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グローランプ ff28d4ff09 mai2io: add camera LED control functions (#91)
This is a follow-up to the previous PR. I realized I omitted the camera LED control interface, so I'm adding it now to complete the v1.02 API set.

**Changes:**
* Added `mai2_io_led_cam_set` to the 0x0102 API.
* Wired IO4 GPIO outputs to forward code reader/player camera light states.
* Updated `mai2hook.def` to export the new symbol.
* Updated `MAI2_DLL_SYM_COUNT_V102` to reflect the additional symbol count.

**Versioning Note:**
Since the previous PR was just merged and v1.02 hasn't been officially released yet, I've opted to include this in the existing **0x0102** version rather than bumping to 0x0103.

Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/91
Co-authored-by: グローランプ <130208311+Gl0w1amp@users.noreply.github.com>
Co-committed-by: グローランプ <130208311+Gl0w1amp@users.noreply.github.com>
2026-01-04 08:41:56 +00:00

238 lines
5.6 KiB
C

#include <windows.h>
#include <assert.h>
#include <stdlib.h>
#include <string.h>
#include "board/io4.h"
#include "mai2hook/mai2-dll.h"
#include "util/dprintf.h"
static HRESULT mai2_io4_poll(void* ctx, struct io4_state* state);
static HRESULT mai2_io4_write_gpio(uint8_t* payload, size_t len);
static HRESULT mai2_io4_write_pwm(uint8_t* payload, size_t len);
static HRESULT mai2_io4_write_unique(uint8_t* payload, size_t len);
static uint16_t coins;
static const struct io4_ops mai2_io4_ops = {
.poll = mai2_io4_poll,
.write_gpio = mai2_io4_write_gpio,
.write_pwm = mai2_io4_write_pwm,
.write_unique = mai2_io4_write_unique,
};
HRESULT mai2_io4_hook_init(const struct io4_config* cfg) {
HRESULT hr;
assert(mai2_dll.init != NULL);
hr = io4_hook_init(cfg, &mai2_io4_ops, NULL, L"Sinmai", false);
if (FAILED(hr)) {
return hr;
}
return mai2_dll.init();
}
static HRESULT mai2_io4_poll(void* ctx, struct io4_state* state) {
uint8_t opbtn;
uint16_t player1;
uint16_t player2;
HRESULT hr;
assert(mai2_dll.poll != NULL);
assert(mai2_dll.get_opbtns != NULL);
assert(mai2_dll.get_gamebtns != NULL);
memset(state, 0, sizeof(*state));
hr = mai2_dll.poll();
if (FAILED(hr)) {
return hr;
}
opbtn = 0;
player1 = 0;
player2 = 0;
mai2_dll.get_opbtns(&opbtn);
mai2_dll.get_gamebtns(&player1, &player2);
if (opbtn & MAI2_IO_OPBTN_TEST) {
state->buttons[0] |= IO4_BUTTON_TEST;
}
if (opbtn & MAI2_IO_OPBTN_SERVICE) {
state->buttons[0] |= IO4_BUTTON_SERVICE;
}
if (opbtn & MAI2_IO_OPBTN_COIN) {
coins++;
}
state->chutes[0] = coins << 8;
// Buttons around screen are active-low, select button is active-high
// Player 1
if (!(player1 & MAI2_IO_GAMEBTN_1)) {
state->buttons[0] |= 1 << 2;
}
if (!(player1 & MAI2_IO_GAMEBTN_2)) {
state->buttons[0] |= 1 << 3;
}
if (!(player1 & MAI2_IO_GAMEBTN_3)) {
state->buttons[0] |= 1 << 0;
}
if (!(player1 & MAI2_IO_GAMEBTN_4)) {
state->buttons[0] |= 1 << 15;
}
if (!(player1 & MAI2_IO_GAMEBTN_5)) {
state->buttons[0] |= 1 << 14;
}
if (!(player1 & MAI2_IO_GAMEBTN_6)) {
state->buttons[0] |= 1 << 13;
}
if (!(player1 & MAI2_IO_GAMEBTN_7)) {
state->buttons[0] |= 1 << 12;
}
if (!(player1 & MAI2_IO_GAMEBTN_8)) {
state->buttons[0] |= 1 << 11;
}
if (player1 & MAI2_IO_GAMEBTN_SELECT) {
state->buttons[0] |= 1 << 1;
}
// Player 2
if (!(player2 & MAI2_IO_GAMEBTN_1)) {
state->buttons[1] |= 1 << 2;
}
if (!(player2 & MAI2_IO_GAMEBTN_2)) {
state->buttons[1] |= 1 << 3;
}
if (!(player2 & MAI2_IO_GAMEBTN_3)) {
state->buttons[1] |= 1 << 0;
}
if (!(player2 & MAI2_IO_GAMEBTN_4)) {
state->buttons[1] |= 1 << 15;
}
if (!(player2 & MAI2_IO_GAMEBTN_5)) {
state->buttons[1] |= 1 << 14;
}
if (!(player2 & MAI2_IO_GAMEBTN_6)) {
state->buttons[1] |= 1 << 13;
}
if (!(player2 & MAI2_IO_GAMEBTN_7)) {
state->buttons[1] |= 1 << 12;
}
if (!(player2 & MAI2_IO_GAMEBTN_8)) {
state->buttons[1] |= 1 << 11;
}
if (player2 & MAI2_IO_GAMEBTN_SELECT) {
state->buttons[1] |= 1 << 4;
}
return S_OK;
}
static HRESULT mai2_io4_write_gpio(uint8_t* payload, size_t len) {
if (len >= 4) {
char bin0[9];
char bin1[9];
for (int i = 0; i < 8; i++) {
bin0[7 - i] = (payload[0] & (1 << i)) ? '1' : '0';
bin1[7 - i] = (payload[1] & (1 << i)) ? '1' : '0';
}
bin0[8] = '\0';
bin1[8] = '\0';
#if defined(LOG_IO4)
dprintf("IO4 LED: [%02X %02X %02X %02X] (Byte0: %s, Byte1: %s)\n",
payload[0], payload[1], payload[2], payload[3], bin0, bin1);
dprintf(" 1P Code Reader: %s\n", (payload[0] & 0x20) ? "ON" : "OFF");
dprintf(" 2P Code Reader: %s\n", (payload[0] & 0x04) ? "ON" : "OFF");
dprintf(" Camera Ring: %s\n", (payload[1] & 0x80) ? "ON" : "OFF");
dprintf(" Camera Rec: %s\n", (payload[1] & 0x40) ? "ON" : "OFF");
#endif
if (mai2_dll.led_cam_set != NULL) {
uint8_t state = 0;
if (payload[0] & 0x20) {
state |= MAI2_IO_LED_CAM_CODE_READER_1P;
}
if (payload[0] & 0x04) {
state |= MAI2_IO_LED_CAM_CODE_READER_2P;
}
if (payload[1] & 0x80) {
state |= MAI2_IO_LED_CAM_RING;
}
if (payload[1] & 0x40) {
state |= MAI2_IO_LED_CAM_REC;
}
mai2_dll.led_cam_set(state);
}
}
return S_OK;
}
static HRESULT mai2_io4_write_pwm(uint8_t* payload, size_t len) {
if (len >= 16) {
#if defined(LOG_IO4)
dprintf("IO4 PWM: %02X %02X %02X %02X %02X %02X %02X %02X ...\n",
payload[0], payload[1], payload[2], payload[3],
payload[4], payload[5], payload[6], payload[7]);
#endif
}
return S_OK;
}
static HRESULT mai2_io4_write_unique(uint8_t* payload, size_t len) {
if (len < 8) {
return S_OK;
}
#if defined(LOG_IO4)
dprintf("IO4 Unique: %02X %02X %02X %02X %02X %02X %02X %02X ...\n",
payload[0], payload[1], payload[2], payload[3],
payload[4], payload[5], payload[6], payload[7]);
#endif
if (mai2_dll.led_set_leds) {
uint8_t rgb_1p[3] = { payload[2], payload[4], payload[6] };
uint8_t rgb_2p[3] = { payload[3], payload[5], payload[7] };
mai2_dll.led_set_leds(0, rgb_1p);
mai2_dll.led_set_leds(1, rgb_2p);
}
return S_OK;
}