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TeamTofuShop_capnhook/hook/table.c
T

121 lines
2.8 KiB
C

#include <windows.h>
#include <stddef.h>
#include <stdlib.h>
#include <string.h>
#include "hook/pe.h"
#include "hook/peb.h"
#include "hook/table.h"
static void hook_table_apply_to_all(
const char *depname,
const struct hook_symbol *syms,
size_t nsyms);
static void hook_table_apply_to_iid(
HMODULE target,
const pe_iid_t *iid,
const struct hook_symbol *syms,
size_t nsyms);
static bool hook_table_match_proc(
const struct pe_iat_entry *iate,
const struct hook_symbol *sym);
static void hook_table_apply_to_all(
const char *depname,
const struct hook_symbol *syms,
size_t nsyms)
{
const peb_dll_t *dll;
HMODULE pe;
for ( dll = peb_dll_get_first() ;
dll != NULL ;
dll = peb_dll_get_next(dll)) {
pe = peb_dll_get_base(dll);
if (pe == NULL) {
continue; /* ?? Happens sometimes. */
}
hook_table_apply(pe, depname, syms, nsyms);
}
}
void hook_table_apply(
HMODULE target,
const char *depname,
const struct hook_symbol *syms,
size_t nsyms)
{
const pe_iid_t *iid;
const char *iid_name;
assert(depname != NULL);
assert(syms != NULL || nsyms == 0);
if (target == NULL) {
/* Call out, which will then call us back repeatedly. Awkward, but
viewed from the outside it's good for usability. */
hook_table_apply_to_all(depname, syms, nsyms);
} else {
for ( iid = pe_iid_get_first(target) ;
iid != NULL ;
iid = pe_iid_get_next(target, iid)) {
iid_name = pe_iid_get_name(target, iid);
if (_stricmp(iid_name, depname) == 0) {
hook_table_apply_to_iid(target, iid, syms, nsyms);
}
}
}
}
static void hook_table_apply_to_iid(
HMODULE target,
const pe_iid_t *iid,
const struct hook_symbol *syms,
size_t nsyms)
{
struct pe_iat_entry iate;
size_t i;
size_t j;
const struct hook_symbol *sym;
i = 0;
while (pe_iid_get_iat_entry(target, iid, i++, &iate) == S_OK) {
for (j = 0 ; j < nsyms ; j++) {
sym = &syms[j];
if (hook_table_match_proc(&iate, sym)) {
if (sym->link != NULL) {
*sym->link = *iate.ppointer;
}
pe_patch(iate.ppointer, &sym->patch, sizeof(sym->patch));
}
}
}
}
static bool hook_table_match_proc(
const struct pe_iat_entry *iate,
const struct hook_symbol *sym)
{
if ( sym->name != NULL &&
iate->name != NULL &&
strcmp(sym->name, iate->name) == 0) {
return true;
}
if (sym->ordinal != 0 && sym->ordinal == iate->ordinal) {
return true;
}
return false;
}