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## Summary Adds a unified mechanism for locating third-party IO DLLs through environment variables, on top of the existing per-game `[xxxio] path=` INI setting. ## Changes For each IO DLL, the path is resolved in this order: 1. The section-specific INI value, e.g. `[mai2io] path=`. 2. The section-specific environment variable, e.g. `SEGATOOLS_MAI2IO_PATH`. 3. `SEGATOOLS_IO_ROOT` joined with the default IO DLL filename, e.g. `%SEGATOOLS_IO_ROOT%\mai2io.dll`. 4. Empty path, which keeps the built-in IO implementation (unchanged default). INI and environment-variable paths are run through Windows environment-variable expansion, so values such as `%SEGATOOLS_IO_ROOT%\mai2io.dll` are valid in the INI directly. Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/119 Co-authored-by: グローランプ <130208311+Gl0w1amp@users.noreply.github.com> Co-committed-by: グローランプ <130208311+Gl0w1amp@users.noreply.github.com>
79 lines
1.7 KiB
C
79 lines
1.7 KiB
C
#include <assert.h>
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#include <stddef.h>
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#include <stdlib.h>
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#include "board/config.h"
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#include "hooklib/config.h"
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#include "hooklib/dvd.h"
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#include "gfxhook/config.h"
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#include "mercuryhook/config.h"
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#include "platform/config.h"
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#include "util/io-path.h"
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void mercury_dll_config_load(
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struct mercury_dll_config *cfg,
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const wchar_t *filename)
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{
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assert(cfg != NULL);
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assert(filename != NULL);
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io_path_config_load(
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cfg->path,
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_countof(cfg->path),
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L"mercuryio",
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L"path",
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L"SEGATOOLS_MERCURYIO_PATH",
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L"mercuryio.dll",
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filename);
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}
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void touch_config_load(
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struct touch_config *cfg,
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const wchar_t *filename)
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{
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assert(cfg != NULL);
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assert(filename != NULL);
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cfg->enable = GetPrivateProfileIntW(
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L"touch",
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L"enable",
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1,
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filename);
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}
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void elizabeth_config_load(
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struct elizabeth_config *cfg,
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const wchar_t *filename)
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{
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assert(cfg != NULL);
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assert(filename != NULL);
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cfg->enable = GetPrivateProfileIntW(
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L"elizabeth",
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L"enable",
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1,
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filename);
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}
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void mercury_hook_config_load(
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struct mercury_hook_config *cfg,
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const wchar_t *filename)
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{
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assert(cfg != NULL);
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assert(filename != NULL);
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platform_config_load(&cfg->platform, filename);
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aime_config_load(&cfg->aime, filename);
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dvd_config_load(&cfg->dvd, filename);
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io4_config_load(&cfg->io4, filename);
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gfx_config_load(&cfg->gfx, filename);
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vfd_config_load(&cfg->vfd, filename);
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mercury_dll_config_load(&cfg->dll, filename);
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touch_config_load(&cfg->touch, filename);
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elizabeth_config_load(&cfg->elizabeth, filename);
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}
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