8 Commits
Author SHA1 Message Date
グローランプ 89bd77e306 IO: Resolve IO DLL paths from environment variables (#119)
## Summary

Adds a unified mechanism for locating third-party IO DLLs through environment
variables, on top of the existing per-game `[xxxio] path=` INI setting.

## Changes

For each IO DLL, the path is resolved in this order:

1. The section-specific INI value, e.g. `[mai2io] path=`.
2. The section-specific environment variable, e.g. `SEGATOOLS_MAI2IO_PATH`.
3. `SEGATOOLS_IO_ROOT` joined with the default IO DLL filename, e.g.
   `%SEGATOOLS_IO_ROOT%\mai2io.dll`.
4. Empty path, which keeps the built-in IO implementation (unchanged default).

INI and environment-variable paths are run through Windows environment-variable
expansion, so values such as `%SEGATOOLS_IO_ROOT%\mai2io.dll` are valid in the
INI directly.

Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/119
Co-authored-by: グローランプ <130208311+Gl0w1amp@users.noreply.github.com>
Co-committed-by: グローランプ <130208311+Gl0w1amp@users.noreply.github.com>
2026-07-08 20:23:08 +00:00
Gl0w1amp 2c2b8b11b4 Fix mai2 memory leak via LED 15070 rate-limiting and enhance touch handling (#101)
## Overview
This PR addresses the severe memory leak and performance issues observed in `mai2`, while also introducing improvements to the touch emulation logic.

## Root Cause Analysis
As discussed previously, the root cause of the `mai2` memory leak is not a global `segatools` buffer bug. Instead, the game aggressively spams overlapped empty reads specifically on the `LED 15070` UART. On real hardware, the serial driver naturally throttles this. Under emulation, without a throttle, it hits approximately **260kHz of empty async reads**, which causes the memory usage to explode.

## The Fix
Instead of introducing complex locking mechanisms and condition variables globally in `uart.c`, this PR applies a targeted fix:
* Added a local `Sleep(1)` directly in `common/board/led15070.c` to rate-limit empty reads on the LED path.
* Because this is isolated to LED communications, it completely resolves the memory leak without introducing any lag, livelocks, or overhead to other critical inputs.

## Additional Changes in this PR
Alongside the memory leak fix, this PR includes a few touch-related improvements (as touch emulation was reviewed during the debugging process):
* Enhanced touch input handling and improved auto-scan state management.
* Implemented IOCTL handling for touch input to properly manage communication status.

## Testing
* **mai2:** Tested successfully on multiple machines. The memory leak is completely gone, and the game runs smoothly.
* **chusan:** Tested to ensure no regressions. Sliders and inputs work flawlessly without the lag.

Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/101
Co-authored-by: Gl0w1amp <gl0w1amp@noreply.gitea.tendokyu.moe>
Co-committed-by: Gl0w1amp <gl0w1amp@noreply.gitea.tendokyu.moe>
2026-04-03 15:13:27 +00:00
グローランプ 21e5238b0a aimeio: Implement full aime reader function in aimeio (#94)
This PR implements the missing NFC, FeliCa, and Mifare command handlers in `aimeio`. This expands the reader's capability to support games and tools that utilize these specific radio functions.

**Changes:**
* Implemented NFC radio control functions.
* Added MIFARE and FeliCa command handling.
* Updated `aimeio` DLL exports and hook definitions.

**Testing Status:**
* I have verified the implementation using a virtual `aimeio` test environment, and the command handling works as expected.
   But I currently do not have access to a physical card reader, so haven't been able to verify the behavior on actual hardware yet.

Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/94
Co-authored-by: グローランプ <130208311+Gl0w1amp@users.noreply.github.com>
Co-committed-by: グローランプ <130208311+Gl0w1amp@users.noreply.github.com>
2026-02-08 11:01:01 +00:00
グローランプ bf8f3dd6f9 aimeio-vfd: Add VFD text forwarding and state callbacks to AIME IO (#90)
## Summary

- feat(aimeio): add VFD text forwarding API and wire through DLL/VFD backend
- feat(aimeio): add VFD state callback and export symbols across hooks
- refactor(aimeio): rename VFD callbacks and align VFD parsing
- feat(aimeio): extend VFD state fields for richer reporting

## Description
This PR expands the AIME IO VFD interface by adding text forwarding and a VFD state callback, then wires them through the AIME DLL and VFD backend.
It also renames VFD callbacks to align parsing behavior, updates all hook exports accordingly, and extends VFD state fields to carry more detailed state data.

Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/90
Co-authored-by: グローランプ <130208311+Gl0w1amp@users.noreply.github.com>
Co-committed-by: グローランプ <130208311+Gl0w1amp@users.noreply.github.com>
2026-01-04 08:43:52 +00:00
グローランプ ff28d4ff09 mai2io: add camera LED control functions (#91)
This is a follow-up to the previous PR. I realized I omitted the camera LED control interface, so I'm adding it now to complete the v1.02 API set.

**Changes:**
* Added `mai2_io_led_cam_set` to the 0x0102 API.
* Wired IO4 GPIO outputs to forward code reader/player camera light states.
* Updated `mai2hook.def` to export the new symbol.
* Updated `MAI2_DLL_SYM_COUNT_V102` to reflect the additional symbol count.

**Versioning Note:**
Since the previous PR was just merged and v1.02 hasn't been officially released yet, I've opted to include this in the existing **0x0102** version rather than bumping to 0x0103.

Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/91
Co-authored-by: グローランプ <130208311+Gl0w1amp@users.noreply.github.com>
Co-committed-by: グローランプ <130208311+Gl0w1amp@users.noreply.github.com>
2026-01-04 08:41:56 +00:00
グローランプ 41d7ce111d mai2io/led15070: add LED control APIs and PWM/fade handling (#89)
## Summary

- feat(io4): implement PWM/GPIO support for Billboard and Code Reader lights
- feat(mai2io): expose LED control APIs to support new io4 features
- fix(led15070): correct multi-LED color logic and add fade support

## Description

**io4 & mai2io Updates**
Introduced PWM control and GPIO write support in `io4`. These additions allow `mai2io` to properly drive the **Billboard LEDs** and **Code Reader / Player Camera lights**. The APIs have been exposed through `mai2hook` to facilitate scriptable control of these peripherals.

**led15070 Improvements**
Fixed an issue with the multi-LED color changing logic in the `led15070` driver. This ensures correct color output sequence and includes improvements for fade calculation.

Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/89
Co-authored-by: グローランプ <130208311+Gl0w1amp@users.noreply.github.com>
Co-committed-by: グローランプ <130208311+Gl0w1amp@users.noreply.github.com>
2025-12-25 20:10:59 +00:00
kyoubate-haruka b86049034f Add setting to only allow game input in foreground (#83)
This adds a setting to the global configuration to allow only input when the game is focused. This prevents issues, such as triggering game buttons or service buttons while being tabbed out. Turned off by default.

The implementation is not the best, but in the context how these games are structured, the most acceptable.
It will keep scanning if the foreground window title fully matches (some games partially match, like FGO because due to the revision number in the title), and if found, will grab the HWND of that window and compare that from then on, to not tank performance due to constant string operations.

Tested with FGO, chusan and ongeki.

Reviewed-on: https://gitea.tendokyu.moe/TeamTofuShop/segatools/pulls/83
Reviewed-by: Dniel97 <dniel97@noreply.gitea.tendokyu.moe>
Co-authored-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
Co-committed-by: kyoubate-haruka <46010460+kyoubate-haruka@users.noreply.github.com>
2025-11-12 22:33:32 +00:00
Dniel97 ae3dd666f4 refactor all common parts and games 2025-04-17 19:40:40 +02:00