From 4a22710676b7f6c408d634e816c6908d8f45e7cc Mon Sep 17 00:00:00 2001 From: Shiz Date: Mon, 6 Sep 2021 02:25:23 +0200 Subject: [PATCH] sega: identifiers: add example for serial numbers --- sega/identifiers.md | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/sega/identifiers.md b/sega/identifiers.md index 2bd8c91..2c2e116 100644 --- a/sega/identifiers.md +++ b/sega/identifiers.md @@ -250,7 +250,7 @@ A specific identifier for a physical product. Seems to have been introduced arou Format: `[A-Z]{4}-[0-9]{2}[A-Z][0-9]+`. The first part indicates the product type, second and third possibly the batch, and the fourth the identifier. -Known product types: +Known product types (tree view): ``` A - game boards, keychips @@ -309,6 +309,10 @@ A - game boards, keychips B - ROM boards ``` +Example: +* `AAVE-01A912938`: Nu gameboard, serial number #912938 +* `A72E-01U4539`: RINGEDGE keychip, serial number #4539 + ## Game ID Seems to have been introduced around the start of ALL.NET and used from at least the Lindbergh onwards, possibly earlier.