; ----------------------------------------------------------------------------- ; Path settings ; ----------------------------------------------------------------------------- [vfs] ; Insert the path to the game AMFS directory here (contains ICF1 and ICF2) amfs= ; Insert the path to the game Option directory here (contains Axxx directories) option= ; Create an empty directory somewhere and insert the path here. ; This directory may be shared between multiple SEGA games. ; NOTE: This has nothing to do with Windows %APPDATA%. appdata= ; ----------------------------------------------------------------------------- ; Device settings ; ----------------------------------------------------------------------------- [aime] ; Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime ; reader. enable=1 aimePath=DEVICE\aime.txt ; Virtual-key code. If this button is **held** then the emulated IC card reader ; emulates an IC card in its proximity. A variety of different IC cards can be ; emulated; the exact choice of card that is emulated depends on the presence or ; absence of the configured card ID files. Default is the Return key. scan=0x0D [vfd] ; Enable VFD emulation. Disable to use a real VFD ; GP1232A02A FUTABA assembly. enable=1 [led15093] ; 837-15093-06 LED board emulation setting. enable=1 ; COM port number for the LED board. portNo1=2 ; ----------------------------------------------------------------------------- ; Network settings ; ----------------------------------------------------------------------------- [dns] ; Insert the hostname or IP address of the server you wish to use here. ; Note that 127.0.0.1, localhost etc are specifically rejected. default=127.0.0.1 [netenv] ; Simulate an ideal LAN environment. This may interfere with head-to-head play. ; SEGA games are somewhat picky about their LAN environment, so leaving this ; setting enabled is recommended. enable=1 ; The final octet of the local host's IP address on the virtualized subnet (so, ; if the keychip subnet is `192.168.32.0` and this value is set to `11`, then the ; local host's virtualized LAN IP is `192.168.32.11`). addrSuffix=11 ; ----------------------------------------------------------------------------- ; Board settings ; ----------------------------------------------------------------------------- [keychip] ; Keychip serial number. Keychip serials observed in the wild follow this ; pattern: `A\d{2}(E|X)-(01|20)[ABCDU]\d{8}`. id=A69E-01A88888888 ; The /24 LAN subnet that the emulated keychip will tell the game to expect. ; If you disable netenv then you must set this to your LAN's IP subnet, and ; that subnet must start with 192.168. subnet=192.168.168.0 ; Override the game's four-character platform code (e.g. `AAV2` for Nu 2). This ; is actually supposed to be a separate three-character `platformId` and ; integer `modelType` setting, but they are combined here for convenience. ; Use `ACA1` for the Server/Client, depending on the dipsw1 ; Use `ACA5` for the Standalone mode platformId=ACA1 [pcbid] ; Set the Windows host name. This should be an ALLS MAIN ID, without the ; hyphen (which is not a valid character in a Windows host name). serialNo=ACAE01A99999999 [system] ; Enable ALLS system settings. enable=1 ; Enable freeplay mode. This will disable the coin slot and set the game to ; freeplay. Keep in mind that some game modes (e.g. Freedom/Time Modes) will not ; allow you to start a game in freeplay mode. freeplay=0 ; LAN Install: If multiple machines are present on the same LAN then set ; this to 1 on exactly one machine and set this to 0 on all others. dipsw1=1 ; ----------------------------------------------------------------------------- ; Misc. hook settings ; ----------------------------------------------------------------------------- [touch] ; WinTouch emulation setting. enable=1 remap=1 cursor=1 [unity] ; Enable Unity hook. This will allow you to run custom .NET code before the game enable=1 ; Path to a .NET DLL that should run before the game. Useful for loading ; modding frameworks such as BepInEx. targetAssembly= [mount] ; Enables W: drive mapping instead of using .vhd files enable=1 ; Delays the mount operation by a slight bit, so the launch sound effect ; is not cut off. delay=1 [video] ; Enables VFS (C:\Mount\Option) path rewrite for AVProVideo. enable=1 ; ----------------------------------------------------------------------------- ; Custom IO settings ; ----------------------------------------------------------------------------- [aimeio] ; To use a custom card reader IO DLL enter its path here. ; Leave empty if you want to use Segatools built-in keyboard input. path= [apm3io] ; To use a custom APM3 IO DLL enter its path here. ; Leave empty if you want to use Segatools built-in gamepad input. path= ; ----------------------------------------------------------------------------- ; Input settings ; ----------------------------------------------------------------------------- ; Keyboard bindings are specified as hexadecimal (prefixed with 0x) or decimal ; (not prefixed with 0x) virtual-key codes, a list of which can be found here: ; ; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes ; ; This is, admittedly, not the most user-friendly configuration method in the ; world. An improved solution will be provided later. [io4] ; Test button virtual-key code. Default is the F1 key. test=0x70 ; Service button virtual-key code. Default is the F2 key. service=0x71 ; Keyboard button to increment coin counter. Default is the F3 key. coin=0x72 ; Input API selection for IO4 input emulator. ; Set "keyboard" to use keyboard input, "xinput" to use a gamepad, "dinput" to ; use an arcade stick. mode=keyboard ; Button mappings for the 8 vewlix arcade stick buttons. ; ; :=**#*+-. :+#@@@@#*- -*#@@@@#+: ; =%@@@@@@@@@#: -%@@@@@@@@@@%- -%@@@@@@@@@@%- ; #@@@@@@@@@@@@@+ +@@@@@@@@@@@@@@+ +@@@@@@@@@@@@@@= ; :::: *@@@@@ @@@@@- .@@@@@ @@@@@@. .@@@@@ @@@@@@ ; :+%@@@@@@%*: %@@@@@ [2] @@@@@+ :@@@@@ [3] @@@@@@: :@@@@@ [4] @@@@@@ ; #@@@@@@@@@@@@# +@@@@@ @@@@@: #@@@@ @@@@@# #@@@@ @@@@@* ; #@@@@ @@@@@# *@@@@@@@@@@@@@= *@@@@@@@@@@@@* *@@@@@@@@@@@@* ; @@@@@ [1] @@@@@@: -#@@@@@@@@@*. .+%@@@@@@%+. :*%@@@@@@%+. ; @@@@@ @@@@@@. :=++=-: .::. .::. ; =@@@@@@@@@@@@@@+ ; -%@@@@@@@@@@%- =*%@@@%#=. :+#%@@@%*- .=#@@@@@%*- ; :+#%@@%#+- *@@@@@@@@@@@#. :#@@@@@@@@@@@+ +@@@@@@@@@@@%- ; %@@@@@@@@@@@@@@. -@@@@@@@@@@@@@@% #@@@@@@@@@@@@@@- ; .:::. +@@@@@ @@@@@# %@@@@@ @@@@@- -@@@@@@ @@@@% ; =#@@@@@@@#- +@@@@@ [6] @@@@@# @@@@@@ [7] @@@@@= -@@@@@@ [8] @@@@@ ; =@@@@@@@@@@@@%. .@@@@@ @@@@@- =@@@@@ @@@@@. %@@@@@ @@@@= ; +@@@@@ @@@@@. :%@@@@@@@@@@@@- =@@@@@@@@@@@@#. *@@@@@@@@@@@@= ; @@@@@@ [5] @@@@@+ -*@@@@@@@#= =#@@@@@@%*: :+#@@@@@@*= ; %@@@@@ @@@@@= .:. ..:. .. ; :@@@@@@@@@@@@@@# ; .#@@@@@@@@@@@+ ; .::. [keyboard] ; START button (default: P) start=0x50 ; HOME button (default: O) home=0x4F ; Buttons for the fight stick (default: arrows) up=0x26 right=0x27 down=0x28 left=0x25 ; Defaults: ; Q W E R ; A S D F button1=0x51 button2=0x57 button3=0x45 button4=0x52 button5=0x41 button6=0x53 button7=0x44 button8=0x46 [xinput] ; Defaults: ; A B LB RB ; X Y LT RT ; Use the left thumbstick for directional controls on XInput controllers. analogStickEnabled=1 [dinput] ; Name of the DirectInput stick to use (or any text that occurs in its name) ; Example: TE2+ ; ; If this is left blank then the first DirectInput device will be used. deviceName= ; DirectInput button numbers to map to menu inputs. Note that buttons are ; numbered from 1; some software numbers buttons from 0. start=9 home=10 button1=1 button2=4 button3=6 button4=5 button5=2 button6=3 button7=8 button8=7