199 lines
8.5 KiB
XML
199 lines
8.5 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="button_Launch.Text" xml:space="preserve">
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<value>启动</value>
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</data>
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<data name="groupBox_ScreenRes.Text" xml:space="preserve">
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<value>显示分辨率</value>
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</data>
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<data name="checkBox_nofsopt.Text" xml:space="preserve">
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<value>禁用全屏优化</value>
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</data>
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<data name="checkBox_nofsopt.ToolTip" xml:space="preserve">
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<value>禁用 Windows 10/11 全屏优化,该特性可能会导致截图或帧率问题。</value>
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</data>
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<data name="tabPage_Resolution.Text" xml:space="preserve">
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<value>显示设定</value>
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</data>
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<data name="groupBox_Lag.Text" xml:space="preserve">
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<value>延迟调整 </value>
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</data>
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<data name="groupBox_Details.Text" xml:space="preserve">
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<value>特效设定</value>
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</data>
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<data name="groupBox_InternalRes.Text" xml:space="preserve">
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<value>内部渲染分辨率(渲染倍率)</value>
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</data>
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<data name="tabPage_Patches.Text" xml:space="preserve">
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<value>游戏设定</value>
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</data>
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<data name="tabPage_Playerdata.Text" xml:space="preserve">
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<value>玩家资料设定</value>
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</data>
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<data name="tabPage_Components.Text" xml:space="preserve">
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<value>TLAC 模块设定</value>
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</data>
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<data name="tabPage_Plugins.Text" xml:space="preserve">
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<value>插件设定</value>
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</data>
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<data name="tabPage_Credits.Text" xml:space="preserve">
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<value>关于</value>
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</data>
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<data name="tabPage_Update.Text" xml:space="preserve">
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<value>更新</value>
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</data>
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<data name="button_Apply.Text" xml:space="preserve">
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<value>应用</value>
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</data>
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<data name="button_Clean_installation.Text" xml:space="preserve">
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<value>清洁安装</value>
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</data>
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<data name="button_Instructions.Text" xml:space="preserve">
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<value>安装教程</value>
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</data>
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<data name="button_Releases_page.Text" xml:space="preserve">
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<value>获取稳定版本</value>
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</data>
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<data name="button_Unstable_builds.Text" xml:space="preserve">
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<value>获取开发版本</value>
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</data>
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<data name="label_Update_1.Text" xml:space="preserve">
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<value>请经常更新PD Loader以获取最新的补丁以及功能!</value>
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</data>
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<data name="label_Update_2.Text" xml:space="preserve">
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<value>PD Loader开发团队强烈建议您从官方渠道获取PD Loader构建
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如果您的PD Loader是由非官方渠道获取的,我们建议您进行一次清洁安装</value>
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</data>
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<data name="linkLabel_Changelog.Text" xml:space="preserve">
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<value>更新日志</value>
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</data>
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<data name="linkLabel_Console.Text" xml:space="preserve">
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<value>调试窗口</value>
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</data>
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<data name="linkLabel_Help.Text" xml:space="preserve">
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<value>帮助</value>
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</data>
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<data name="linkLabel_Official_Discord.Text" xml:space="preserve">
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<value>官方Discord群聊</value>
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</data>
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<data name="linkLabel_Repo.Text" xml:space="preserve">
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<value>官方代码仓库</value>
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</data>
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</root> |