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https://gitea.tendokyu.moe/TeamTofuShop/segatools.git
synced 2026-10-05 08:17:56 +03:00
Requires https://gitea.tendokyu.moe/TeamTofuShop/capnhook/pulls/8 This adds the following: 1. Fixes `am::abaas::FileSearchSuite::isAvailableAbsolutePath: Line259 ERROR: folder is unavailable (Y:\SDEM\log\\SDFU)` by hooking `DeviceIoControl` with `FSCTL_SET_REPARSE_POINT`. Sega decided to use the most bizzare way possible of creating symbolic links. These are created in the AbaaS log directory inside SDEM and point to the appdata directories for the sub-games. Magic numbers have been taken from amdaemon decompilation. That whole API is very sparsely documented on the Microsoft side. 2. Fixes distribution server settings not applying. Unlike most other games, the daemon config files do not have dipswitch filters in them. Instead the distribution setting is determined by running `hwvalue.exe` twice and checking it's exit code. This has been added to `launch.bat` and requires the linked addition for inject. 3. Implemented `get_opbtns` and added extra buttons for dinput. * `get_opbtns` existed but was never implemented. Added the ability to bind dinput buttons for test/service. * DirectInput is weird. The controller I'm using is sending directional keys as buttons rather than a D-Pad, so I was unable to bind it. These extra directional buttons can be bound in addition to the bindings that exist for a D-Pad. 4. Fixes audio in Rolling Gunner by setting the CWD to the root of the C:\ drive before starting a game. lol. lmao even. 5. Add a `DefineDosDevice` for Y:\ to fix Blazblue crashing They hardcoded the damn path to appdata instead of retrieving it from the apm.dll... Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/123 Co-authored-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com> Co-committed-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
82 lines
1.4 KiB
Batchfile
82 lines
1.4 KiB
Batchfile
@echo off
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pushd %~dp0
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set PATH=%~dp0lib;%~dp0;X:\;%PATH%
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rem remove the reboot flag and show the copyright screen
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if exist %tmp%\APMv3SystemReboot (
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del %tmp%\APMv3SystemReboot
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)
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if exist %tmp%\SequenceSetting.json (
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del %tmp%\SequenceSetting.json
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)
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rem detect model and dipswitch for server/client
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set AMDAEMON_CONFIG=standalone.json
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inject -w -k apm3hook.dll hwvalue.exe modeltype
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if %ERRORLEVEL% == 5 goto BEGIN
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inject -w -k apm3hook.dll hwvalue.exe dipsw
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set AMDAEMON_CONFIG=server.json
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if %ERRORLEVEL% == 1 set AMDAEMON_CONFIG=client.json
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:BEGIN
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pushd %~dp0
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set DOORSTOP_DISABLE=TRUE
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qprocess amdaemon.exe > NUL
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IF %ERRORLEVEL% NEQ 0 start /min "AM Daemon" inject -d -k apm3hook.dll amdaemon.exe -c daemon_config\common.json daemon_config\%AMDAEMON_CONFIG% config_hook.json
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set DOORSTOP_DISABLE=
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REM Add "-screen-fullscreen 0 -popupWindow" if you want to run in windowed mode
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inject -d -k apm3hook.dll APMV3System -logFile output_log.txt
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if exist %tmp%\segaboot (
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del %tmp%\segaboot
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goto END
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)
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if exist %tmp%\app (
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del %tmp%\app
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goto APP
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)
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if exist %tmp%\apptest (
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del %tmp%\apptest
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goto APPTEST
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)
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goto END
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:APP
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pushd C:\
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call W:\game.bat
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popd
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taskkill /f /im emoneyUI.exe > nul 2>&1
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goto BEGIN
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:APPTEST
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pushd C:\
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call W:\gametest.bat
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popd
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goto BEGIN
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:END
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taskkill /f /im emoneyUI.exe > nul 2>&1
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taskkill /f /im amdaemon.exe > nul 2>&1
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rundll32 apm3hook.dll,UnmountApmDrives
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echo.
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echo Game processes have terminated
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pause
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