mirror of
https://gitea.tendokyu.moe/TeamTofuShop/segatools.git
synced 2026-09-22 22:37:59 +03:00
241 lines
8.1 KiB
INI
241 lines
8.1 KiB
INI
; -----------------------------------------------------------------------------
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; Path settings
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; -----------------------------------------------------------------------------
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[vfs]
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; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
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amfs=
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; Insert the path to the game Option directory here (contains Axxx directories)
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option=
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; Create an empty directory somewhere and insert the path here.
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; This directory may be shared between multiple SEGA games.
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; NOTE: This has nothing to do with Windows %APPDATA%.
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appdata=
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; -----------------------------------------------------------------------------
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; Device settings
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; -----------------------------------------------------------------------------
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[aime]
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; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
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; reader.
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enable=1
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aimePath=DEVICE\aime.txt
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; Virtual-key code. If this button is **held** then the emulated IC card reader
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; emulates an IC card in its proximity. A variety of different IC cards can be
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; emulated; the exact choice of card that is emulated depends on the presence or
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; absence of the configured card ID files. Default is the Return key.
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scan=0x0D
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[vfd]
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; Enable VFD emulation. Disable to use a real VFD
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; GP1232A02A FUTABA assembly.
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enable=1
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[led15093]
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; 837-15093-06 LED board emulation setting.
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enable=1
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; COM port number for the LED board.
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portNo1=2
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; -----------------------------------------------------------------------------
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; Network settings
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; -----------------------------------------------------------------------------
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[dns]
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; Insert the hostname or IP address of the server you wish to use here.
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; Note that 127.0.0.1, localhost etc are specifically rejected.
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default=127.0.0.1
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[netenv]
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; Simulate an ideal LAN environment. This may interfere with head-to-head play.
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; SEGA games are somewhat picky about their LAN environment, so leaving this
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; setting enabled is recommended.
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enable=1
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; The final octet of the local host's IP address on the virtualized subnet (so,
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; if the keychip subnet is `192.168.32.0` and this value is set to `11`, then the
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; local host's virtualized LAN IP is `192.168.32.11`).
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addrSuffix=11
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; -----------------------------------------------------------------------------
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; Board settings
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; -----------------------------------------------------------------------------
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[keychip]
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; Keychip serial number. Keychip serials observed in the wild follow this
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; pattern: `A\d{2}(E|X)-(01|20)[ABCDU]\d{8}`.
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id=A69E-01A88888888
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; The /24 LAN subnet that the emulated keychip will tell the game to expect.
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; If you disable netenv then you must set this to your LAN's IP subnet, and
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; that subnet must start with 192.168.
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subnet=192.168.168.0
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; Override the game's four-character platform code (e.g. `AAV2` for Nu 2). This
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; is actually supposed to be a separate three-character `platformId` and
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; integer `modelType` setting, but they are combined here for convenience.
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; Use `ACA1` for the Server/Client, depending on the dipsw1
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; Use `ACA5` for the Standalone mode
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platformId=ACA1
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[pcbid]
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; Set the Windows host name. This should be an ALLS MAIN ID, without the
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; hyphen (which is not a valid character in a Windows host name).
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serialNo=ACAE01A99999999
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[system]
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; Enable ALLS system settings.
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enable=1
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; Enable freeplay mode. This will disable the coin slot and set the game to
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; freeplay. Keep in mind that some game modes (e.g. Freedom/Time Modes) will not
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; allow you to start a game in freeplay mode.
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freeplay=0
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; LAN Install: If multiple machines are present on the same LAN then set
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; this to 1 on exactly one machine and set this to 0 on all others.
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dipsw1=1
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; -----------------------------------------------------------------------------
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; Misc. hook settings
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; -----------------------------------------------------------------------------
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[touch]
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; WinTouch emulation setting.
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enable=1
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remap=1
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cursor=1
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[unity]
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; Enable Unity hook. This will allow you to run custom .NET code before the game
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enable=1
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; Path to a .NET DLL that should run before the game. Useful for loading
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; modding frameworks such as BepInEx.
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targetAssembly=
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[mount]
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; Enables W: drive mapping instead of using .vhd files
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enable=1
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; Delays the mount operation by a slight bit, so the launch sound effect
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; is not cut off.
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delay=1
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; -----------------------------------------------------------------------------
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; Custom IO settings
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; -----------------------------------------------------------------------------
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[aimeio]
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; To use a custom card reader IO DLL enter its path here.
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; Leave empty if you want to use Segatools built-in keyboard input.
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path=
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[apm3io]
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; To use a custom APM3 IO DLL enter its path here.
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; Leave empty if you want to use Segatools built-in gamepad input.
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path=
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; -----------------------------------------------------------------------------
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; Input settings
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; -----------------------------------------------------------------------------
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; Keyboard bindings are specified as hexadecimal (prefixed with 0x) or decimal
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; (not prefixed with 0x) virtual-key codes, a list of which can be found here:
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;
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; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
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;
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; This is, admittedly, not the most user-friendly configuration method in the
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; world. An improved solution will be provided later.
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[io4]
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; Test button virtual-key code. Default is the F1 key.
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test=0x70
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; Service button virtual-key code. Default is the F2 key.
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service=0x71
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; Keyboard button to increment coin counter. Default is the F3 key.
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coin=0x72
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; Input API selection for IO4 input emulator.
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; Set "keyboard" to use keyboard input, "xinput" to use a gamepad, "dinput" to
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; use an arcade stick.
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mode=keyboard
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; Button mappings for the 8 vewlix arcade stick buttons.
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;
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; :=**#*+-. :+#@@@@#*- -*#@@@@#+:
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; =%@@@@@@@@@#: -%@@@@@@@@@@%- -%@@@@@@@@@@%-
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; #@@@@@@@@@@@@@+ +@@@@@@@@@@@@@@+ +@@@@@@@@@@@@@@=
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; :::: *@@@@@ @@@@@- .@@@@@ @@@@@@. .@@@@@ @@@@@@
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; :+%@@@@@@%*: %@@@@@ [2] @@@@@+ :@@@@@ [3] @@@@@@: :@@@@@ [4] @@@@@@
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; #@@@@@@@@@@@@# +@@@@@ @@@@@: #@@@@ @@@@@# #@@@@ @@@@@*
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; #@@@@ @@@@@# *@@@@@@@@@@@@@= *@@@@@@@@@@@@* *@@@@@@@@@@@@*
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; @@@@@ [1] @@@@@@: -#@@@@@@@@@*. .+%@@@@@@%+. :*%@@@@@@%+.
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; @@@@@ @@@@@@. :=++=-: .::. .::.
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; =@@@@@@@@@@@@@@+
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; -%@@@@@@@@@@%- =*%@@@%#=. :+#%@@@%*- .=#@@@@@%*-
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; :+#%@@%#+- *@@@@@@@@@@@#. :#@@@@@@@@@@@+ +@@@@@@@@@@@%-
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; %@@@@@@@@@@@@@@. -@@@@@@@@@@@@@@% #@@@@@@@@@@@@@@-
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; .:::. +@@@@@ @@@@@# %@@@@@ @@@@@- -@@@@@@ @@@@%
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; =#@@@@@@@#- +@@@@@ [6] @@@@@# @@@@@@ [7] @@@@@= -@@@@@@ [8] @@@@@
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; =@@@@@@@@@@@@%. .@@@@@ @@@@@- =@@@@@ @@@@@. %@@@@@ @@@@=
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; +@@@@@ @@@@@. :%@@@@@@@@@@@@- =@@@@@@@@@@@@#. *@@@@@@@@@@@@=
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; @@@@@@ [5] @@@@@+ -*@@@@@@@#= =#@@@@@@%*: :+#@@@@@@*=
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; %@@@@@ @@@@@= .:. ..:. ..
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; :@@@@@@@@@@@@@@#
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; .#@@@@@@@@@@@+
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; .::.
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[keyboard]
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; START button (default: P)
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start=0x50
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; HOME button (default: O)
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home=0x4F
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; Buttons for the fight stick (default: arrows)
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up=0x26
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right=0x27
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down=0x28
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left=0x25
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; Defaults:
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; Q W E R
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; A S D F
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button1=0x51
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button2=0x57
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button3=0x45
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button4=0x52
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button5=0x41
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button6=0x53
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button7=0x44
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button8=0x46
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[xinput]
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; Defaults:
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; A B LB RB
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; X Y LT RT
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; Use the left thumbstick for directional controls on XInput controllers.
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analogStickEnabled=1
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[dinput]
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; Name of the DirectInput stick to use (or any text that occurs in its name)
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; Example: TE2+
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;
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; If this is left blank then the first DirectInput device will be used.
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deviceName=
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; DirectInput button numbers to map to menu inputs. Note that buttons are
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; numbered from 1; some software numbers buttons from 0.
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start=9
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home=10
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button1=1
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button2=4
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button3=6
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button4=5
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button5=2
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button6=3
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button7=8
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button8=7
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