mirror of
https://gitea.tendokyu.moe/TeamTofuShop/taitools.git
synced 2026-09-22 22:28:06 +03:00
create theatrhythm dll
This commit is contained in:
Vendored
-48
@@ -1,48 +0,0 @@
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[vfs]
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; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
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amfs=
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; Insert the path to the game Option directory here (contains Axxx directories)
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option=
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; Create an empty directory somewhere and insert the path here.
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; This directory may be shared between multiple SEGA games.
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; NOTE: This has nothing to do with Windows %APPDATA%.
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appdata=
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[dns]
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; Insert the hostname or IP address of the server you wish to use here.
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; Note that 127.0.0.1, localhost etc are specifically rejected.
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default=127.0.0.1
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[netenv]
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; Simulate an ideal LAN environment.
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enable=1
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[gpio]
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dipsw1=1
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[keychip]
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; The /24 LAN subnet that the emulated keychip will tell the game to expect.
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; If you disable netenv then you must set this to your LAN's IP subnet, and
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; that subnet must start with 192.168.
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subnet=192.168.126.0
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[gfx]
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; Force the game to run windowed.
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windowed=1
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; Add a frame to the game window if running windowed.
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framed=1
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; Select the monitor to run the game on. (Fullscreen only, 0 =primary screen)
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monitor=0
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[aimeio]
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; To use a custom card reader IO DLL enter its path here.
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; Leave empty if you want to use Taitools built-in keyboard input.
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path=
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[io3]
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; Test button virtual-key code. Default is the 1 key.
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test=0x31
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; Service button virtual-key code. Default is the 2 key.
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service=0x32
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; Keyboard button to increment coin counter. Default is the 3 key.
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coin=0x33
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Vendored
-13
@@ -1,13 +0,0 @@
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@echo off
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pushd %~dp0
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taskkill /f /im aimeReaderHost.exe > nul 2>&1
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start /min inject -d -k carolhook.dll aimeReaderHost.exe -p 10
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inject -d -k carolhook.dll carol_nu.exe
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taskkill /f /im aimeReaderHost.exe > nul 2>&1
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echo.
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echo Game processes have terminated
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pause
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Vendored
-80
@@ -1,80 +0,0 @@
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[vfs]
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; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
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amfs=
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; Insert the path to the game Option directory here (contains Axxx directories)
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option=
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; Create an empty directory somewhere and insert the path here.
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; This directory may be shared between multiple SEGA games.
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; NOTE: This has nothing to do with Windows %APPDATA%.
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appdata=
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[dns]
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; Insert the hostname or IP address of the server you wish to use here.
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; Note that 127.0.0.1, localhost etc are specifically rejected.
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default=127.0.0.1
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[netenv]
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; Simulate an ideal LAN environment. This may interfere with head-to-head play.
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; Chunithm is extremely picky about its LAN environment, so leaving this
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; setting enabled is strongly recommended.
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enable=1
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[keychip]
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; The /24 LAN subnet that the emulated keychip will tell the game to expect.
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; If you disable netenv then you must set this to your LAN's IP subnet, and
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; that subnet must start with 192.168.
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subnet=192.168.139.0
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[gfx]
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; Force the game to run windowed.
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windowed=1
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; Add a frame to the game window if running windowed.
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framed=1
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; Select the monitor to run the game on. (Fullscreen only, 0 =primary screen)
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monitor=0
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[aimeio]
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; To use a custom card reader IO DLL enter its path here.
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; Leave empty if you want to use Taitools built-in keyboard input.
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path=
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[chuniio]
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; To use a custom Chunithm IO DLL enter its path here.
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; Leave empty if you want to use Taitools built-in keyboard input.
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path=
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; -----------------------------------------------------------------------------
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; Input settings
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; -----------------------------------------------------------------------------
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; Keyboard bindings are specified as hexadecimal (prefixed with 0x) or decimal
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; (not prefixed with 0x) virtual-key codes, a list of which can be found here:
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;
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; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
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;
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; This is, admittedly, not the most user-friendly configuration method in the
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; world. An improved solution will be provided later.
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[io3]
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; Test button virtual-key code. Default is the 1 key.
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test=0x31
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; Service button virtual-key code. Default is the 2 key.
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service=0x32
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; Keyboard button to increment coin counter. Default is the 3 key.
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coin=0x33
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; Key bindings for each of the 32 touch cells. The default key map, depicted
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; in left-to-right order, is as follows:
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;
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; SSSSDDDDFFFFGGGGHHHHJJJJKKKKLLLL
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;
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; Touch cells are numbered FROM RIGHT TO LEFT! starting from 1. This is in
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; order to match the numbering used in the operator menu and service manual.
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;
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; Uncomment and complete the following sequence of settings to configure a
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; custom high-precision touch strip controller if you have one.
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[slider]
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;cell32=0x53
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;cell31=0x53
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;cell30=0x53
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; ... etc ...
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Vendored
-11
@@ -1,11 +0,0 @@
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@echo off
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pushd %~dp0
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start /min inject -d -k chunihook.dll aimeReaderHost.exe -p 12
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inject -d -k chunihook.dll chuniApp.exe
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taskkill /f /im aimeReaderHost.exe > nul 2>&1
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echo.
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echo Game processes have terminated
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pause
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Vendored
-4
@@ -1,4 +0,0 @@
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[aime]
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; CXB is stupid, so we have to make the paths go back one
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aimePath=../DEVICE/aime.txt
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felicaPath=../DEVICE/felica.txt
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Vendored
-75
@@ -1,75 +0,0 @@
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[vfs]
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; Make sure theses are full paths and not relative or you will have a bad time
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; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
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amfs=
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; Insert the path to the game Option directory here (contains Axxx directories)
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option=
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; Create an empty directory somewhere and insert the path here.
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||||
; This directory may be shared between multiple SEGA games.
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; NOTE: This has nothing to do with Windows %APPDATA%.
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appdata=
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[dns]
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; Insert the hostname or IP address of the server you wish to use here.
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; Note that 127.0.0.1, localhost etc are specifically rejected.
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default=127.0.0.1
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[netenv]
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; Simulate an ideal LAN environment. This may interfere with head-to-head play.
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; Crossbeats is extremely picky about its LAN environment, so leaving this
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; setting enabled is strongly recommended.
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enable=1
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[keychip]
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; The /24 LAN subnet that the emulated keychip will tell the game to expect.
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; If you disable netenv then you must set this to your LAN's IP subnet, and
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; that subnet must start with 192.168.
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subnet=192.168.100.0
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billingCa=../DEVICE/ca.crt
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billingPub=../DEVICE/billing.pub
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billingType=2
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[gfx]
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; Force the game to run windowed.
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windowed=1
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; Add a frame to the game window if running windowed.
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framed=1
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; Select the monitor to run the game on. (Fullscreen only, 0 =primary screen)
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monitor=0
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[aime]
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; Aime reader emulation
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; CXB is stupid, so we have to make the paths go back one
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enable=1
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aimePath=../DEVICE/aime.txt
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felicaPath=../DEVICE/felica.txt
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[eeprom]
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; See above
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path=../DEVICE/eeprom.bin
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[sram]
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; See above
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path=../DEVICE/sram.bin
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[led]
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; Emulation for the LED board. Currently it's just dummy responses,
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; but if somebody wants to make their keyboard or whatever light
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; up with the game they can
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enable=1
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[revio]
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; Enable emulation of the rev IO board
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enabe=1
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; Test button virtual-key code. Default is the 1 key.
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test=0x31
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; Service button virtual-key code. Default is the 2 key.
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service=0x32
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; Keyboard button to increment coin counter. Default is the 3 key.
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coin=0x33
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; Menu up key. Default is up arrow.
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up=0x26
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; Menu down key. Default is down arrow.
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down=0x28
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; Menu cancel key. Default is the 4 key.
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cancel=0x34
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Vendored
-9
@@ -1,9 +0,0 @@
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@echo off
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pushd %~dp0
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inject -d -k cxbhook.dll Rev_v11.exe
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echo.
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echo Game processes have terminated
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pause
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Vendored
-54
@@ -1,54 +0,0 @@
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[vfs]
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; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
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||||
amfs=
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||||
; Insert the path to the game Option directory here (contains Axxx directories)
|
||||
option=
|
||||
; Create an empty directory somewhere and insert the path here.
|
||||
; This directory may be shared between multiple SEGA games.
|
||||
; NOTE: This has nothing to do with Windows %APPDATA%.
|
||||
appdata=
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||||
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||||
[dns]
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||||
; Insert the hostname or IP address of the server you wish to use here.
|
||||
; Note that 127.0.0.1, localhost etc are specifically rejected.
|
||||
default=127.0.0.1
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||||
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||||
[netenv]
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||||
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
|
||||
; Chunithm is extremely picky about its LAN environment, so leaving this
|
||||
; setting enabled is strongly recommended.
|
||||
enable=1
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[gpio]
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dipsw1=1
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[keychip]
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; The /24 LAN subnet that the emulated keychip will tell the game to expect.
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||||
; If you disable netenv then you must set this to your LAN's IP subnet, and
|
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; that subnet must start with 192.168.
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subnet=192.168.150.0
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[slider]
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cell1=0x51
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cell2=0x57
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cell3=0x45
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cell4=0x52
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cell5=0x55
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cell6=0x49
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cell7=0x4F
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cell8=0x50
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[buttons]
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key1=0x27
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key2=0x28
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key3=0x25
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key4=0x26
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key5=0x20
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; Sliders : <- QWER UIOP ->
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; Triangle : Up arrow
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; Square : Left Arrow
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; Cross : Down Arrow
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; Circle : Right arrow
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; Enter : Space
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Vendored
-9
@@ -1,9 +0,0 @@
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@echo off
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pushd %~dp0
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inject -d -k divahook.dll diva.exe
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echo.
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echo Game processes have terminated
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pause
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Vendored
-116
@@ -1,116 +0,0 @@
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[vfs]
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; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
|
||||
amfs=
|
||||
; Insert the path to the game Option directory here (contains OPxx directories)
|
||||
option=
|
||||
; Create an empty directory somewhere and insert the path here.
|
||||
; This directory may be shared between multiple SEGA games.
|
||||
; NOTE: This has nothing to do with Windows %APPDATA%.
|
||||
appdata=
|
||||
|
||||
[dns]
|
||||
; Insert the hostname or IP address of the server you wish to use here.
|
||||
; Note that 127.0.0.1, localhost etc are specifically rejected.
|
||||
default=127.0.0.1
|
||||
|
||||
[ds]
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; Region code on the emulated AMEX board DS EEPROM.
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; 1: Japan
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||||
; 4: Export (some UI elements in English)
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;
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||||
; NOTE: Changing this setting causes a factory reset.
|
||||
region=1
|
||||
|
||||
[netenv]
|
||||
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
|
||||
; SEGA games are somewhat picky about their LAN environment, so leaving this
|
||||
; setting enabled is recommended.
|
||||
enable=1
|
||||
|
||||
[keychip]
|
||||
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
|
||||
; If you disable netenv then you must set this to your LAN's IP subnet, and
|
||||
; that subnet must start with 192.168.
|
||||
subnet=192.168.100.0
|
||||
|
||||
[gpio]
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||||
; Emulated Nu DIP switch for Distribution Server setting.
|
||||
;
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||||
; If multiple machines are present on the same LAN then set this to 1 on
|
||||
; exactly one machine and set this to 0 on all others.
|
||||
dipsw1=1
|
||||
|
||||
[aimeio]
|
||||
; To use a custom card reader IO DLL enter its path here.
|
||||
; Leave empty if you want to use Taitools built-in keyboard input.
|
||||
path=
|
||||
|
||||
[idzio]
|
||||
; To use a custom Initial D Zero IO DLL enter its path here.
|
||||
; Leave empty if you want to use Taitools built-in gamepad/wheel input.
|
||||
path=
|
||||
|
||||
[io3]
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||||
; Input API selection for JVS input emulator.
|
||||
; Set "xinput" to use a gamepad and "dinput" to use a steering wheel.
|
||||
mode=xinput
|
||||
; Automatically reset the simulated shifter to Neutral when XInput Start is
|
||||
; pressed (e.g. when navigating menus between races).
|
||||
autoNeutral=1
|
||||
; Use the left thumbstick for steering instead of both on XInput Controllers.
|
||||
; Not recommended as it will not give you the precision needed for this game
|
||||
singleStickSteering=0
|
||||
; Adjust scaling for steering wheel input.
|
||||
;
|
||||
; This setting scales the steering wheel input so that the maximum positive
|
||||
; and minimum negative steering inputs reported in the operator menu's input
|
||||
; test screen do not exceed the value below. The maximum possible value is 128,
|
||||
; and the value that matches the input range of a real cabinet is 97.
|
||||
;
|
||||
; NOTE: This is not the same thing as DirectInput steering wheel movement
|
||||
; range! Taitools cannot control the maximum angle of your physical steering
|
||||
; wheel controller, this setting is vendor-specific and can only be adjusted
|
||||
; in the Control Panel.
|
||||
restrict=97
|
||||
|
||||
[dinput]
|
||||
; Name of the DirectInput wheel to use (or any text that occurs in its name)
|
||||
; Example: TMX
|
||||
;
|
||||
; If this is left blank then the first DirectInput device will be used.
|
||||
deviceName=
|
||||
; Name of the positional shifter to use (or any subset thereof).
|
||||
; Leave blank if you do not have a positional shifter; a positional shifter
|
||||
; will be simulated using the configured Shift Down and Shift Up buttons
|
||||
; in this case.
|
||||
;
|
||||
; Can be the same device as the wheel.
|
||||
;
|
||||
; Example: T500
|
||||
shifterName=
|
||||
; Pedal mappings. Valid axis names are:
|
||||
;
|
||||
; X, Y, Z, RX, RY, RZ, U, V
|
||||
;
|
||||
; (U and V are old names for Slider 1 and Slider 2).
|
||||
; The examples below are valid for a Thrustmaster TMX.
|
||||
brakeAxis=RZ
|
||||
accelAxis=Y
|
||||
; DirectInput button numbers to map to menu inputs. Note that buttons are
|
||||
; numbered from 1; some software numbers buttons from 0.
|
||||
start=3
|
||||
viewChg=10
|
||||
; Button mappings for the simulated six-speed shifter.
|
||||
shiftDn=1
|
||||
shiftUp=2
|
||||
; Button mappings for the positional shifter, if present.
|
||||
gear1=1
|
||||
gear2=2
|
||||
gear3=3
|
||||
gear4=4
|
||||
gear5=5
|
||||
gear6=6
|
||||
; Invert the accelerator and or brake axis
|
||||
; (Needed when using DirectInput for the Dualshock 4 for example)
|
||||
reverseAccelAxis=0
|
||||
reverseBrakeAxis=0
|
||||
Vendored
-10
@@ -1,10 +0,0 @@
|
||||
@echo off
|
||||
|
||||
pushd %~dp0
|
||||
|
||||
.\inject.exe -k .\idzhook.dll .\InitialD0_DX11_Nu.exe
|
||||
.\inject.exe -d -k .\idzhook.dll .\amdaemon.exe -c configDHCP_Final_Common.json configDHCP_Final_JP.json configDHCP_Final_JP_ST1.json configDHCP_Final_JP_ST2.json configDHCP_Final_EX.json configDHCP_Final_EX_ST1.json configDHCP_Final_EX_ST2.json
|
||||
|
||||
echo.
|
||||
echo Game processes have terminated
|
||||
pause
|
||||
Vendored
-44
@@ -1,44 +0,0 @@
|
||||
[vfs]
|
||||
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
|
||||
amfs=amfs
|
||||
; Create an empty directory somewhere and insert the path here.
|
||||
; This directory may be shared between multiple SEGA games.
|
||||
; NOTE: This has nothing to do with Windows %APPDATA%.
|
||||
appdata=appdata
|
||||
option=option
|
||||
|
||||
[dns]
|
||||
; Insert the hostname or IP address of the server you wish to use here.
|
||||
; Note that 127.0.0.1, localhost etc are specifically rejected.
|
||||
default=127.0.0.1
|
||||
|
||||
[ds]
|
||||
; Region code on the emulated AMEX board DS EEPROM.
|
||||
; 1: Japan
|
||||
; 4: Export (some UI elements in English)
|
||||
;
|
||||
; NOTE: Changing this setting causes a factory reset.
|
||||
region=1
|
||||
|
||||
[netenv]
|
||||
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
|
||||
; SEGA games are somewhat picky about their LAN environment, so leaving this
|
||||
; setting enabled is recommended.
|
||||
enable=1
|
||||
|
||||
[keychip]
|
||||
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
|
||||
; If you disable netenv then you must set this to your LAN's IP subnet, and
|
||||
; that subnet must start with 192.168.
|
||||
subnet=192.168.172.0
|
||||
|
||||
[gfx]
|
||||
enable=1
|
||||
|
||||
[io4]
|
||||
; Delete
|
||||
test=0x2E
|
||||
; End
|
||||
service=0x23
|
||||
; Insert
|
||||
coin=0x2D
|
||||
Vendored
-11
@@ -1,11 +0,0 @@
|
||||
@echo off
|
||||
pushd %~dp0
|
||||
|
||||
taskkill /f /im amdaemon.exe > nul 2>&1
|
||||
|
||||
start inject -d -k mai2hook.dll amdaemon.exe -f -c config_client.json config_common.json config_server.json
|
||||
inject.exe -d -k mai2hook.dll Sinmai.exe -screen-fullscreen 0 -screen-width 2160 -screen-height 1920
|
||||
|
||||
taskkill /f /im amdaemon.exe > nul 2>&1
|
||||
|
||||
echo Game processes have terminated
|
||||
Vendored
-56
@@ -1,56 +0,0 @@
|
||||
[vfs]
|
||||
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
|
||||
amfs=amfs
|
||||
; Create an empty directory somewhere and insert the path here.
|
||||
; This directory may be shared between multiple SEGA games.
|
||||
; NOTE: This has nothing to do with Windows %APPDATA%.
|
||||
appdata=appdata
|
||||
option=option
|
||||
|
||||
[dns]
|
||||
; Insert the hostname or IP address of the server you wish to use here.
|
||||
; Note that 127.0.0.1, localhost etc are specifically rejected.
|
||||
default=127.0.0.1
|
||||
|
||||
[ds]
|
||||
; Region code on the emulated AMEX board DS EEPROM.
|
||||
; 1: Japan
|
||||
; 4: Export (some UI elements in English)
|
||||
;
|
||||
; NOTE: Changing this setting causes a factory reset.
|
||||
region=1
|
||||
|
||||
[netenv]
|
||||
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
|
||||
; SEGA games are somewhat picky about their LAN environment, so leaving this
|
||||
; setting enabled is recommended.
|
||||
enable=1
|
||||
|
||||
[keychip]
|
||||
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
|
||||
; If you disable netenv then you must set this to your LAN's IP subnet, and
|
||||
; that subnet must start with 192.168.
|
||||
subnet=192.168.174.0
|
||||
|
||||
[gfx]
|
||||
enable=1
|
||||
|
||||
[io4]
|
||||
; Input API selection for JVS input emulator.
|
||||
test=0x2D
|
||||
service=0x2E
|
||||
coin=0x24
|
||||
volup=0x26
|
||||
voldown=0x28
|
||||
|
||||
; Hooks related to the touch boards
|
||||
[touch]
|
||||
enable=1
|
||||
|
||||
; Hooks related to the LED board (codenamed Elisabeth)
|
||||
[elisabeth]
|
||||
enable=1
|
||||
|
||||
;[mercuryio]
|
||||
; Use mercuryio.dll
|
||||
;path=mercuryio.dll
|
||||
Vendored
-15
@@ -1,15 +0,0 @@
|
||||
@echo off
|
||||
pushd %~dp0
|
||||
|
||||
taskkill /f /im amdaemon.exe > nul 2>&1
|
||||
|
||||
REM USA
|
||||
REM start inject -d -k mercuryhook.dll amdaemon.exe -f -c config.json config_lan_install_client.json config_lan_install_server.json config_video_clone.json config_video_dual.json config_video_clone_flip.json config_video_dual_flip.json config_region_exp.json config_region_chn.json config_region_usa.json
|
||||
|
||||
REM JP
|
||||
start inject -d -k mercuryhook.dll amdaemon.exe -f -c config.json config_lan_install_client.json config_lan_install_server.json config_video_clone.json config_video_dual.json config_video_clone_flip.json config_video_dual_flip.json config_region_exp.json config_region_chn.json config_region_jpn.json
|
||||
inject -d -k mercuryhook.dll ../WindowsNoEditor/Mercury/Binaries/Win64/Mercury-Win64-Shipping.exe
|
||||
|
||||
taskkill /f /im amdaemon.exe > nul 2>&1
|
||||
|
||||
echo Game processes have terminated
|
||||
Vendored
-60
@@ -1,60 +0,0 @@
|
||||
[vfs]
|
||||
; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
|
||||
amfs=amfs
|
||||
; Create an empty directory somewhere and insert the path here.
|
||||
; This directory may be shared between multiple SEGA games.
|
||||
; NOTE: This has nothing to do with Windows %APPDATA%.
|
||||
appdata=appdata
|
||||
option=option
|
||||
|
||||
[dns]
|
||||
; Insert the hostname or IP address of the server you wish to use here.
|
||||
; Note that 127.0.0.1, localhost etc are specifically rejected.
|
||||
default=127.0.0.1
|
||||
|
||||
[ds]
|
||||
; Region code on the emulated AMEX board DS EEPROM.
|
||||
; 1: Japan
|
||||
; 4: Export (some UI elements in English)
|
||||
;
|
||||
; NOTE: Changing this setting causes a factory reset.
|
||||
region=1
|
||||
|
||||
[netenv]
|
||||
; Simulate an ideal LAN environment. This may interfere with head-to-head play.
|
||||
; SEGA games are somewhat picky about their LAN environment, so leaving this
|
||||
; setting enabled is recommended.
|
||||
enable=1
|
||||
|
||||
[keychip]
|
||||
; The /24 LAN subnet that the emulated keychip will tell the game to expect.
|
||||
; If you disable netenv then you must set this to your LAN's IP subnet, and
|
||||
; that subnet must start with 192.168.
|
||||
subnet=192.168.162.0
|
||||
|
||||
[gfx]
|
||||
enable=1
|
||||
|
||||
[io4]
|
||||
; Input API selection for JVS input emulator.
|
||||
; Set "1" to use a xinput gamepad and set "2" to use keyboard.
|
||||
mode=2
|
||||
|
||||
test=0x31
|
||||
service=0x32
|
||||
|
||||
[dinput]
|
||||
LEFT_A=0x53
|
||||
LEFT_B=0x44
|
||||
LEFT_C=0x46
|
||||
LEFT_MENU=0x51
|
||||
LEFT_SIDE=0x52
|
||||
RIGHT_A=0x4A
|
||||
RIGHT_B=0x4B
|
||||
RIGHT_C=0x4C
|
||||
RIGHT_MENU=0x50
|
||||
RIGHT_SIDE=0x55
|
||||
SLIDER_LEFT=0x54
|
||||
SLIDER_RIGHT=0x59
|
||||
;Change move speed of slider when use dinput
|
||||
SLIDER_SPEED=1000
|
||||
Vendored
-11
@@ -1,11 +0,0 @@
|
||||
@echo off
|
||||
pushd %~dp0
|
||||
|
||||
taskkill /f /im amdaemon.exe > nul 2>&1
|
||||
|
||||
start inject -d -k mu3hook.dll amdaemon.exe -f -c config_client.json config_common.json config_server.json
|
||||
inject -d -k mu3hook.dll mu3.exe
|
||||
|
||||
taskkill /f /im amdaemon.exe > nul 2>&1
|
||||
|
||||
echo Game processes have terminated
|
||||
Vendored
Vendored
Reference in New Issue
Block a user