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IIDX33pc(status="0")
pcdata(id=profile.id idstr=profile.idstr name=profile.name pid=profile.pid spnum=pcdata.spnum dpnum=pcdata.dpnum sach=pcdata.sach dach=pcdata.dach mode=pcdata.mode category=pcdata.category pmode=pcdata.pmode ngrade=pcdata.ngrade rtype=pcdata.rtype naviflg=pcdata.naviflg bgnasst=pcdata.bgnasst player_kind=pcdata.player_kind sp_opt=pcdata.sp_opt dp_opt=pcdata.dp_opt dp_opt2=pcdata.dp_opt2 gpos=pcdata.gpos s_sorttype=pcdata.s_sorttype d_sorttype=pcdata.d_sorttype s_pace=pcdata.s_pace d_pace=pcdata.d_pace s_gno=pcdata.s_gno d_gno=pcdata.d_gno s_sub_gno=pcdata.s_sub_gno d_sub_gno=pcdata.d_sub_gno s_gtype=pcdata.s_gtype d_gtype=pcdata.d_gtype s_sdlen=pcdata.s_sdlen d_sdlen=pcdata.d_sdlen s_sdtype=pcdata.s_sdtype d_sdtype=pcdata.d_sdtype s_timing=pcdata.s_timing d_timing=pcdata.d_timing s_notes=pcdata.s_notes d_notes=pcdata.d_notes s_judge=pcdata.s_judge d_judge=pcdata.d_judge s_judgeAdj=pcdata.s_judgeAdj d_judgeAdj=pcdata.d_judgeAdj s_hispeed=pcdata.s_hispeed d_hispeed=pcdata.d_hispeed s_liflen=pcdata.s_liflen d_liflen=pcdata.d_liflen s_disp_judge=pcdata.s_disp_judge d_disp_judge=pcdata.d_disp_judge s_opstyle=pcdata.s_opstyle d_opstyle=pcdata.d_opstyle s_graph_score=pcdata.s_graph_score d_graph_score=pcdata.d_graph_score s_auto_scrach=pcdata.s_auto_scrach d_auto_scrach=pcdata.d_auto_scrach s_gauge_disp=pcdata.s_gauge_disp d_gauge_disp=pcdata.d_gauge_disp s_lane_brignt=pcdata.s_lane_brignt d_lane_brignt=pcdata.d_lane_brignt s_camera_layout=pcdata.s_camera_layout d_camera_layout=pcdata.d_camera_layout s_ghost_score=pcdata.s_ghost_score d_ghost_score=pcdata.d_ghost_score s_tsujigiri_disp=pcdata.s_tsujigiri_disp d_tsujigiri_disp=pcdata.d_tsujigiri_disp s_auto_adjust=pcdata.s_auto_adjust d_auto_adjust=pcdata.d_auto_adjust s_timing_split=pcdata.s_timing_split d_timing_split=pcdata.d_timing_split s_visualization=pcdata.s_visualization d_visualization=pcdata.d_visualization s_classic_hispeed=pcdata.s_classic_hispeed d_classic_hispeed=pcdata.d_classic_hispeed movie_thumbnail=pcdata.movie_thumbnail s_laneobj_brignt=pcdata.s_laneobj_brignt d_laneobj_brignt=pcdata.d_laneobj_brignt)
lightning_play_data(dpnum=lm_playdata.dp_num spnum=lm_playdata.sp_num)
lightning_setting(headphone_vol=lm_settings.headphone_vol resistance_dp_left=lm_settings.resistance_dp_left resistance_dp_right=lm_settings.resistance_dp_right resistance_sp_left=lm_settings.resistance_sp_left resistance_sp_right=lm_settings.resistance_sp_right keyboard_kind=lm_settings.keyboard_kind brightness_bg=lm_settings.brightness brightness_concentration=lm_settings.brightness_concent assistant_disp_type=lm_settings.assistant_disp_type assistant_last_tab=lm_settings.assistant_last_tab assistant_chara=lm_settings.assistant_chara)
slider(__type="s32" __count="7") #{lm_settings.slider[0]} #{lm_settings.slider[1]} #{lm_settings.slider[2]} #{lm_settings.slider[3]} #{lm_settings.slider[4]} #{lm_settings.slider[5]} #{lm_settings.slider[6]}
light(__type="bool" __count="10") #{lm_settings.light[0]} #{lm_settings.light[1]} #{lm_settings.light[2]} #{lm_settings.light[3]} #{lm_settings.light[4]} #{lm_settings.light[5]} #{lm_settings.light[6]} #{lm_settings.light[7]} #{lm_settings.light[8]} #{lm_settings.light[9]}
concentration(__type="bool") #{lm_settings.concentration}
spdp_rival(flg="-1")
bind_eaappli
ea_premium_course
dellar_bonus(rate="100")
secret
flg1(__type="s64" __count="3") -1 -1 -1
flg2(__type="s64" __count="3") -1 -1 -1
flg3(__type="s64" __count="3") -1 -1 -1
flg4(__type="s64" __count="3") -1 -1 -1
flg5(__type="s64" __count="3") -1 -1 -1
leggendaria
flg1(__type="s64" __count="3") -1 -1 -1
flg2(__type="s64" __count="3") -1 -1 -1
music_memo
- for (let m of mArray)
folder(play_style=m.play_style folder_id=m.folder_idx name=m.folder_name)
music_id(__type="s32" __count="10") #{m.music_ids[0]} #{m.music_ids[1]} #{m.music_ids[2]} #{m.music_ids[3]} #{m.music_ids[4]} #{m.music_ids[5]} #{m.music_ids[6]} #{m.music_ids[7]} #{m.music_ids[8]} #{m.music_ids[9]}
music_filter
- for (let f of fArray)
folder(play_style=f.play_style folder_id=f.folder_id filter_id=f.filter_id value0=f.value0 value1=f.value1)
is_valid(__type="bool") #{f.is_valid}
- for (let fs of fsArray)
sort(play_style=fs.play_style folder_id=fs.folder_id sort=fs.sort)
qpro_secret
head(__type="s64" __count="7") #{custom.qpro_secret_head[0]} #{custom.qpro_secret_head[1]} #{custom.qpro_secret_head[2]} #{custom.qpro_secret_head[3]} #{custom.qpro_secret_head[4]} #{custom.qpro_secret_head[5]} #{custom.qpro_secret_head[6]}
hair(__type="s64" __count="7") #{custom.qpro_secret_hair[0]} #{custom.qpro_secret_hair[1]} #{custom.qpro_secret_hair[2]} #{custom.qpro_secret_hair[3]} #{custom.qpro_secret_hair[4]} #{custom.qpro_secret_hair[5]} #{custom.qpro_secret_hair[6]}
face(__type="s64" __count="7") #{custom.qpro_secret_face[0]} #{custom.qpro_secret_face[1]} #{custom.qpro_secret_face[2]} #{custom.qpro_secret_face[3]} #{custom.qpro_secret_face[4]} #{custom.qpro_secret_face[5]} #{custom.qpro_secret_face[6]}
body(__type="s64" __count="7") #{custom.qpro_secret_body[0]} #{custom.qpro_secret_body[1]} #{custom.qpro_secret_body[2]} #{custom.qpro_secret_body[3]} #{custom.qpro_secret_body[4]} #{custom.qpro_secret_body[5]} #{custom.qpro_secret_body[6]}
hand(__type="s64" __count="7") #{custom.qpro_secret_hand[0]} #{custom.qpro_secret_hand[1]} #{custom.qpro_secret_hand[2]} #{custom.qpro_secret_hand[3]} #{custom.qpro_secret_hand[4]} #{custom.qpro_secret_hand[5]} #{custom.qpro_secret_hand[6]}
back(__type="s64" __count="7") #{custom.qpro_secret_back[0]} #{custom.qpro_secret_back[1]} #{custom.qpro_secret_back[2]} #{custom.qpro_secret_back[3]} #{custom.qpro_secret_back[4]} #{custom.qpro_secret_back[5]} #{custom.qpro_secret_back[6]}
grade(sgid=pcdata.sgid dgid=pcdata.dgid)
- for (let d of dArray)
g(__type="u8" __count="4") #{d[0]} #{d[1]} #{d[2]} #{d[3]}
kiwami_data
- for (let ed of eArray)
detail(grade_type=ed.grade_type grade_id=ed.grade_id option=ed.option stage_num=ed.stage_num clear_type=ed.clear_type)
past(__type="s32" __count="3") #{ed.past[0]} #{ed.past[1]} #{ed.past[2]}
selected_course(__type="s32" __count="3") #{ed.selected_course[0]} #{ed.selected_course[1]} #{ed.selected_course[2]}
max_past(__type="s32" __count="3") #{ed.max_past[0]} #{ed.max_past[1]} #{ed.max_past[2]}
max_selected_course(__type="s32" __count="3") #{ed.max_selected_course[0]} #{ed.max_selected_course[1]} #{ed.max_selected_course[2]}
pskin(__type="s32" __count="22") #{appendsettings} #{custom.note_burst} #{custom.bomb_size} #{custom.turntable} #{custom.judge_font} #{custom.note_skin} #{custom.note_size} #{Number(custom.disable_musicpreview)} #{Number(custom.vefx_lock)} #{custom.effect} #{custom.menu_music} #{Number(custom.disable_hcn_color)} #{custom.first_note_preview} #{custom.lane_cover} #{custom.pacemaker_cover} #{custom.lift_cover} #{custom.note_beam} #{custom.note_beam_size} #{custom.full_combo_splash} #{custom.frame} #{custom.cn_color} #{custom.cn_size}
vskin(__type="s32" __count="4") #{lm_custom.premium_skin} #{lm_custom.premium_bg} #{lm_custom.premium_bg_concent} #{lm_custom.entry_bg}
vskin_customize_setting(entry_bg_brightness=lm_custom.entry_bg_brightness)
qprodata(__type="u32" __count="6") #{custom.qpro_head} #{custom.qpro_hair} #{custom.qpro_face} #{custom.qpro_hand} #{custom.qpro_body} #{custom.qpro_back}
rlist
- for (let rd of rArray)
rival(spdp=rd.play_style id=rd.profile[2] id_str=rd.profile[3] djname=rd.profile[0] pid=rd.profile[1] sg=rd.pcdata[0] dg=rd.pcdata[1] sa=rd.pcdata[2] da=rd.pcdata[3])
is_robo(__type="bool") 0
qprodata(body=rd.qprodata[3] face=rd.qprodata[2] hair=rd.qprodata[0] hand=rd.qprodata[4] head=rd.qprodata[1] back=rd.qprodata[5])
shop(name=shop_data.opname)
rlist_sub
- for (let rsd of rsArray)
rival(spdp=rsd.play_style id=rsd.profile[2] id_str=rsd.profile[3] djname=rsd.profile[0] pid=rsd.profile[1] sg=rsd.pcdata[0] dg=rsd.pcdata[1] sa=rsd.pcdata[2] da=rsd.pcdata[3])
is_robo(__type="bool") 0
qprodata(body=rsd.qprodata[3] face=rsd.qprodata[2] hair=rsd.qprodata[0] hand=rsd.qprodata[4] head=rsd.qprodata[1] back=rsd.qprodata[5])
shop(name=shop_data.opname)
notes_radar(style="0")
radar_score(__type="s32" __count="6") #{pcdata.nr_spradar[0]} #{pcdata.nr_spradar[1]} #{pcdata.nr_spradar[2]} #{pcdata.nr_spradar[3]} #{pcdata.nr_spradar[4]} #{pcdata.nr_spradar[5]}
notes_radar(style="1")
radar_score(__type="s32" __count="6") #{pcdata.nr_dpradar[0]} #{pcdata.nr_dpradar[1]} #{pcdata.nr_dpradar[2]} #{pcdata.nr_dpradar[3]} #{pcdata.nr_dpradar[4]} #{pcdata.nr_dpradar[5]}
dj_training
sp(tier="0" step="0")
if djtraining_sp != null
each tiers, tierId in djtraining_sp
each content, partId in tiers
folder(index=partId-1 tier=tierId part=partId)
each mid, musicIdx in content.mid
music(index=musicIdx music_id=mid class_id=content.diff[musicIdx] clear_type=content.cflg[musicIdx])
dp(tier="0" step="0")
if djtraining_dp != null
each tiers, tierId in djtraining_dp
each content, partId in tiers
folder(index=partId-1 tier=tierId part=partId)
each mid, musicIdx in content.mid
music(index=musicIdx music_id=mid class_id=content.diff[musicIdx] clear_type=content.cflg[musicIdx])
krank(season_id="0" end_time="4102326000" element_get="0" element_use="0")
enable_element_get(__type="bool") 1
reset(__type="bool") 0
sp(prev_season_skill="0" now_season_skill="0")
//-music(index="" klevel="" music_id="" class_id="" clear_type="" play_num_best="" play_num_now="" play_num_total="") [loop]
reset(__type="bool")
dp(prev_season_skill="0" now_season_skill="0")
//-music(index="" klevel="" music_id="" class_id="" clear_type="" play_num_best="" play_num_now="" play_num_total="") [loop]
reset(__type="bool")
visitor(anum="10" snum="10" pnum="10" vs_flg="1")
step(enemy_damage=pcdata.st_enemy_damage progress=pcdata.st_progress total_point=pcdata.st_total_point enemy_defeat_flg=pcdata.st_enemy_defeat_flg sp_level=pcdata.st_sp_level dp_level=pcdata.st_dp_level sp_level_h=pcdata.st_sp_level_h dp_level_h=pcdata.st_dp_level_h sp_level_exh=pcdata.st_sp_level_exh dp_level_exh=pcdata.st_dp_level_exh sp_fluctuation=pcdata.st_sp_fluctuation dp_fluctuation=pcdata.st_dp_fluctuation mission_clear_num=pcdata.st_mission_clear_num sp_mplay=pcdata.st_sp_mplay dp_mplay=pcdata.st_dp_mplay tips_read_list=pcdata.st_tips_read_list)
is_track_ticket(__type="bool") #{Number(pcdata.st_is_track_ticket)}
packinfo(music_0="-1" music_1="-1" music_2="-1" pack_id="1")
achievements(pack=pcdata.achi_pack pack_comp=pcdata.achi_packcomp last_weekly=pcdata.achi_lastweekly weekly_num=pcdata.achi_weeklynum visit_flg=pcdata.achi_visitflg rival_crush=pcdata.achi_rivalcrush)
deller(deller=pcdata.deller)
orb_data(rest_orb=pcdata.orb present_orb=pcdata.present_orb)
old_linkage_secret_flg(triple_tribe_2="-1" triple_tribe_3="-1" triple_tribe_4="-1")
arena_data(play_num="2" play_num_dp="1" play_num_sp="1" prev_best_class_sp="19" prev_best_class_dp="19")
achieve_data(play_style="0" arena_class="19" rating_value="20" now_top_class_continuing="0" best_top_class_continuing="0" win_count="0" now_winning_streak_count="0" best_winning_streak_count="0" perfect_win_count="0" counterattack_num="0" mission_clear_num="0")
achieve_data(play_style="1" arena_class="19" rating_value="20" now_top_class_continuing="0" best_top_class_continuing="0" win_count="0" now_winning_streak_count="0" best_winning_streak_count="0" perfect_win_count="0" counterattack_num="0" mission_clear_num="0")
default_chat
pskin_customize_flg(skin_frame_flg="-1" skin_turntable_flg="-1" skin_bomb_flg="-1" skin_bgm_flg="-1" skin_lane_flg0="-1" skin_lane_flg1="-1" skin_lane_flg2="-1" skin_lane_flg3="-1" skin_lane_flg4="-1" skin_lane_flg5="-1" skin_lane_flg6="-1" skin_notes_flg="-1" skin_fullcombo_flg="-1" skin_keybeam_flg="-1" skin_judgestring_flg="-1")
vskin_customize_flg(skin_subicon_flg="-1" skin_subbg_flg0="-1" skin_subbg_flg1="-1" skin_entry_flg0="-1" skin_entry_flg1="-1")
event_1(event_play_num=pcdata.event_play_num last_select_room_id=pcdata.event_last_select_id)
if pcdata.event_skip == true
is_skip
- for (let evt of sparkle_fl_room)
room_data(room_id=evt.room_id play_num=evt.play_num play_num_uc=evt.play_num_uc play_num_ub=evt.play_num_ub clear_num=evt.clear_num last_select_crop_index=evt.last_select_crop_index room_prog=evt.room_prog)
soul(__type="bool") #{evt.soul}
- for (let evt2 of sparkle_fl_crop)
room_crop_data(room_id=evt2.room_id index=evt2.index act_normal=evt2.act_normal act_shin=evt2.act_shin act_gi=evt2.act_gi act_tai=evt2.act_tai first_type=evt2.first_type)
ultimate_mobile_link(music_list="-1")
link_flag
valkyrie_linkage(music_list_1="-1" music_list_2="-1" music_list_3="-1")
popn_cheers(music_list="65535")
triple_tribe_5(music_list="65535")
triple_tribe_6(music_list="65535")
bemani_summer(music_list="65535")
language_setting(language=profile.language)
movie_agreement(agreement_version="1")
movie_setting
hide_name(__type="bool") 0
if sparkle_extra_boss != null
extra_boss_event(phase=sparkle_extra_boss.phase progress=sparkle_extra_boss.progress progress_point_score=sparkle_extra_boss.progress_point_score progress_point_miss=sparkle_extra_boss.progress_point_miss unlock_point=sparkle_extra_boss.unlock_point)
- for (let ebp of sparkle_extra_boss_play)
extra_boss_play(phase=ebp.phase gauge_level=ebp.gauge_level extra_play_num=ebp.extra_play_num extra_clear_num=ebp.extra_clear_num onemore_play_num=ebp.onemore_play_num onemore_clear_num=ebp.onemore_clear_num)
world_tourism
- for (let wd of wArray)
tour_data(tour_id=wd.tour_id progress=wd.progress)
world_tourism_secret_flg
flg1(__type="s64" __count="3") -1 -1 -1
flg2(__type="s64" __count="3") -1 -1 -1
world_tourism_setting
booster(__type="bool") 1
badge
- for (let b of bArray)
badge_data(category_id=b.id badge_flg_id=b.flg_id badge_flg=b.flg)
activity
today(day_id=activityDayId date=activityTimestamp)
if activityTodaySP != null
today_data(play_style=activityTodaySP.play_style music_num=activityTodaySP.music_num play_time=activityTodaySP.play_time keyboard_num=activityTodaySP.keyboard_num scratch_num=activityTodaySP.scratch_num)
clear_update_num(__type="s32" __count="13") #{activityTodaySP.clear_update_num[0]} #{activityTodaySP.clear_update_num[1]} #{activityTodaySP.clear_update_num[2]} #{activityTodaySP.clear_update_num[3]} #{activityTodaySP.clear_update_num[4]} #{activityTodaySP.clear_update_num[5]} #{activityTodaySP.clear_update_num[6]} #{activityTodaySP.clear_update_num[7]} #{activityTodaySP.clear_update_num[8]} #{activityTodaySP.clear_update_num[9]} #{activityTodaySP.clear_update_num[10]} #{activityTodaySP.clear_update_num[11]} #{activityTodaySP.clear_update_num[12]}
score_update_num(__type="s32" __count="13") #{activityTodaySP.score_update_num[0]} #{activityTodaySP.score_update_num[1]} #{activityTodaySP.score_update_num[2]} #{activityTodaySP.score_update_num[3]} #{activityTodaySP.score_update_num[4]} #{activityTodaySP.score_update_num[5]} #{activityTodaySP.score_update_num[6]} #{activityTodaySP.score_update_num[7]} #{activityTodaySP.score_update_num[8]} #{activityTodaySP.score_update_num[9]} #{activityTodaySP.score_update_num[10]} #{activityTodaySP.score_update_num[11]} #{activityTodaySP.score_update_num[12]}
if activityTodayDP != null
today_data(play_style=activityTodayDP.play_style music_num=activityTodayDP.music_num play_time=activityTodayDP.play_time keyboard_num=activityTodayDP.keyboard_num scratch_num=activityTodayDP.scratch_num)
clear_update_num(__type="s32" __count="13") #{activityTodayDP.clear_update_num[0]} #{activityTodayDP.clear_update_num[1]} #{activityTodayDP.clear_update_num[2]} #{activityTodayDP.clear_update_num[3]} #{activityTodayDP.clear_update_num[4]} #{activityTodayDP.clear_update_num[5]} #{activityTodayDP.clear_update_num[6]} #{activityTodayDP.clear_update_num[7]} #{activityTodayDP.clear_update_num[8]} #{activityTodayDP.clear_update_num[9]} #{activityTodayDP.clear_update_num[10]} #{activityTodayDP.clear_update_num[11]} #{activityTodayDP.clear_update_num[12]}
score_update_num(__type="s32" __count="13") #{activityTodayDP.score_update_num[0]} #{activityTodayDP.score_update_num[1]} #{activityTodayDP.score_update_num[2]} #{activityTodayDP.score_update_num[3]} #{activityTodayDP.score_update_num[4]} #{activityTodayDP.score_update_num[5]} #{activityTodayDP.score_update_num[6]} #{activityTodayDP.score_update_num[7]} #{activityTodayDP.score_update_num[8]} #{activityTodayDP.score_update_num[9]} #{activityTodayDP.score_update_num[10]} #{activityTodayDP.score_update_num[11]} #{activityTodayDP.score_update_num[12]}
weekly
week_data(play_style="0")
- for (let a of activityWeekSP)
week(week_index=a.week_index week_id=a.week_id date=a.date music_num=a.music_num play_time=a.play_time keyboard_num=a.keyboard_num scratch_num=a.scratch_num)
clear_update_num(__type="s32" __count="13") #{a.clear_update_num[0]} #{a.clear_update_num[1]} #{a.clear_update_num[2]} #{a.clear_update_num[3]} #{a.clear_update_num[4]} #{a.clear_update_num[5]} #{a.clear_update_num[6]} #{a.clear_update_num[7]} #{a.clear_update_num[8]} #{a.clear_update_num[9]} #{a.clear_update_num[10]} #{a.clear_update_num[11]} #{a.clear_update_num[12]}
score_update_num(__type="s32" __count="13") #{a.score_update_num[0]} #{a.score_update_num[1]} #{a.score_update_num[2]} #{a.score_update_num[3]} #{a.score_update_num[4]} #{a.score_update_num[5]} #{a.score_update_num[6]} #{a.score_update_num[7]} #{a.score_update_num[8]} #{a.score_update_num[9]} #{a.score_update_num[10]} #{a.score_update_num[11]} #{a.score_update_num[12]}
week_data(play_style="1")
- for (let b of activityWeekDP)
week(week_index=b.week_index week_id=b.week_id date=b.date music_num=b.music_num play_time=b.play_time keyboard_num=b.keyboard_num scratch_num=b.scratch_num)
clear_update_num(__type="s32" __count="13") #{b.clear_update_num[0]} #{b.clear_update_num[1]} #{b.clear_update_num[2]} #{b.clear_update_num[3]} #{b.clear_update_num[4]} #{b.clear_update_num[5]} #{b.clear_update_num[6]} #{b.clear_update_num[7]} #{b.clear_update_num[8]} #{b.clear_update_num[9]} #{b.clear_update_num[10]} #{b.clear_update_num[11]} #{b.clear_update_num[12]}
score_update_num(__type="s32" __count="13") #{b.score_update_num[0]} #{b.score_update_num[1]} #{b.score_update_num[2]} #{b.score_update_num[3]} #{b.score_update_num[4]} #{b.score_update_num[5]} #{b.score_update_num[6]} #{b.score_update_num[7]} #{b.score_update_num[8]} #{b.score_update_num[9]} #{b.score_update_num[10]} #{b.score_update_num[11]} #{b.score_update_num[12]}
mynews
- for (let a of activityMynews)
detail(play_style=a.play_style kind=a.kind news_no=a.news_no index=a.index day_id=a.day_id music_id=a.music_id note_id=a.note_id best_score=a.best_score now_score=a.now_score now_clear=a.now_clear news_time=a.news_time)
best_result
- for (let a of activityMybest)
best_data(play_style=a.play_style kind=a.kind play_side=a.play_side music_id=a.music_id note_id=a.note_id target_graph=a.target_graph target_score=a.target_score pacemaker=a.pacemaker best_clear=a.best_clear best_score=a.best_score best_misscount=a.best_misscount now_clear=a.now_clear now_score=a.now_score now_misscount=a.now_misscount now_pgreat=a.now_pgreat now_great=a.now_great now_good=a.now_good now_bad=a.now_bad now_poor=a.now_poor now_combo=a.now_combo now_fast=a.now_fast now_slow=a.now_slow option=a.option option2=a.option_2 gauge_type=a.gauge_type result_type=a.result_type update_date=a.update_date)
ghost_gauge_data(__type="bin") #{a.ghost_gauge_data}
is_special_result(__type="bool") #{a.is_special_result}
if sparkle_vocalo != null
event_v(event_play_num=sparkle_vocalo.play_num last_select_music=sparkle_vocalo.last_select_music point_get=sparkle_vocalo.point_get point_use_0=sparkle_vocalo.point_use_0 point_use_1=sparkle_vocalo.point_use_1 booster_get=sparkle_vocalo.booster_get booster_use_0=sparkle_vocalo.booster_use_0 booster_use_1=sparkle_vocalo.booster_use_1)