From bde2ba0db936bc83d6bab746337424c1805ed251 Mon Sep 17 00:00:00 2001 From: Shiz Date: Tue, 7 Sep 2021 13:21:05 +0200 Subject: [PATCH] namco: identifiers: elaborate more, add some system corrections --- namco/boards.md | 6 +++-- namco/identifiers.md | 55 ++++++++++++++++++++++++++------------------ 2 files changed, 36 insertions(+), 25 deletions(-) diff --git a/namco/boards.md b/namco/boards.md index aebe39a..f7a2d9f 100644 --- a/namco/boards.md +++ b/namco/boards.md @@ -1,6 +1,6 @@ ## System 147 -Playstation 2-based, SoC. Game stored in on-board flash chips. +Playstation 2-based, SoC cost-reduced version of System 246/256. Game stored in on-board flash chips. ``` - Pacman Arcade Party Home (PMA? https://picclick.com/Namco-System147-IO-I-O-PCB-8916960205-8916970205-112877479087.html) @@ -9,7 +9,7 @@ Playstation 2-based, SoC. Game stored in on-board flash chips. ## System 246 -Playstation 2 devkit-based with special arcade firmware. +Playstation 2 devkit-based with special arcade firmware. Variants: A, B, C. ``` - Wangan Midnight (JP, WMN1) @@ -26,6 +26,8 @@ Playstation 2 devkit-based with special arcade firmware. Playstation 2-devkit based with special arcade firmware. Variants: S256, S256(+LH), S256(+LC), S256B, Super S256. +(+LM) indicates LAN module, (+LC) indicates LAN and EXCARD module. + ``` - Taiko no Tatsujin 9 (TK91, https://page.auctions.yahoo.co.jp/jp/auction/c889225321 & https://page.auctions.yahoo.co.jp/jp/auction/b533726007) Taiko no Tatsujin 10 (T101, https://page.auctions.yahoo.co.jp/jp/auction/c889225321) diff --git a/namco/identifiers.md b/namco/identifiers.md index 801a281..e0ff2f0 100644 --- a/namco/identifiers.md +++ b/namco/identifiers.md @@ -6,7 +6,11 @@ This file describes the various identifiers and their formats that are used in p ### Game code -A sequence of three letters or numbers that identifies a specific NAMCO title. Example: `TE7` is Tekken 7. +A sequence of two or three letters or numbers that identifies a specific NAMCO title. Example: `TE7` is Tekken 7. + +### V-code + +The letter `V` followed by a sequence of three digits that identifies a specific NAMCO title. Example: `V386` is Wangan Midnight Maximum Tune 3DX+. ### Region code @@ -27,7 +31,7 @@ A sequence of two letters indicating the cabinet role for a specific release. * `LM`: live monitor? * `NA`: normal? * `RS`: ? -* `ST`: station? +* `ST`: satellite? * `TM`: terminal? * `TW`: medal/card game? @@ -38,16 +42,16 @@ A sequence of two letters indicating the cabinet role for a specific release. Components: - `$g`: [game code](#game-code), `[A-Z0-9]{3}` - `$v`: version, `[0-9]` -- `$r`: revision, `[A-B]` -- `$R`: revision, `[A-B][0-9]{2}` +- `$V`: version, `[0-9]{3}` - `$l`: [region code (locale)](#region-code), `[0-9]` -- `$a`: unknown, `[0-9]` -- `$b`: unknown, `[0-9]` - `$c`: [cabinet role](#cabinet-role), `[A-Z]{2}` - `$t`: type, `[A-Z]{4}` * `MPRO`: M production? (on ES2 HDD, ES4 HDD) - * `HDD0`: HDD (on N2 case) + * `HDD0`: HDD (on N2 HDD) + * `DVD0`: DVD (on System 246 game DVD) * `DAT0`: data (on ES1 HDD) +- `$r`: revision, `[A-Z]` +- `$R`: revision, `[A-Z][0-9]{2}` - `$u`: unknown, `[A-Z]{2}` Formats: @@ -55,28 +59,33 @@ Formats: * Used in System 256 case & HDD * Examples: - `TSF1-HA`: game code TSF, version 1, $u HA -- `$g$v$a$b$l-$c-$r` - * Used in System 256 dongle +- `$g$V$l-$c-$r` + * Used in System 246/256 dongle * Examples: - - `TSF1002-NA-A`: game code TSF, version 1, $a 0, $b 0, locale 2?, cabinet role normal, revision A -- `$g$v$a$b$l-$c-$t-$r` + - `TSF1002-NA-A`: game code TSF, version 1.00, locale Asia, cabinet role normal, revision A +- `$g$V-$l-$c-$r` + * Used in System 246/256 dongle + * Examples: + - `ZNT100-1-ST-A`: game code ZNT, version 1.00, locale Japan, cabinet role station, revision A +- `$g$V$l-$c-$t-$r` * Used in early System N2 * Examples: - - `WM31003-NA-HDD0-A`: game code WM3, version 1, $a 0, $b 0, locale Export, cabinet role normal, type HDD, revision A -- `$g$v$a$b-$l-$c-$t-$r` - * Used in System 369, late N2, ES1, ES2, ES2+, ES3, ES4 + - `WM31003-NA-HDD0-A`: game code WM3, version 1.00, locale Export, cabinet role normal, type HDD, revision A +- `$g$V-$l-$c-$t-$r` + * Used in System 246 (DVD), System 369, late N2, ES1, ES2, ES2+, ES3, ES4 * Examples: - - `W3P100-2-NA-DAT0-A`: game code W3P, version 1, $a 0, $b 0, locale Asia, cabinet role standard, type data, revision A - - `TTT103-3-ST-DAT0-A`: game code TTT, version 1, $a 0, $b 3, locale Export, cabinet role station, type data, revision A - - `TG2100-2-LM-HDD0-A`: game code TG2, version 1, $a 0, $b 0, locale Asia, cabinet role live monitor, type hard drive, revision A - - `PBN100-1-NA-MPRO-A`: game code PBN, version 1, $a 0, $b 0, locale Japan, cabinet role normal, type M production, revision A - - `GCB100-1-TW-MPRO-B`: game code GCB, version 1, $a 0, $b 0, locale Japan, cabinet role TW, type M production, revision B - - `GKE300-1-TM-DAT0-A`: game code GKE, version 3, $a 0, $b 0, locale Japan, cabinet role terminal, type data, revision A -- `$g$v$a$b-$l-$c-$t-$R` + - `ZNT150-1-NA-DVD0-B`: game code ZNT, version 1.50, locale Japan, cabinet role standard, type DVD, revision B + - `W3P100-2-NA-DAT0-A`: game code W3P, version 1.00, locale Asia, cabinet role standard, type data, revision A + - `TTT103-3-ST-DAT0-A`: game code TTT, version 1.00, locale Export, cabinet role station, type data, revision A + - `TG2100-2-LM-HDD0-A`: game code TG2, version 1.00, locale Asia, cabinet role live monitor, type hard drive, revision A + - `PBN100-1-NA-MPRO-A`: game code PBN, version 1.00, locale Japan, cabinet role normal, type M production, revision A + - `GCB100-1-TW-MPRO-B`: game code GCB, version 1.00, locale Japan, cabinet role TW, type M production, revision B + - `GKE300-1-TM-DAT0-A`: game code GKE, version 3.00, locale Japan, cabinet role terminal, type data, revision A +- `$g$V-$l-$c-$t-$R` * Used in late ES3, ES4, BNA1 * Examples: - - `MHM200-1-NA-MPR0-C01`: game code MHM, version 2, $a 0, $b 0, locale Japan, cabinet role normal, type M production, revision C01 - - `T46430-1-CT-MPR0-F03`: game code T46, version 4, $a 3, $b 0, locale Japan, cabinet role CT, type M production, revision F03 + - `MHM200-1-NA-MPR0-C01`: game code MHM, version 2.00, locale Japan, cabinet role normal, type M production, revision C01 + - `T46430-1-CT-MPR0-F03`: game code T46, version 4.30, locale Japan, cabinet role CT, type M production, revision F03 ## Dongle serial