game result(__type="u8") 0 name(__type="str") #{name} code(__type="str") #{code} sdvx_id(__type="str") #{code} gamecoin_packet(__type="u32") #{packets} gamecoin_block(__type="u32") #{blocks} appeal_id(__type="u16") #{appeal} last_music_id(__type="s32") #{musicID} last_music_type(__type="u8") #{musicType} sort_type(__type="u8") #{sortType} headphone(__type="u8") #{headphone} blaster_energy(__type="u32") #{blasterEnergy} blaster_count(__type="u32") 0 extrack_energy(__type="u16") #{extrackEnergy} hispeed(__type="s32") #{hiSpeed} lanespeed(__type="u32") #{laneSpeed} gauge_option(__type="u8") #{gaugeOption} ars_option(__type="u8") #{arsOption} notes_option(__type="u8") #{notesOption} early_late_disp(__type="u8") #{earlyLateDisp} draw_adjust(__type="s32") #{drawAdjust} eff_c_left(__type="u8") #{effCLeft} eff_c_right(__type="u8") #{effCRight} narrow_down(__type="u8") #{narrowDown} kac_id(__type="str") #{name} skill_level(__type="s16") #{skill.level} skill_base_id(__type="s16") #{skill.base} skill_name_id(__type="s16") #{skill.name} ea_shop packet_booster(__type="s32") 1 if version < 5 block_booster(__type="s32") 1 if version >= 5 blaster_pass_enable(__type="bool") #{blasterpass} blaster_pass_limit_date(__type="u64") #{currentTime} eaappli relation(__type="s8") 1 cloud relation(__type="s8") 1 block_no(__type="s32") 0 skill each course in courses course ssnid(__type="s16") #{course.sid} crsid(__type="s16") #{course.cid} sc(__type="s32") #{course.score} ex(__type="s32") 0 ct(__type="s16") #{course.clear} gr(__type="s16") #{course.grade} ar(__type="s16") #{course.rate} cnt(__type="s16") #{course.count} item each item in items info type(__type="u8") #{item.type} id(__type="u32") #{item.id} param(__type="u32") #{item.param} //- Unlock automation songs each song in automation info type(__type="u8") 15 id(__type="u32") #{song} param(__type="u32") 1 param each param in params info type(__type="s32") #{param.type} id(__type="s32") #{param.id} param(__type="s32" __count=param.param.length) #{param.param.join(" ")} //- Akaname each id in [0, 1, 2] info type(__type="s32") 6 id(__type="s32") #{id} param(__type="s32" __count="1") #{akaname} if playCount play_count(__type="u32") #{playCount} if dayCount day_count(__type="u32") #{dayCount} if todayCount today_count(__type="u32") #{todayCount} if playChain play_chain(__type="u32") #{playChain} if maxPlayChain max_play_chain(__type="u32") #{maxPlayChain} if weekCount week_count(__type="u32") #{weekCount} if weekPlayCount week_play_count(__type="u32") #{weekPlayCount} if weekChain week_chain(__type="u32") #{weekChain} if maxWeekChain max_week_chain(__type="u32") #{maxWeekChain} if mixes each mix in mixes automation mix_id(__type="s32") #{mix.id} mix_code(__type="str") #{mix.code} seq(__type="str") mix_name(__type="str") #{mix.name} player_name(__type="str") #{mix.creator} generate_param(__type="str") #{mix.param} distribution_date(__type="u32") 20200101 jacket_id(__type="s32") #{mix.jacket} tag_bit(__type="s32") #{mix.tag} like_flg(__type="u8") 0 if arena arena ultimate_rate(__type="s32") #{arena.ultimateRate} shop_point(__type="s32") #{arena.shopPoint} rank_point(__type="s32") #{arena.rankPoint} live_energy(__type="s32") #{arena.liveEnergy} rank_play_cnt(__type="s32") #{arena.rankCount} ultimate_play_cnt(__type="s32") #{arena.ultimateCount}