Commit Graph
26 Commits
Author SHA1 Message Date
Dniel97 c24363b65d diva: add ELO touch support, thanks @emihiok 2026-02-08 18:17:53 +01:00
Dniel97 351188d285 change MAX_REDIRECTIONS from 64 to 8 2026-02-08 12:21:04 +01:00
kyoubate-haruka a3ac466dba Vfs: Add ability to redirect arbitary paths (= serial ports) (#62)
As someone running several games on the same cabinet that share most of the hardware (like KCA and FGO), it's a bit of a hassle switching the COM ports of the hardware around all the time.

This commit adds the ability to place arbitary path redirections in segatools.ini, which is mostly useful for hardcoded serial ports.
Technically this would also allow you to redirect arbitary paths, but I haven't tested that yet.

An example that I personally use is:
```
[vfs]
amfs=amfs
appdata=.
option=option

; aime reader
redirection0from=\\.\COM10
redirection0to=\\.\COM3
; rfid reader
redirection1from=\\.\COM12
redirection1to=\\.\COM2
; POP led begone
redirection2from=\\.\COM9
redirection2to=\\.\COM90
; partition to pop
redirection3from=\\.\COM11
redirection3to=\\.\COM9
```

Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/62
Co-authored-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
Co-committed-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
2026-02-08 11:12:02 +00:00
グローランプ 21e5238b0a aimeio: Implement full aime reader function in aimeio (#94)
This PR implements the missing NFC, FeliCa, and Mifare command handlers in `aimeio`. This expands the reader's capability to support games and tools that utilize these specific radio functions.

**Changes:**
* Implemented NFC radio control functions.
* Added MIFARE and FeliCa command handling.
* Updated `aimeio` DLL exports and hook definitions.

**Testing Status:**
* I have verified the implementation using a virtual `aimeio` test environment, and the command handling works as expected.
   But I currently do not have access to a physical card reader, so haven't been able to verify the behavior on actual hardware yet.

Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/94
Co-authored-by: グローランプ <130208311+Gl0w1amp@users.noreply.github.com>
Co-committed-by: グローランプ <130208311+Gl0w1amp@users.noreply.github.com>
2026-02-08 11:01:01 +00:00
Dniel97 966eeeeb87 mercury: update mystery cmds, add fg detect, cleanup 2026-01-19 19:51:48 +01:00
Dniel97 2475b48ef3 misc: fix foreground window issues, enable by default 2026-01-09 15:36:10 +01:00
Dniel97 a2bfd840d6 idac: improve DNS hooking 2026-01-09 15:34:30 +01:00
kyoubate-haruka 3182720890 ewf: dynamic allocation to shrink output binary size (#92)
as noted on discord

Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/92
Co-authored-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
Co-committed-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
2026-01-08 20:20:02 +00:00
グローランプ bf8f3dd6f9 aimeio-vfd: Add VFD text forwarding and state callbacks to AIME IO (#90)
## Summary

- feat(aimeio): add VFD text forwarding API and wire through DLL/VFD backend
- feat(aimeio): add VFD state callback and export symbols across hooks
- refactor(aimeio): rename VFD callbacks and align VFD parsing
- feat(aimeio): extend VFD state fields for richer reporting

## Description
This PR expands the AIME IO VFD interface by adding text forwarding and a VFD state callback, then wires them through the AIME DLL and VFD backend.
It also renames VFD callbacks to align parsing behavior, updates all hook exports accordingly, and extends VFD state fields to carry more detailed state data.

Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/90
Co-authored-by: グローランプ <130208311+Gl0w1amp@users.noreply.github.com>
Co-committed-by: グローランプ <130208311+Gl0w1amp@users.noreply.github.com>
2026-01-04 08:43:52 +00:00
グローランプ 41d7ce111d mai2io/led15070: add LED control APIs and PWM/fade handling (#89)
## Summary

- feat(io4): implement PWM/GPIO support for Billboard and Code Reader lights
- feat(mai2io): expose LED control APIs to support new io4 features
- fix(led15070): correct multi-LED color logic and add fade support

## Description

**io4 & mai2io Updates**
Introduced PWM control and GPIO write support in `io4`. These additions allow `mai2io` to properly drive the **Billboard LEDs** and **Code Reader / Player Camera lights**. The APIs have been exposed through `mai2hook` to facilitate scriptable control of these peripherals.

**led15070 Improvements**
Fixed an issue with the multi-LED color changing logic in the `led15070` driver. This ensures correct color output sequence and includes improvements for fade calculation.

Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/89
Co-authored-by: グローランプ <130208311+Gl0w1amp@users.noreply.github.com>
Co-committed-by: グローランプ <130208311+Gl0w1amp@users.noreply.github.com>
2025-12-25 20:10:59 +00:00
octocat 7c10698ca9 Fix compiler errors for 64bit gcc (#87)
Why would anyone detect ISA at runtime?

Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/87
Co-authored-by: octocat <git.rascal570@passinbox.com>
Co-committed-by: octocat <git.rascal570@passinbox.com>
2025-12-24 23:08:08 +00:00
kyoubate-haruka d5bde32df7 ewf: implement EWF virtualization (#84)
(Yeah, I know the OS may cache disk reads, but that wasn't the concern)

The ALLS series of cabs runs EWF to prevent anything from being written to C:\.

This PR adds another layer to iohook to redirect specific open/read/write/close operations to a virtual file table to prevent disk activity, and thus simulate the presence of EWF. This was mainly aimed at ALPB's billing files. Seriously, look at this - especially the timestamps, Sega wtf are you doing.

This does not affect other path hooks. It's turned off by default and will throw an error if the current executable resides on C:\.

Tested with FGO and APMv3.

![22bf755754[1].png](/attachments/31771aee-2e4d-4e4f-85e3-c5eec63c6f78)

Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/84
Co-authored-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
Co-committed-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
2025-12-25 00:04:30 +01:00
Dniel97 bad219be4c misc: fix path hooks
- Added missing MoveFileExW hook
- Fixed path memory leaks
- Added all CopyFile hooks
2025-12-24 23:21:30 +01:00
Dniel97 0be4b47448 misc: add GetDriveType hook 2025-12-24 14:26:58 +01:00
kyoubate-haruka b86049034f Add setting to only allow game input in foreground (#83)
This adds a setting to the global configuration to allow only input when the game is focused. This prevents issues, such as triggering game buttons or service buttons while being tabbed out. Turned off by default.

The implementation is not the best, but in the context how these games are structured, the most acceptable.
It will keep scanning if the foreground window title fully matches (some games partially match, like FGO because due to the revision number in the title), and if found, will grab the HWND of that window and compare that from then on, to not tank performance due to constant string operations.

Tested with FGO, chusan and ongeki.

Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/83
Reviewed-by: Dniel97 <dniel97@noreply.gitea.tendokyu.moe>
Co-authored-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
Co-committed-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
2025-11-12 22:33:32 +00:00
goldfisher11andgoldfisher11 146550e68c spike_develop (#80)
Co-authored-by: goldfisher11 <goldfish1984@163.com>
Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/80
Reviewed-by: Dniel97 <dniel97@noreply.gitea.tendokyu.moe>
Co-authored-by: goldfisher11 <goldfisher11@noreply.gitea.tendokyu.moe>
Co-committed-by: goldfisher11 <goldfisher11@noreply.gitea.tendokyu.moe>
2025-11-02 08:47:18 +00:00
Dniel97 d9075bbfce Merge branch 'feature/openssl' into develop 2025-10-12 12:49:55 +02:00
Dniel97 6fe8744b0f common: add OpenSSL patch comments, bump capnhook 2025-10-12 12:42:06 +02:00
Dniel97 19cd7cb8df common: add OpenSSL Intel SHA ext hook 2025-10-05 11:01:13 +02:00
Dniel97 bb0b023ec0 [apm3] hook video loading, bug fixes 2025-07-27 19:22:57 +02:00
Dniel97 bb01e131e9 [epay]: hook enabled by default 2025-07-27 18:06:58 +02:00
kyoubate-haruka ded1375e88 Vfs: Hook .ini reader functions to fix DLI reading (#75)
Pretty simple, DLI reading (more commonly known as DownloadOrder) calls GetPrivateProfile* with a file path with E:\tmpDli*.ini. This fails right now.

I have only hooked the functions that appear in the latest amdaemon.

Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/75
Reviewed-by: Dniel97 <dniel97@noreply.gitea.tendokyu.moe>
Co-authored-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
Co-committed-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
2025-07-24 09:16:22 +00:00
kyoubate-haruka e2e4b37e3f APMv3: add hook (#73)
This adds support for APMv3 I/O, menus and the launcher.

* Added a apm3hook dll and I/O based on the usual layout.
* Added C:\Mount\Apm to vfs.
* Added the relevant .dlls to unityhook.
* Added a hook for apmmount.dll that uses `CreateDosDevice` to mount decrypted data to the locations the launcher and games expect files to be. This will conflict with anything that is already at W:\ and X:\, but I do not have better solutions for this.
* `launch.bat` is a bit more involved as it simulates the launcher loop. It can be broken by alt+f4ing or closing the launcher with "X".
* An extra export was added, so rundll32 can be used to get rid of the dosdevices after the launcher was killed.
* Since all the games do everything via `X:\lib\apm.dll`, no game hooks were needed in testing, therefore, `game.bat` files can be used as is.
* Path hooks are applied correctly, so you can go correctly between games, launcher, sub system test mode and game test modes.

A setup guide (some stuff specific to my server) can be found here:
https://gmg.hopto.org:82/gmg/wiki/index.php/All.Net_P-ras_Multi_Menu

Tested with the 2 APM sample apps, Blazblue, Puyo, Guilty Gear and some weird unity puzzle game whose name I forgot.

![Apmv3System_yLRityJVpm.png](/attachments/3d645e71-81e6-42e6-acd4-63c537cda59e)
![puyoe_hJNhnJGFnd.png](/attachments/01664049-71fe-4c38-9c99-39649ab21e56)

Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/73
Co-authored-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
Co-committed-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
2025-07-20 09:43:56 +00:00
Dniel97 dbfc62b5d4 platform: fix dipsw settings not applying 2025-06-19 18:17:20 +02:00
Hay1tsme 24e8bc87a3 remove reference to nonexistant files 2025-04-17 14:06:55 -04:00
Dniel97 ae3dd666f4 refactor all common parts and games 2025-04-17 19:40:40 +02:00