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This is a follow-up to the previous PR. I realized I omitted the camera LED control interface, so I'm adding it now to complete the v1.02 API set. **Changes:** * Added `mai2_io_led_cam_set` to the 0x0102 API. * Wired IO4 GPIO outputs to forward code reader/player camera light states. * Updated `mai2hook.def` to export the new symbol. * Updated `MAI2_DLL_SYM_COUNT_V102` to reflect the additional symbol count. **Versioning Note:** Since the previous PR was just merged and v1.02 hasn't been officially released yet, I've opted to include this in the existing **0x0102** version rather than bumping to 0x0103. Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/91 Co-authored-by: グローランプ <130208311+Gl0w1amp@users.noreply.github.com> Co-committed-by: グローランプ <130208311+Gl0w1amp@users.noreply.github.com>
147 lines
4.0 KiB
C
147 lines
4.0 KiB
C
#include <windows.h>
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#include <assert.h>
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#include <stdlib.h>
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#include "mai2hook/mai2-dll.h"
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#include "util/dll-bind.h"
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#include "util/dprintf.h"
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enum {
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MAI2_DLL_SYM_COUNT_V101 = 11,
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MAI2_DLL_SYM_COUNT_V102 = 13,
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};
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const struct dll_bind_sym mai2_dll_syms[] = {
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{
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.sym = "mai2_io_init",
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.off = offsetof(struct mai2_dll, init),
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}, {
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.sym = "mai2_io_poll",
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.off = offsetof(struct mai2_dll, poll),
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}, {
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.sym = "mai2_io_get_opbtns",
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.off = offsetof(struct mai2_dll, get_opbtns),
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}, {
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.sym = "mai2_io_get_gamebtns",
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.off = offsetof(struct mai2_dll, get_gamebtns),
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}, {
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.sym = "mai2_io_touch_init",
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.off = offsetof(struct mai2_dll, touch_init),
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}, {
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.sym = "mai2_io_touch_set_sens",
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.off = offsetof(struct mai2_dll, touch_set_sens),
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}, {
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.sym = "mai2_io_touch_update",
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.off = offsetof(struct mai2_dll, touch_update),
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}, {
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.sym = "mai2_io_led_init",
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.off = offsetof(struct mai2_dll, led_init),
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}, {
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.sym = "mai2_io_led_set_fet_output",
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.off = offsetof(struct mai2_dll, led_set_fet_output),
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}, {
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.sym = "mai2_io_led_dc_update",
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.off = offsetof(struct mai2_dll, led_dc_update),
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}, {
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.sym = "mai2_io_led_gs_update",
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.off = offsetof(struct mai2_dll, led_gs_update),
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}, {
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.sym = "mai2_io_led_billboard_set",
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.off = offsetof(struct mai2_dll, led_set_leds),
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}, {
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.sym = "mai2_io_led_cam_set",
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.off = offsetof(struct mai2_dll, led_cam_set),
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},
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};
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struct mai2_dll mai2_dll;
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// Copypasta DLL binding and diagnostic message boilerplate.
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// Not much of this lends itself to being easily factored out. Also there
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// will be a lot of API-specific branching code here eventually as new API
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// versions get defined, so even though these functions all look the same
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// now this won't remain the case forever.
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HRESULT mai2_dll_init(const struct mai2_dll_config *cfg, HINSTANCE self)
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{
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uint16_t (*get_api_version)(void);
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const struct dll_bind_sym *sym;
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HINSTANCE owned;
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HINSTANCE src;
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HRESULT hr;
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size_t sym_count;
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assert(cfg != NULL);
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assert(self != NULL);
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if (cfg->path[0] != L'\0') {
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owned = LoadLibraryW(cfg->path);
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if (owned == NULL) {
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hr = HRESULT_FROM_WIN32(GetLastError());
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dprintf("Maimai DX IO: Failed to load IO DLL: %lx: %S\n",
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hr,
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cfg->path);
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goto end;
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}
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dprintf("Maimai DX IO: Using custom IO DLL: %S\n", cfg->path);
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src = owned;
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} else {
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owned = NULL;
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src = self;
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}
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get_api_version = (void *) GetProcAddress(src, "mai2_io_get_api_version");
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if (get_api_version != NULL) {
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mai2_dll.api_version = get_api_version();
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} else {
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mai2_dll.api_version = 0x0101;
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dprintf("Custom IO DLL does not expose mai2_io_get_api_version, "
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"assuming API version 1.0.\n"
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"Please ask the developer to update their DLL.\n");
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}
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if (mai2_dll.api_version >= 0x0200) {
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hr = E_NOTIMPL;
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dprintf("Maimai DX IO: Custom IO DLL implements an unsupported "
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"API version (%#04x). Please update Segatools.\n",
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mai2_dll.api_version);
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goto end;
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}
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sym = mai2_dll_syms;
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sym_count = (mai2_dll.api_version < 0x0102)
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? MAI2_DLL_SYM_COUNT_V101
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: MAI2_DLL_SYM_COUNT_V102;
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hr = dll_bind(&mai2_dll, src, &sym, sym_count);
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if (FAILED(hr)) {
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if (src != self) {
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dprintf("Maimai DX IO: Custom IO DLL does not provide function "
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"\"%s\". Please contact your IO DLL's developer for "
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"further assistance.\n",
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sym->sym);
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goto end;
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} else {
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dprintf("Internal error: could not reflect \"%s\"\n", sym->sym);
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}
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}
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owned = NULL;
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end:
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if (owned != NULL) {
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FreeLibrary(owned);
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}
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return hr;
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}
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