131 lines
3.8 KiB
C++
131 lines
3.8 KiB
C++
#pragma once
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#include "../Constants.h"
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#include "EmulatorComponent.h"
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#include "PlayerData.h"
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#include "GameState.h"
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#include "../Utilities/Drawing.h"
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#include "Input/InputState.h"
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#include "Input/TouchSliderState.h"
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#include <string>
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#include <vector>
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#include <chrono>
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namespace TLAC::Components
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{
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class Pause : public EmulatorComponent
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{
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public:
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Pause();
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~Pause();
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virtual const char* GetDisplayName() override;
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virtual void Initialize(ComponentsManager*) override;
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virtual void Update() override;
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virtual void UpdatePostInput() override;
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virtual void UpdateDraw2D() override;
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virtual void OnFocusLost() override;
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static bool pause; // set pause to change pause state
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static bool giveUp; // set give up to end current song
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private:
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// this is a mess of static so that menuItems can work
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static bool isPauseKeyTapped();
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static bool isInGame();
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static std::vector<bool> streamPlayStates;
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static void InjectCode(void* address, const std::vector<uint8_t> data);
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static bool isPaused; // tracks internal state
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static void saveOldPatchOps();
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static std::vector<uint8_t> origAetMovOp;
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static uint8_t* aetMovPatchAddress;
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static std::vector<uint8_t> origFramespeedOp;
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static uint8_t* framespeedPatchAddress;
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static bool hookedGiveUpFunc(void* cls);
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static void setSEVolume(int amount);
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static PlayerData* playerData;
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static InputState* inputState;
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static TouchSliderState* sliderState;
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static const JvsButtons allButtons = (JvsButtons)(JVS_START | JVS_TRIANGLE | JVS_SQUARE | JVS_CROSS | JVS_CIRCLE | JVS_L | JVS_R); // deliberately only has control panel buttons
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static JvsButtons filteredButtons;
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static const int menuX = 640;
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static const int menuY = 360;
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static const int menuItemHeight = 36;
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static const int menuItemPadding = 12;
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static const int menuItemTotalHeight = menuItemHeight + menuItemPadding;
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static const int menuTextSize = 24;
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static const uint32_t bgLayer = 0x18;
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static const uint32_t contentLayer = 0x19; // same as startup screen
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static bool showUI;
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static int selResultAet1;
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static int selResultAet2;
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static int selResultAet3;
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static int selResultAet4;
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static int triangleAet;
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static int squareAet;
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static int crossAet;
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static int circleAet;
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enum menusets
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{
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MENUSET_MAIN = 0,
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MENUSET_SEVOL = 1,
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};
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struct menuItem
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{
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std::string name;
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void(*callback)();
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bool keyRepeat; // unimplemented
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menuItem(std::string _name, void(*_callback)(), bool _keyRepeat)
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{
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name = _name;
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callback = _callback;
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keyRepeat = _keyRepeat;
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}
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};
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struct menuSet
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{
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std::string name;
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std::vector<menuItem> items;
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};
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static int curMenuPos;
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static int mainMenuPos; // syncs to curMenuPos when curMenuSet == MENUSET_MAIN (used for restoring on back)
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static menusets curMenuSet;
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static std::chrono::time_point<std::chrono::high_resolution_clock> menuItemMoveTime; // used for animation
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static void mainmenu() { setMenuPos(MENUSET_MAIN, mainMenuPos); };
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static void unpause() { pause = false; };
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//static void restart() { *(uint8_t*)0x140d0b512 = 2; ((void(*)(uint64_t))0x140127a30)(0x140d0b510); ((void(*)(uint64_t))0x140674e20)(PV_GAME_BASE_ADDRESS); /* *(uint8_t*)0x140d0b512 = 1; *(uint8_t*)0x140d0b513 = 1; *(int32_t*)0x140d0b534 = 0; ((void(*)(uint64_t))0x140127a30)(0x140d0b510); */ unpause(); }
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static void giveup() { giveUp = true; };
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static void sevolmenu() { setMenuPos(MENUSET_SEVOL, 1); };
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static void sevolplus() { setSEVolume(10); };
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static void sevolminus() { setSEVolume(-10); };
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// contents are in Pause.cpp because they can't be inline here for a static (const) array/vec
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static std::vector<menuSet> menu;
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static void setMenuPos(menusets set, int pos);
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static float getMenuAnimPos();
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static TLAC::Utilities::Drawing::Point getMenuItemCoord(menusets set, int pos);
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};
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}
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