Commit Graph
22 Commits
Author SHA1 Message Date
Dniel97 e2257a6fa7 misc: cleanup 2026-01-04 10:06:23 +01:00
グローランプ bf8f3dd6f9 aimeio-vfd: Add VFD text forwarding and state callbacks to AIME IO (#90)
## Summary

- feat(aimeio): add VFD text forwarding API and wire through DLL/VFD backend
- feat(aimeio): add VFD state callback and export symbols across hooks
- refactor(aimeio): rename VFD callbacks and align VFD parsing
- feat(aimeio): extend VFD state fields for richer reporting

## Description
This PR expands the AIME IO VFD interface by adding text forwarding and a VFD state callback, then wires them through the AIME DLL and VFD backend.
It also renames VFD callbacks to align parsing behavior, updates all hook exports accordingly, and extends VFD state fields to carry more detailed state data.

Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/90
Co-authored-by: グローランプ <130208311+Gl0w1amp@users.noreply.github.com>
Co-committed-by: グローランプ <130208311+Gl0w1amp@users.noreply.github.com>
2026-01-04 08:43:52 +00:00
グローランプ ff28d4ff09 mai2io: add camera LED control functions (#91)
This is a follow-up to the previous PR. I realized I omitted the camera LED control interface, so I'm adding it now to complete the v1.02 API set.

**Changes:**
* Added `mai2_io_led_cam_set` to the 0x0102 API.
* Wired IO4 GPIO outputs to forward code reader/player camera light states.
* Updated `mai2hook.def` to export the new symbol.
* Updated `MAI2_DLL_SYM_COUNT_V102` to reflect the additional symbol count.

**Versioning Note:**
Since the previous PR was just merged and v1.02 hasn't been officially released yet, I've opted to include this in the existing **0x0102** version rather than bumping to 0x0103.

Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/91
Co-authored-by: グローランプ <130208311+Gl0w1amp@users.noreply.github.com>
Co-committed-by: グローランプ <130208311+Gl0w1amp@users.noreply.github.com>
2026-01-04 08:41:56 +00:00
グローランプ 41d7ce111d mai2io/led15070: add LED control APIs and PWM/fade handling (#89)
## Summary

- feat(io4): implement PWM/GPIO support for Billboard and Code Reader lights
- feat(mai2io): expose LED control APIs to support new io4 features
- fix(led15070): correct multi-LED color logic and add fade support

## Description

**io4 & mai2io Updates**
Introduced PWM control and GPIO write support in `io4`. These additions allow `mai2io` to properly drive the **Billboard LEDs** and **Code Reader / Player Camera lights**. The APIs have been exposed through `mai2hook` to facilitate scriptable control of these peripherals.

**led15070 Improvements**
Fixed an issue with the multi-LED color changing logic in the `led15070` driver. This ensures correct color output sequence and includes improvements for fade calculation.

Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/89
Co-authored-by: グローランプ <130208311+Gl0w1amp@users.noreply.github.com>
Co-committed-by: グローランプ <130208311+Gl0w1amp@users.noreply.github.com>
2025-12-25 20:10:59 +00:00
Dniel97 c0f9b8f1ad mu3: fix led data 2025-12-25 00:15:15 +01:00
Dniel97 16942a03d4 mercury: rename elisabeth to elizabeth 2025-12-25 00:12:44 +01:00
octocat 7c10698ca9 Fix compiler errors for 64bit gcc (#87)
Why would anyone detect ISA at runtime?

Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/87
Co-authored-by: octocat <git.rascal570@passinbox.com>
Co-committed-by: octocat <git.rascal570@passinbox.com>
2025-12-24 23:08:08 +00:00
Dniel97 e4bd0543c9 diva: add partition and button LED support 2025-12-21 20:43:08 +01:00
Dniel97 ce77d60905 mai2: fix memory leak and high CPU usage 2025-12-21 18:58:01 +01:00
kyoubate-haruka b86049034f Add setting to only allow game input in foreground (#83)
This adds a setting to the global configuration to allow only input when the game is focused. This prevents issues, such as triggering game buttons or service buttons while being tabbed out. Turned off by default.

The implementation is not the best, but in the context how these games are structured, the most acceptable.
It will keep scanning if the foreground window title fully matches (some games partially match, like FGO because due to the revision number in the title), and if found, will grab the HWND of that window and compare that from then on, to not tank performance due to constant string operations.

Tested with FGO, chusan and ongeki.

Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/83
Reviewed-by: Dniel97 <dniel97@noreply.gitea.tendokyu.moe>
Co-authored-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
Co-committed-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
2025-11-12 22:33:32 +00:00
goldfisher11andgoldfisher11 146550e68c spike_develop (#80)
Co-authored-by: goldfisher11 <goldfish1984@163.com>
Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/80
Reviewed-by: Dniel97 <dniel97@noreply.gitea.tendokyu.moe>
Co-authored-by: goldfisher11 <goldfisher11@noreply.gitea.tendokyu.moe>
Co-committed-by: goldfisher11 <goldfisher11@noreply.gitea.tendokyu.moe>
2025-11-02 08:47:18 +00:00
puniru 83a9a49429 idac: allow changing up and down for custom boards 2025-08-22 15:03:19 +09:00
Dniel97 55a3859891 [swdc] fix magnitude calculation 2025-08-06 19:40:04 +02:00
Dniel97 3f2cfb6a26 [apm3, idac] improved launch.bat, removed zinput 2025-08-01 17:58:21 +02:00
Dniel97 e74e2a0d47 [apm3, swdc, idac] DInput8 cleanup 2025-07-29 18:06:10 +02:00
Dniel97 bb0b023ec0 [apm3] hook video loading, bug fixes 2025-07-27 19:22:57 +02:00
Dniel97 0006731536 [apm3] fix led hook, fix blocked reboot 2025-07-21 21:09:24 +02:00
Dniel97 ae168cdaf9 Merge branch 'feature/apm3' into develop 2025-07-20 18:49:15 +02:00
Dniel97 e974a76fe6 [apm3] add DInput and XInput support 2025-07-20 18:13:29 +02:00
kyoubate-haruka e2e4b37e3f APMv3: add hook (#73)
This adds support for APMv3 I/O, menus and the launcher.

* Added a apm3hook dll and I/O based on the usual layout.
* Added C:\Mount\Apm to vfs.
* Added the relevant .dlls to unityhook.
* Added a hook for apmmount.dll that uses `CreateDosDevice` to mount decrypted data to the locations the launcher and games expect files to be. This will conflict with anything that is already at W:\ and X:\, but I do not have better solutions for this.
* `launch.bat` is a bit more involved as it simulates the launcher loop. It can be broken by alt+f4ing or closing the launcher with "X".
* An extra export was added, so rundll32 can be used to get rid of the dosdevices after the launcher was killed.
* Since all the games do everything via `X:\lib\apm.dll`, no game hooks were needed in testing, therefore, `game.bat` files can be used as is.
* Path hooks are applied correctly, so you can go correctly between games, launcher, sub system test mode and game test modes.

A setup guide (some stuff specific to my server) can be found here:
https://gmg.hopto.org:82/gmg/wiki/index.php/All.Net_P-ras_Multi_Menu

Tested with the 2 APM sample apps, Blazblue, Puyo, Guilty Gear and some weird unity puzzle game whose name I forgot.

![Apmv3System_yLRityJVpm.png](/attachments/3d645e71-81e6-42e6-acd4-63c537cda59e)
![puyoe_hJNhnJGFnd.png](/attachments/01664049-71fe-4c38-9c99-39649ab21e56)

Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/73
Co-authored-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
Co-committed-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
2025-07-20 09:43:56 +00:00
Dniel97 f595af9686 [cm, mercury, mu3] update aime reader gen 2025-07-19 23:35:46 +02:00
Dniel97 ae3dd666f4 refactor all common parts and games 2025-04-17 19:40:40 +02:00