mirror of
https://github.com/asterisk727/two-torial.git
synced 2026-09-29 02:17:59 +03:00
chore: initial commit
This commit is contained in:
@@ -0,0 +1,138 @@
|
||||
# KONAMI Error Codes
|
||||
|
||||
!!! info "Synopsis"
|
||||
|
||||
This section contains various Konami games error codes you might run across and potential steps to resolve them.
|
||||
|
||||
## Universal
|
||||
|
||||
### 5-0000-0000
|
||||
|
||||
!!! tip ""
|
||||
|
||||
This error can be caused by:
|
||||
|
||||
- Having multiple network adapters enabled - try disabling unused ones in Device Manager
|
||||
- Game files being set as read-only - ensure all files are writable
|
||||
|
||||
### 5-2000-0000 / 5-2002-0915 / 5-2600-0000
|
||||
|
||||
!!! tip ""
|
||||
|
||||
These errors are network related.
|
||||
|
||||
Check that:
|
||||
|
||||
- Your internet connection is working
|
||||
- Your data version is supported by the server
|
||||
- The server is online and running
|
||||
- Your `EA Service URL (-url)` option is correctly set
|
||||
- Your `PCBID (-p)` option is correctly set
|
||||
|
||||
## IIDX
|
||||
|
||||
### 5-1500-0002
|
||||
|
||||
!!! tip "SOUND DATA CREATE ERROR"
|
||||
|
||||
Data is corrupt, incomplete, or incorrectly modified.
|
||||
Redownload data from trusted source.
|
||||
|
||||
### 5-1503-0004
|
||||
|
||||
!!! tip "USBIO ERROR (NO ANSWER...)"
|
||||
|
||||
The game times out when trying to communicate with I/O.
|
||||
|
||||
- For home play: I/O emulation could be too slow due to background services (file sync, antivirus, Windows Updates) or bad hardware. Try running tools at higher process priority.
|
||||
- For cabinets: Hardware issue with I/O board. Check cables and power supply.
|
||||
|
||||
### 5-1505-0001
|
||||
|
||||
!!! tip "SSD DATA ERROR"
|
||||
|
||||
Data is corrupt, incomplete, or incorrectly modified.
|
||||
Redownload data from trusted source.
|
||||
|
||||
### 5-1503-0042
|
||||
|
||||
!!! tip "CAMERA DEVICE ERROR"
|
||||
|
||||
Missing/non-functional camera devices. Either connect necessary cameras, use the `-iidxdisablecams` Option or patch the game to bypass this check. Can be temporarily bypassed with `Test` button.
|
||||
|
||||
### 5-1503-0043
|
||||
|
||||
!!! tip "MONITOR ERROR"
|
||||
|
||||
The game isn´t finding a valid monitor. Most likely culprit is your refresh rate being wrong.
|
||||
|
||||
### 5-1506-0001
|
||||
|
||||
!!! tip "CLOCK ERROR"
|
||||
|
||||
Enter `Test` menu, go to `CLOCK`, then `SAVE AND EXIT`.
|
||||
|
||||
## Sound Voltex
|
||||
|
||||
### 5-1506-0000
|
||||
|
||||
!!! tip "ACIO ERROR"
|
||||
|
||||
Caused by corrupt `libacio.dll`. Redownload from a trusted source. If the error persists, redownload entire game data.
|
||||
|
||||
### 5-2009-0000
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Caused by modified DLL files in Sound Voltex Booth. Keep files unmodified and reinstall from a trusted source if needed.
|
||||
|
||||
## pop'n music
|
||||
|
||||
### 5-1509-0000
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Occurs during gameplay. Verify service URL and PCBID are set correctly.
|
||||
|
||||
### 5-2002-2400
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Setup error in pop'n Usaneko. Follow [Game Setup](/games/konami/popn/usaneko/setup.md) and use proper `-url` and `-p` parameters in SpiceTools.
|
||||
|
||||
## jubeat
|
||||
|
||||
### 5-2500-0000
|
||||
|
||||
!!! tip "BACKUP DATA ERROR"
|
||||
|
||||
Press your `Test` button to get past this.
|
||||
|
||||
## GITADORA
|
||||
|
||||
### 5-1506-0000 / 5-2501-0000
|
||||
|
||||
!!! tip ""
|
||||
|
||||
These errors are typically caused by having multiple network adapters enabled, disable unused ones in Device Manager.
|
||||
|
||||
### 5-1698-0000
|
||||
|
||||
!!! tip "APPLICATION ERROR"
|
||||
|
||||
This error usually indicates a problem with your game DLLs. If the error persists, redownload entire game data.
|
||||
|
||||
### 5-2500-0001
|
||||
|
||||
!!! tip "BACKUP DATA ERROR"
|
||||
|
||||
Press your `Test` button to get past this.
|
||||
|
||||
## NOSTALGIA
|
||||
|
||||
### 5-1501-0000
|
||||
|
||||
!!! tip ""
|
||||
|
||||
This error results from a bad AVS config.
|
||||
Redownload data from trusted source.
|
||||
@@ -0,0 +1,304 @@
|
||||
# SEGA Error Codes
|
||||
|
||||
!!! info "Synopsis"
|
||||
|
||||
This section contains various SEGA games error codes you might run across and potential steps to resolve them.
|
||||
|
||||
## Universal
|
||||
|
||||
### 0000
|
||||
|
||||
!!! tip "Unexpected Error Occured"
|
||||
|
||||
Data is corrupt, incomplete, or incorrectly modified.
|
||||
Redownload data from trusted source.
|
||||
|
||||
### 0032
|
||||
|
||||
!!! tip "Unexpected Error Occured"
|
||||
|
||||
Generic network error with multiple symptoms, the most typical of which being enabling DHCP in Windows while the game expects a static IP.
|
||||
|
||||
Try adding this to `config_hook.json`:
|
||||
|
||||
```json
|
||||
{
|
||||
"network": {
|
||||
"property": {
|
||||
"dhcp": true
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
If you're copying into an existing `config_hook.json`, remove the outer braces and add a comma to the previous item, like so:
|
||||
|
||||
```json
|
||||
{
|
||||
"emoney": {
|
||||
"enable": false
|
||||
},
|
||||
"network": {
|
||||
"property": {
|
||||
"dhcp": true
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
If your game files does not include `config_hook.json`, it is OK to create a new file.
|
||||
Then edit the launch script (usually `launch.bat`) to tell the game about it:
|
||||
|
||||
```
|
||||
amdaemon.exe -f -c config_common.json config_server.json config_client.json {++config_hook.json++}
|
||||
```
|
||||
|
||||
### 0800
|
||||
|
||||
!!! tip "Unknown Error"
|
||||
|
||||
Generic network error usually thrown because the game is not able to connect to a server.
|
||||
|
||||
Make sure that you have correctly entered your network's address in `segatools.ini` under the `[dns]` section:
|
||||
|
||||
```ini
|
||||
[dns]
|
||||
; Can also be an IP address:
|
||||
; default=192.168.34.23
|
||||
default=example.com
|
||||
```
|
||||
|
||||
### 0919
|
||||
|
||||
!!! tip "DVD Drive Remain Error"
|
||||
|
||||
This error occurs if the game detects an enabled DVD drive on the system.
|
||||
To resolve, either disable your computer's DVD drive, or enable DVD drive emulation in `segatools.ini`:
|
||||
|
||||
```ini hl_lines="2"
|
||||
[dvd]
|
||||
enable=1
|
||||
```
|
||||
|
||||
### 0949
|
||||
|
||||
!!! tip "Keychip Not Found"
|
||||
|
||||
Enable keychip emulation in `segatools.ini`:
|
||||
|
||||
```ini hl_lines="2"
|
||||
[keychip]
|
||||
enable=1
|
||||
```
|
||||
|
||||
If on a real cabinet using a real keychip, confirm that the keychip is connected properly and working.
|
||||
|
||||
### 4104
|
||||
|
||||
!!! tip "Unexpected Error Occured"
|
||||
|
||||
Make sure that the game files are not on the `E:` or `Y:` drive.
|
||||
If that is already the case, check if the config files passed to AM Daemon exists and are valid JSON files:
|
||||
|
||||
```hl_lines="5"
|
||||
Runtime exception occurred.
|
||||
File: D:\Jenkins\workspace\amdaemon_all_build\libs\amdproc\src\ConfigFileLoader.cpp
|
||||
Line: 79
|
||||
Function: enum amdaemon::process::ConfigFileLoader::Result __cdecl `anonymous-namespace'::parse(const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,class picojson::value &)
|
||||
Message: Cannot open "config_nonexistent.json".
|
||||
```
|
||||
|
||||
```hl_lines="5 6"
|
||||
Runtime exception occurred.
|
||||
File: D:\Jenkins\workspace\amdaemon_all_build\libs\amdproc\src\ConfigFileLoader.cpp
|
||||
Line: 89
|
||||
Function: enum amdaemon::process::ConfigFileLoader::Result __cdecl `anonymous-namespace'::parse(const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,class picojson::value &)
|
||||
Message: Cannot parse ".\config_hook.json".
|
||||
syntax error at line 6 near: }
|
||||
```
|
||||
|
||||
### 4105
|
||||
|
||||
!!! tip "Unexpected Error Occured"
|
||||
|
||||
Check the AM Daemon window for any "runtime exception" messages, such as:
|
||||
|
||||
```hl_lines="6"
|
||||
amsGfetcherThreadContextInit: Line1345 Error: load Icf failed.
|
||||
Runtime exception occurred.
|
||||
File: D:\Jenkins\workspace\amdaemon_all_build\libs\libamw\src\amw_netdeliver_context.cpp
|
||||
Line: 91
|
||||
Function: enum am::util::ModuleContext<3>::Status __cdecl am::netdeliver::Context::initialize(void)
|
||||
Message: amGfetcherInit(). ErrCode -1.
|
||||
```
|
||||
|
||||
Then continue by checking [AMDaemon error codes](#amdaemon).
|
||||
|
||||
### 6401
|
||||
|
||||
!!! tip "I/O board is not connected to main board"
|
||||
|
||||
This error occurs when the game times out trying to communicate with the I/O board.
|
||||
|
||||
When using segatools, this happens because I/O emulation took too long, which is usually caused by long-running background tasks (e.g. Windows Defender, Windows Update, file-syncing software).
|
||||
Try to see if this can be fixed by setting the game process and/or `amdaemon.exe` to high/realtime priority.
|
||||
|
||||
### 6501
|
||||
|
||||
!!! tip "Aime Card Reader Not Found"
|
||||
|
||||
This error occurs when an Aime card reader is not found.
|
||||
Make sure you enabled Aime card reader emulation in `segatools.ini` if you don't have a physical reader connected:
|
||||
|
||||
```ini
|
||||
[aime]
|
||||
enable=1
|
||||
```
|
||||
|
||||
### 6503
|
||||
|
||||
!!! tip "Failed to read Aime card"
|
||||
|
||||
This error occurs when the Aime card cannot be read.
|
||||
Make sure your connection to the ALL.Net server is good (the network icon in the bottom corner is green).
|
||||
|
||||
### 8114
|
||||
|
||||
!!! tip "ALL.Net System error (RTC)"
|
||||
|
||||
Make sure you're connected to an ALL.Net server for the first boot, or disable accounting by editing `config_hook.json`:
|
||||
|
||||
```json
|
||||
{
|
||||
"allnet_accounting": {
|
||||
"enable": false
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
If you're copying into an existing `config_hook.json`, remove the outer braces and add a comma to the previous item, like so:
|
||||
|
||||
```json
|
||||
{
|
||||
"emoney": {
|
||||
"enable": false
|
||||
},
|
||||
"allnet_accounting": {
|
||||
"enable": false
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
If your game files does not include `config_hook.json`, it is OK to create a new file.
|
||||
Then edit the launch script (usually `launch.bat`) to tell the game about it:
|
||||
|
||||
```
|
||||
amdaemon.exe -f -c config_common.json config_server.json config_client.json {++config_hook.json++}
|
||||
```
|
||||
|
||||
## CHUNITHM
|
||||
|
||||
### 3101, 3102
|
||||
|
||||
!!! tip "An unexpected error has occurred with the main device<br>Initialization failure with the main device"
|
||||
|
||||
This error occurs when the game fails to communicate with the controller.
|
||||
Check if your controller is connected properly and if ChuniIO DLLs are working.
|
||||
|
||||
### 3201, 3202, 3203, 3204, 3205, 3206
|
||||
|
||||
!!! tip "Cannot confirm the connection with the side device sensor 1/2/3/4/5/6"
|
||||
|
||||
This error occurs if the air sensors are not functional or blocked during system test.
|
||||
To resolve this, enter and exit Test mode by pressing the F1 key (or 1 on older segatools) then stay clear of your controller.
|
||||
If the error still happens, your air sensors may be faulty.
|
||||
|
||||
### 3300
|
||||
|
||||
!!! tip "Duplicate servers in the same network"
|
||||
|
||||
If multiple CHUNITHM machines are on the same LAN network, only one of them can be the server (dip switch 1 ON). Set all other machines to dip switch 1 OFF:
|
||||
|
||||
```ini hl_lines="2"
|
||||
[system]
|
||||
dipsw1=0
|
||||
```
|
||||
|
||||
!!! warning "As of 2024-08-20, the [gpio] section in segatools has been renamed to [system]"
|
||||
|
||||
### 3301
|
||||
|
||||
!!! tip "Duplicate STANDARD in the same group"
|
||||
|
||||
If multiple CHUNITHM machines are on the same LAN network and cabinet group (A/B/C/D), one of them should set reference machine settings to STANDARD and the rest to FOLLOW THE STANDARD.
|
||||
|
||||
Change this by going to Test menu > Game Settings (4th option) > Reference machine settings (2nd option).
|
||||
|
||||
### 3400
|
||||
|
||||
!!! tip "Monitor Not Supported 120fps"
|
||||
|
||||
This error occurs if your monitor is not set to `1920x1080@120 Hz` at 32-bit color mode.
|
||||
Adjust display settings and try again.
|
||||
|
||||
### 3401
|
||||
|
||||
!!! tip "Machine Not Supported 120fps"
|
||||
|
||||
This error occurs if you're running the game in CVT mode at 120fps.
|
||||
Use SP mode (dip switch 3 OFF) to run the game in 120fps.
|
||||
In `segatools.ini` this would be:
|
||||
|
||||
```ini
|
||||
[system]
|
||||
dipsw3=0
|
||||
```
|
||||
|
||||
!!! warning "As of 2024-08-20, the [gpio] section in segatools has been renamed to [system]"
|
||||
|
||||
## AMDaemon
|
||||
|
||||
### ampdGd1232a01aInit(). ErrCode -4
|
||||
|
||||
!!! tip ""
|
||||
|
||||
This error occurs because of a VFD port number mismatch.
|
||||
|
||||
Update segatools, or if you're using a real VFD, confirm that the VFD uses the same port as specified in `config_common.json` or `config_sp.json` (CHUNITHM) under `emoney.display_port`:
|
||||
|
||||
```json
|
||||
"emoney" :
|
||||
{
|
||||
"display_port" : 2
|
||||
}
|
||||
```
|
||||
|
||||
The value should match the COM port that your real VFD is connected to.
|
||||
|
||||
### amAppImageInit(). ErrCode -5
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Path to the configured AMFS directory is too long.
|
||||
Ensure that the path is shorter than 16 characters (32 bytes).
|
||||
|
||||
### RegCreateKeyExW(). ErrorCode -5
|
||||
|
||||
!!! tip ""
|
||||
|
||||
This error occurs because the Windows registry cannot be written to as a normal user.
|
||||
Start the game as administrator **once**, or update segatools.
|
||||
|
||||
### amSysFileInitEx(). ErrCode -5
|
||||
|
||||
!!! tip ""
|
||||
|
||||
The AMFS folder is read only.
|
||||
Uncheck the read only property in file explorer for the AMFS folder.
|
||||
|
||||
### amGfetcherInit(). ErrCode -1
|
||||
|
||||
!!! tip ""
|
||||
|
||||
ICF1 is missing in the configured AMFS directory.
|
||||
Get the correct ICF for your game (the game ID in the ICF must be correct).
|
||||
Reference in New Issue
Block a user