Files

159 lines
4.9 KiB
TypeScript

import { PlayerInfo } from "../models/playerinfo"
import { Rival } from "../models/rival"
export const updatePlayerInfo = async (data: {
refid: string;
version: string;
name?: string;
title?: string;
playerboard?: string | PlayerInfo['playerboard'];
}) => {
if (data.refid == null) return;
const update: Update<PlayerInfo>['$set'] = {};
if (data.name && data.name.length > 0) {
//TODO: name validator
update.name = data.name;
}
if (data.title && data.title.length > 0) {
//TODO: title validator
update.title = data.title;
}
if (data.playerboard !== undefined) {
const playerboard = parsePlayerBoard(data.playerboard);
if (playerboard) update.playerboard = playerboard;
}
await DB.Update<PlayerInfo>(
data.refid,
{ collection: 'playerinfo', version: data.version },
{ $set: update }
);
};
/** Parse and normalize the JSON editor payload before persisting it. */
function parsePlayerBoard(input: string | PlayerInfo['playerboard']): PlayerInfo['playerboard'] | null {
let value: any = input;
if (typeof input === 'string') {
try {
value = input.trim() ? JSON.parse(input) : {};
} catch (error) {
console.warn('[gitadora] Ignoring invalid playerboard JSON:', error);
return null;
}
}
if (!value || typeof value !== 'object' || Array.isArray(value)) return null;
const numberOr = (candidate: unknown, fallback: number) => {
const parsed = typeof candidate === 'number' ? candidate : Number(candidate);
return Number.isFinite(parsed) ? parsed : fallback;
};
const boolOr = (candidate: unknown, fallback: boolean) => {
if (candidate === undefined || candidate === null || candidate === '') return fallback;
if (typeof candidate === 'boolean') return candidate;
if (candidate === 1 || candidate === '1' || candidate === 'true') return true;
if (candidate === 0 || candidate === '0' || candidate === 'false') return false;
return fallback;
};
const stickers = Array.isArray(value.sticker) ? value.sticker : [];
const normalizedStickers = stickers.slice(0, 11).reduce((result: any[], sticker: any) => {
if (!sticker || typeof sticker !== 'object') return result;
const position = Array.isArray(sticker.position) ? sticker.position : [];
const scale = Array.isArray(sticker.scale) ? sticker.scale : [];
const id = numberOr(sticker.id, NaN);
const posX = numberOr(sticker.pos_x ?? position[0], NaN);
const posY = numberOr(sticker.pos_y ?? position[1], NaN);
const scaleX = numberOr(sticker.scale_x ?? scale[0], NaN);
const scaleY = numberOr(sticker.scale_y ?? scale[1], NaN);
const rotate = numberOr(sticker.rotate ?? sticker.rotation, NaN);
if (![id, posX, posY, scaleX, scaleY, rotate].every(Number.isFinite)) return result;
result.push({
id: Math.trunc(id),
pos_x: posX,
pos_y: posY,
scale_x: scaleX,
scale_y: scaleY,
rotate,
});
return result;
}, []);
return {
index: Math.trunc(numberOr(value.index, 1)),
is_active: boolOr(value.is_active, false),
sticker: normalizedStickers,
};
}
/**
* Replace the rival list for one game/version pair.
*
* Rival documents live in the owner's profile space, so removing a player from
* Asphyxia also removes their outgoing rival list automatically.
*/
export const updateRival = async (data: {
refid: string;
version: string;
game: 'gf' | 'dm';
rival1?: string;
rival2?: string;
rival3?: string;
rival4?: string;
rival5?: string;
}) => {
if (!data.refid || !data.version || (data.game !== 'gf' && data.game !== 'dm')) return;
const requestedRefids = [data.rival1, data.rival2, data.rival3, data.rival4, data.rival5];
const seenRefids = new Set<string>();
const rivalSlots = requestedRefids.reduce((result: Array<{ rivalRefid: string; slot: number }>, input, index) => {
const rivalRefid = input?.trim();
if (!rivalRefid || rivalRefid === data.refid || seenRefids.has(rivalRefid)) return result;
seenRefids.add(rivalRefid);
result.push({ rivalRefid, slot: index + 1 });
return result;
}, [] as Array<{ rivalRefid: string; slot: number }>);
// Store only players that have a profile in the same game version. This keeps
// the later game response from referencing a player whose DID/profile is absent.
const validRivalSlots: Array<{ rivalRefid: string; slot: number }> = [];
for (const rival of rivalSlots) {
const player = await DB.FindOne<PlayerInfo>(rival.rivalRefid, {
collection: 'playerinfo',
version: data.version,
});
if (player) validRivalSlots.push(rival);
}
await DB.Remove<Rival>(data.refid, {
collection: 'rival',
game: data.game,
version: data.version,
});
for (const { rivalRefid: rival_refid, slot } of validRivalSlots) {
await DB.Insert<Rival>(data.refid, {
collection: 'rival',
game: data.game,
version: data.version,
rival_refid,
slot,
});
}
};