CLI: Add lua encode command for inline scripts

This commit is contained in:
Meo597
2026-10-12 04:18:29 +08:00
parent 13396ff9c6
commit 8d79265bce
5 changed files with 194 additions and 0 deletions
+29
View File
@@ -0,0 +1,29 @@
package lua
import (
"bytes"
"compress/gzip"
"encoding/base64"
"github.com/xtls/xray-core/common/errors"
)
// Encode returns an inline script, optionally compressed with gzip at the highest level.
func Encode(code []byte, zip bool) (string, error) {
if !zip {
return "base64:" + base64.StdEncoding.EncodeToString(code), nil
}
var data bytes.Buffer
writer, err := gzip.NewWriterLevel(&data, gzip.BestCompression)
if err != nil {
return "", errors.New("failed to compress gzip").Base(err)
}
if _, err := writer.Write(code); err != nil {
return "", errors.New("failed to compress gzip").Base(err)
}
if err := writer.Close(); err != nil {
return "", errors.New("failed to compress gzip").Base(err)
}
return "base64+gzip:" + base64.StdEncoding.EncodeToString(data.Bytes()), nil
}