create theatrhythm dll

This commit is contained in:
Kevin Trocolli
2024-02-10 23:38:24 -05:00
parent ae23b1f174
commit 0263157f1a
79 changed files with 686 additions and 3322 deletions
-48
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@@ -1,48 +0,0 @@
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
; Insert the path to the game Option directory here (contains Axxx directories)
option=
; Create an empty directory somewhere and insert the path here.
; This directory may be shared between multiple SEGA games.
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
default=127.0.0.1
[netenv]
; Simulate an ideal LAN environment.
enable=1
[gpio]
dipsw1=1
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
; that subnet must start with 192.168.
subnet=192.168.126.0
[gfx]
; Force the game to run windowed.
windowed=1
; Add a frame to the game window if running windowed.
framed=1
; Select the monitor to run the game on. (Fullscreen only, 0 =primary screen)
monitor=0
[aimeio]
; To use a custom card reader IO DLL enter its path here.
; Leave empty if you want to use Taitools built-in keyboard input.
path=
[io3]
; Test button virtual-key code. Default is the 1 key.
test=0x31
; Service button virtual-key code. Default is the 2 key.
service=0x32
; Keyboard button to increment coin counter. Default is the 3 key.
coin=0x33
-13
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@echo off
pushd %~dp0
taskkill /f /im aimeReaderHost.exe > nul 2>&1
start /min inject -d -k carolhook.dll aimeReaderHost.exe -p 10
inject -d -k carolhook.dll carol_nu.exe
taskkill /f /im aimeReaderHost.exe > nul 2>&1
echo.
echo Game processes have terminated
pause
-80
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@@ -1,80 +0,0 @@
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
; Insert the path to the game Option directory here (contains Axxx directories)
option=
; Create an empty directory somewhere and insert the path here.
; This directory may be shared between multiple SEGA games.
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
default=127.0.0.1
[netenv]
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
; Chunithm is extremely picky about its LAN environment, so leaving this
; setting enabled is strongly recommended.
enable=1
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
; that subnet must start with 192.168.
subnet=192.168.139.0
[gfx]
; Force the game to run windowed.
windowed=1
; Add a frame to the game window if running windowed.
framed=1
; Select the monitor to run the game on. (Fullscreen only, 0 =primary screen)
monitor=0
[aimeio]
; To use a custom card reader IO DLL enter its path here.
; Leave empty if you want to use Taitools built-in keyboard input.
path=
[chuniio]
; To use a custom Chunithm IO DLL enter its path here.
; Leave empty if you want to use Taitools built-in keyboard input.
path=
; -----------------------------------------------------------------------------
; Input settings
; -----------------------------------------------------------------------------
; Keyboard bindings are specified as hexadecimal (prefixed with 0x) or decimal
; (not prefixed with 0x) virtual-key codes, a list of which can be found here:
;
; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
;
; This is, admittedly, not the most user-friendly configuration method in the
; world. An improved solution will be provided later.
[io3]
; Test button virtual-key code. Default is the 1 key.
test=0x31
; Service button virtual-key code. Default is the 2 key.
service=0x32
; Keyboard button to increment coin counter. Default is the 3 key.
coin=0x33
; Key bindings for each of the 32 touch cells. The default key map, depicted
; in left-to-right order, is as follows:
;
; SSSSDDDDFFFFGGGGHHHHJJJJKKKKLLLL
;
; Touch cells are numbered FROM RIGHT TO LEFT! starting from 1. This is in
; order to match the numbering used in the operator menu and service manual.
;
; Uncomment and complete the following sequence of settings to configure a
; custom high-precision touch strip controller if you have one.
[slider]
;cell32=0x53
;cell31=0x53
;cell30=0x53
; ... etc ...
-11
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@@ -1,11 +0,0 @@
@echo off
pushd %~dp0
start /min inject -d -k chunihook.dll aimeReaderHost.exe -p 12
inject -d -k chunihook.dll chuniApp.exe
taskkill /f /im aimeReaderHost.exe > nul 2>&1
echo.
echo Game processes have terminated
pause
-4
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@@ -1,4 +0,0 @@
[aime]
; CXB is stupid, so we have to make the paths go back one
aimePath=../DEVICE/aime.txt
felicaPath=../DEVICE/felica.txt
-75
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@@ -1,75 +0,0 @@
[vfs]
; Make sure theses are full paths and not relative or you will have a bad time
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
; Insert the path to the game Option directory here (contains Axxx directories)
option=
; Create an empty directory somewhere and insert the path here.
; This directory may be shared between multiple SEGA games.
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
default=127.0.0.1
[netenv]
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
; Crossbeats is extremely picky about its LAN environment, so leaving this
; setting enabled is strongly recommended.
enable=1
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
; that subnet must start with 192.168.
subnet=192.168.100.0
billingCa=../DEVICE/ca.crt
billingPub=../DEVICE/billing.pub
billingType=2
[gfx]
; Force the game to run windowed.
windowed=1
; Add a frame to the game window if running windowed.
framed=1
; Select the monitor to run the game on. (Fullscreen only, 0 =primary screen)
monitor=0
[aime]
; Aime reader emulation
; CXB is stupid, so we have to make the paths go back one
enable=1
aimePath=../DEVICE/aime.txt
felicaPath=../DEVICE/felica.txt
[eeprom]
; See above
path=../DEVICE/eeprom.bin
[sram]
; See above
path=../DEVICE/sram.bin
[led]
; Emulation for the LED board. Currently it's just dummy responses,
; but if somebody wants to make their keyboard or whatever light
; up with the game they can
enable=1
[revio]
; Enable emulation of the rev IO board
enabe=1
; Test button virtual-key code. Default is the 1 key.
test=0x31
; Service button virtual-key code. Default is the 2 key.
service=0x32
; Keyboard button to increment coin counter. Default is the 3 key.
coin=0x33
; Menu up key. Default is up arrow.
up=0x26
; Menu down key. Default is down arrow.
down=0x28
; Menu cancel key. Default is the 4 key.
cancel=0x34
-9
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@@ -1,9 +0,0 @@
@echo off
pushd %~dp0
inject -d -k cxbhook.dll Rev_v11.exe
echo.
echo Game processes have terminated
pause
-54
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@@ -1,54 +0,0 @@
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
; Insert the path to the game Option directory here (contains Axxx directories)
option=
; Create an empty directory somewhere and insert the path here.
; This directory may be shared between multiple SEGA games.
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
default=127.0.0.1
[netenv]
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
; Chunithm is extremely picky about its LAN environment, so leaving this
; setting enabled is strongly recommended.
enable=1
[gpio]
dipsw1=1
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
; that subnet must start with 192.168.
subnet=192.168.150.0
[slider]
cell1=0x51
cell2=0x57
cell3=0x45
cell4=0x52
cell5=0x55
cell6=0x49
cell7=0x4F
cell8=0x50
[buttons]
key1=0x27
key2=0x28
key3=0x25
key4=0x26
key5=0x20
; Sliders : <- QWER UIOP ->
; Triangle : Up arrow
; Square : Left Arrow
; Cross : Down Arrow
; Circle : Right arrow
; Enter : Space
-9
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@echo off
pushd %~dp0
inject -d -k divahook.dll diva.exe
echo.
echo Game processes have terminated
pause
-116
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@@ -1,116 +0,0 @@
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=
; Insert the path to the game Option directory here (contains OPxx directories)
option=
; Create an empty directory somewhere and insert the path here.
; This directory may be shared between multiple SEGA games.
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
default=127.0.0.1
[ds]
; Region code on the emulated AMEX board DS EEPROM.
; 1: Japan
; 4: Export (some UI elements in English)
;
; NOTE: Changing this setting causes a factory reset.
region=1
[netenv]
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
; SEGA games are somewhat picky about their LAN environment, so leaving this
; setting enabled is recommended.
enable=1
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
; that subnet must start with 192.168.
subnet=192.168.100.0
[gpio]
; Emulated Nu DIP switch for Distribution Server setting.
;
; If multiple machines are present on the same LAN then set this to 1 on
; exactly one machine and set this to 0 on all others.
dipsw1=1
[aimeio]
; To use a custom card reader IO DLL enter its path here.
; Leave empty if you want to use Taitools built-in keyboard input.
path=
[idzio]
; To use a custom Initial D Zero IO DLL enter its path here.
; Leave empty if you want to use Taitools built-in gamepad/wheel input.
path=
[io3]
; Input API selection for JVS input emulator.
; Set "xinput" to use a gamepad and "dinput" to use a steering wheel.
mode=xinput
; Automatically reset the simulated shifter to Neutral when XInput Start is
; pressed (e.g. when navigating menus between races).
autoNeutral=1
; Use the left thumbstick for steering instead of both on XInput Controllers.
; Not recommended as it will not give you the precision needed for this game
singleStickSteering=0
; Adjust scaling for steering wheel input.
;
; This setting scales the steering wheel input so that the maximum positive
; and minimum negative steering inputs reported in the operator menu's input
; test screen do not exceed the value below. The maximum possible value is 128,
; and the value that matches the input range of a real cabinet is 97.
;
; NOTE: This is not the same thing as DirectInput steering wheel movement
; range! Taitools cannot control the maximum angle of your physical steering
; wheel controller, this setting is vendor-specific and can only be adjusted
; in the Control Panel.
restrict=97
[dinput]
; Name of the DirectInput wheel to use (or any text that occurs in its name)
; Example: TMX
;
; If this is left blank then the first DirectInput device will be used.
deviceName=
; Name of the positional shifter to use (or any subset thereof).
; Leave blank if you do not have a positional shifter; a positional shifter
; will be simulated using the configured Shift Down and Shift Up buttons
; in this case.
;
; Can be the same device as the wheel.
;
; Example: T500
shifterName=
; Pedal mappings. Valid axis names are:
;
; X, Y, Z, RX, RY, RZ, U, V
;
; (U and V are old names for Slider 1 and Slider 2).
; The examples below are valid for a Thrustmaster TMX.
brakeAxis=RZ
accelAxis=Y
; DirectInput button numbers to map to menu inputs. Note that buttons are
; numbered from 1; some software numbers buttons from 0.
start=3
viewChg=10
; Button mappings for the simulated six-speed shifter.
shiftDn=1
shiftUp=2
; Button mappings for the positional shifter, if present.
gear1=1
gear2=2
gear3=3
gear4=4
gear5=5
gear6=6
; Invert the accelerator and or brake axis
; (Needed when using DirectInput for the Dualshock 4 for example)
reverseAccelAxis=0
reverseBrakeAxis=0
-10
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@@ -1,10 +0,0 @@
@echo off
pushd %~dp0
.\inject.exe -k .\idzhook.dll .\InitialD0_DX11_Nu.exe
.\inject.exe -d -k .\idzhook.dll .\amdaemon.exe -c configDHCP_Final_Common.json configDHCP_Final_JP.json configDHCP_Final_JP_ST1.json configDHCP_Final_JP_ST2.json configDHCP_Final_EX.json configDHCP_Final_EX_ST1.json configDHCP_Final_EX_ST2.json
echo.
echo Game processes have terminated
pause
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@@ -1,44 +0,0 @@
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=amfs
; Create an empty directory somewhere and insert the path here.
; This directory may be shared between multiple SEGA games.
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=appdata
option=option
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
default=127.0.0.1
[ds]
; Region code on the emulated AMEX board DS EEPROM.
; 1: Japan
; 4: Export (some UI elements in English)
;
; NOTE: Changing this setting causes a factory reset.
region=1
[netenv]
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
; SEGA games are somewhat picky about their LAN environment, so leaving this
; setting enabled is recommended.
enable=1
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
; that subnet must start with 192.168.
subnet=192.168.172.0
[gfx]
enable=1
[io4]
; Delete
test=0x2E
; End
service=0x23
; Insert
coin=0x2D
-11
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@echo off
pushd %~dp0
taskkill /f /im amdaemon.exe > nul 2>&1
start inject -d -k mai2hook.dll amdaemon.exe -f -c config_client.json config_common.json config_server.json
inject.exe -d -k mai2hook.dll Sinmai.exe -screen-fullscreen 0 -screen-width 2160 -screen-height 1920
taskkill /f /im amdaemon.exe > nul 2>&1
echo Game processes have terminated
-56
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@@ -1,56 +0,0 @@
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=amfs
; Create an empty directory somewhere and insert the path here.
; This directory may be shared between multiple SEGA games.
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=appdata
option=option
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
default=127.0.0.1
[ds]
; Region code on the emulated AMEX board DS EEPROM.
; 1: Japan
; 4: Export (some UI elements in English)
;
; NOTE: Changing this setting causes a factory reset.
region=1
[netenv]
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
; SEGA games are somewhat picky about their LAN environment, so leaving this
; setting enabled is recommended.
enable=1
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
; that subnet must start with 192.168.
subnet=192.168.174.0
[gfx]
enable=1
[io4]
; Input API selection for JVS input emulator.
test=0x2D
service=0x2E
coin=0x24
volup=0x26
voldown=0x28
; Hooks related to the touch boards
[touch]
enable=1
; Hooks related to the LED board (codenamed Elisabeth)
[elisabeth]
enable=1
;[mercuryio]
; Use mercuryio.dll
;path=mercuryio.dll
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@@ -1,15 +0,0 @@
@echo off
pushd %~dp0
taskkill /f /im amdaemon.exe > nul 2>&1
REM USA
REM start inject -d -k mercuryhook.dll amdaemon.exe -f -c config.json config_lan_install_client.json config_lan_install_server.json config_video_clone.json config_video_dual.json config_video_clone_flip.json config_video_dual_flip.json config_region_exp.json config_region_chn.json config_region_usa.json
REM JP
start inject -d -k mercuryhook.dll amdaemon.exe -f -c config.json config_lan_install_client.json config_lan_install_server.json config_video_clone.json config_video_dual.json config_video_clone_flip.json config_video_dual_flip.json config_region_exp.json config_region_chn.json config_region_jpn.json
inject -d -k mercuryhook.dll ../WindowsNoEditor/Mercury/Binaries/Win64/Mercury-Win64-Shipping.exe
taskkill /f /im amdaemon.exe > nul 2>&1
echo Game processes have terminated
-60
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@@ -1,60 +0,0 @@
[vfs]
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
amfs=amfs
; Create an empty directory somewhere and insert the path here.
; This directory may be shared between multiple SEGA games.
; NOTE: This has nothing to do with Windows %APPDATA%.
appdata=appdata
option=option
[dns]
; Insert the hostname or IP address of the server you wish to use here.
; Note that 127.0.0.1, localhost etc are specifically rejected.
default=127.0.0.1
[ds]
; Region code on the emulated AMEX board DS EEPROM.
; 1: Japan
; 4: Export (some UI elements in English)
;
; NOTE: Changing this setting causes a factory reset.
region=1
[netenv]
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
; SEGA games are somewhat picky about their LAN environment, so leaving this
; setting enabled is recommended.
enable=1
[keychip]
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
; If you disable netenv then you must set this to your LAN's IP subnet, and
; that subnet must start with 192.168.
subnet=192.168.162.0
[gfx]
enable=1
[io4]
; Input API selection for JVS input emulator.
; Set "1" to use a xinput gamepad and set "2" to use keyboard.
mode=2
test=0x31
service=0x32
[dinput]
LEFT_A=0x53
LEFT_B=0x44
LEFT_C=0x46
LEFT_MENU=0x51
LEFT_SIDE=0x52
RIGHT_A=0x4A
RIGHT_B=0x4B
RIGHT_C=0x4C
RIGHT_MENU=0x50
RIGHT_SIDE=0x55
SLIDER_LEFT=0x54
SLIDER_RIGHT=0x59
;Change move speed of slider when use dinput
SLIDER_SPEED=1000
-11
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@@ -1,11 +0,0 @@
@echo off
pushd %~dp0
taskkill /f /im amdaemon.exe > nul 2>&1
start inject -d -k mu3hook.dll amdaemon.exe -f -c config_client.json config_common.json config_server.json
inject -d -k mu3hook.dll mu3.exe
taskkill /f /im amdaemon.exe > nul 2>&1
echo Game processes have terminated
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