags %lX, "
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@@ -343,8 +343,10 @@ static HRESULT STDCALL my_CreateDeviceEx(
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adapter = d3d9ex_device_adapter;
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}
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if (d3d9ex_force_screen_res_width > 0 && d3d9ex_force_screen_res_height > 0) {
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log_info("Overriding screen resolution/back buffer of %dx%d -> %dx%d",
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if (d3d9ex_force_screen_res_width > 0 &&
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d3d9ex_force_screen_res_height > 0) {
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log_info(
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"Overriding screen resolution/back buffer of %dx%d -> %dx%d",
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pp->BackBufferWidth,
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pp->BackBufferHeight,
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d3d9ex_force_screen_res_width,
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@@ -445,7 +447,7 @@ static HRESULT STDCALL my_EnumAdapterModes(
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IDirect3D9Ex *real = com_proxy_downcast(self)->real;
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HRESULT hr;
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if (d3d9ex_device_adapter>= 0) {
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if (d3d9ex_device_adapter >= 0) {
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Adapter = d3d9ex_device_adapter;
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}
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@@ -461,15 +463,13 @@ static HRESULT STDCALL my_EnumAdapterModes(
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return hr;
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}
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static UINT STDCALL my_GetAdapterModeCount(
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IDirect3D9Ex *self,
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UINT Adapter,
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D3DFORMAT Format)
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static UINT STDCALL
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my_GetAdapterModeCount(IDirect3D9Ex *self, UINT Adapter, D3DFORMAT Format)
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{
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IDirect3D9Ex *real = com_proxy_downcast(self)->real;
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UINT res;
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if (d3d9ex_device_adapter>= 0) {
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if (d3d9ex_device_adapter >= 0) {
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Adapter = d3d9ex_device_adapter;
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}
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@@ -494,14 +494,14 @@ static HRESULT STDCALL my_Direct3DCreate9Ex(UINT sdk_ver, IDirect3D9Ex **api)
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hr = real_Direct3DCreate9Ex(sdk_ver, api);
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api_ = *api;
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hr = com_proxy_wrap(&api_proxy, api_, sizeof(*api_->lpVtbl));
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if (hr != S_OK) {
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log_warning("Wrapping com proxy failed: %08lx", hr);
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return hr;
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}
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api_vtbl = api_proxy->vptr;
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api_vtbl->CreateDeviceEx = my_CreateDeviceEx;
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@@ -555,7 +555,8 @@ void d3d9ex_configure(struct d3d9exhook_config_gfx *gfx_config)
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d3d9ex_force_screen_res_height = gfx_config->force_screen_res.height;
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if (d3d9ex_force_screen_res_width * d3d9ex_force_screen_res_height > 0) {
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log_warning("Force screen res: Only one, either width or height, is > 0."
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log_warning(
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"Force screen res: Only one, either width or height, is > 0."
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" Force screen res not activate");
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}
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}
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