mirror of
https://github.com/XTLS/Xray-core.git
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lua: refactor to simplify state creation and pooled script execution
This commit is contained in:
+34
-13
@@ -1,10 +1,10 @@
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// Package lua provides shared GopherLua programs and state management for Xray scripts.
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package lua
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import (
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"bufio"
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"context"
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"os"
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"time"
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glua "github.com/yuin/gopher-lua"
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"github.com/yuin/gopher-lua/parse"
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@@ -15,6 +15,10 @@ type Program struct {
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proto *glua.FunctionProto
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}
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// LStateFactory returns a fully initialized state or nil and an error.
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// Implementations must close partial states on failure; callers own successful states.
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type LStateFactory func(context.Context) (*glua.LState, error)
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// CompileFile reads and compiles a Lua file once.
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func CompileFile(path string) (*Program, error) {
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f, err := os.Open(path)
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@@ -33,24 +37,41 @@ func CompileFile(path string) (*Program, error) {
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return &Program{proto: proto}, nil
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}
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// NewState creates a VM, makes modules available, and executes the file top level.
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// Module loaders run only when Lua calls require. Each state gets its own globals.
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// The caller owns the returned state.
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func (p *Program) NewState(ctx context.Context, register func(*glua.LState)) (*glua.LState, error) {
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// NewState creates a state, runs register, executes the program under ctx, and
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// runs validate. It removes the initialization context before returning a state
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// owned by the caller.
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func (p *Program) NewState(ctx context.Context, register func(*glua.LState), validate func(*glua.LState) error) (*glua.LState, error) {
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L := glua.NewState()
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valid := false
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defer func() {
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if !valid {
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L.Close()
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}
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}()
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L.SetContext(ctx)
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defer L.RemoveContext()
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if register != nil {
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register(L)
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}
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L.SetContext(ctx)
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L.Push(L.NewFunctionFromProto(p.proto))
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err := L.PCall(0, 0, nil)
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L.RemoveContext()
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if err == nil {
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err = ctx.Err()
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}
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if err != nil {
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L.Close()
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// Execute the Lua script's top level.
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if err := L.PCall(0, 0, nil); err != nil {
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return nil, err
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}
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if validate != nil {
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if err := validate(L); err != nil {
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return nil, err
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}
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}
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valid = true
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return L, nil
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}
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// NewStateFactory returns a factory that gives each state an initialization timeout.
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func (p *Program) NewStateFactory(initTimeout time.Duration, register func(*glua.LState), validate func(*glua.LState) error) LStateFactory {
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return func(ctx context.Context) (*glua.LState, error) {
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initCtx, cancel := context.WithTimeout(ctx, initTimeout)
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defer cancel()
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return p.NewState(initCtx, register, validate)
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}
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}
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