fix subbg asset file format issue
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@@ -44,7 +44,7 @@ export const copyResourcesFromGame = async (data: {}) => {
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for await (const nemsys of nemsysFiles) {
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let fileToWrite = await IO.ReadFile(U.GetConfig('sdvx_eg_root_dir') + "\\data\\graphics\\game_nemsys\\" + nemsys.name)
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if(!IO.Exists('webui\\asset\\nemsys\\' + nemsys.name.substring(0, (nemsys.name.length - 4)) + ".png") && !IO.Exists('webui\\asset\\nemsys\\' + nemsys.name.substring(0, (nemsys.name.length - 4)) + ".jpg")) {
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IO.WriteFile('webui\\test_asset\\nemsys\\' + nemsys.name, fileToWrite)
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IO.WriteFile('webui\\asset\\nemsys\\' + nemsys.name, fileToWrite)
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newNemsysData.push(nemsys.name)
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} else {
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console.log(nemsys.name + " exists")
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@@ -63,7 +63,7 @@ export const copyResourcesFromGame = async (data: {}) => {
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for await (const apCard of apCardFiles) {
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let fileToWrite = await IO.ReadFile(U.GetConfig('sdvx_eg_root_dir') + "\\data\\graphics\\ap_card\\" + apCard.name)
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if(!IO.Exists('webui\\asset\\ap_card\\' + apCard.name.substring(0, (apCard.name.length - 4)) + ".png") && !IO.Exists('webui\\asset\\ap_card\\' + apCard.name.substring(0, (apCard.name.length - 4)) + ".jpg")) {
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IO.WriteFile('webui\\test_asset\\ap_card\\' + apCard.name, fileToWrite)
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IO.WriteFile('webui\\asset\\ap_card\\' + apCard.name, fileToWrite)
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newAPCardData.push(apCard.name)
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} else {
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console.log(apCard.name + " exists")
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@@ -76,7 +76,7 @@ export const copyResourcesFromGame = async (data: {}) => {
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for await (const subbg of subBGFiles) {
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let fileToWrite = await IO.ReadFile(U.GetConfig('sdvx_eg_root_dir') + "\\data\\graphics\\submonitor_bg\\" + subbg.name)
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if(!IO.Exists('webui\\asset\\submonitor_bg\\' + subbg.name.substring(0, (subbg.name.length - 4)) + ".png") && !IO.Exists('webui\\asset\\submonitor_bg\\' + subbg.name.substring(0, (subbg.name.length - 4)) + ".jpg")) {
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IO.WriteFile('webui\\test_asset\\submonitor_bg\\' + subbg.name, fileToWrite)
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IO.WriteFile('webui\\asset\\submonitor_bg\\' + subbg.name, fileToWrite)
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newSubBGData.push(subbg.name)
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} else {
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console.log(subbg.name + " exists")
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@@ -89,7 +89,7 @@ export const copyResourcesFromGame = async (data: {}) => {
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}
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})
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await IO.WriteFile('webui\\test_asset\\data.json', JSON.stringify(resourceJsonData))
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await IO.WriteFile('webui\\asset\\json\\data.json', JSON.stringify(resourceJsonData))
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await IO.WriteFile('webui\\asset\\logs\\copyResourcesFromGame.json', JSON.stringify({
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nemsys: newNemsysData,
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apCard: newAPCardData,
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