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PDModdingCommunity_PD-Loader/source-code/source/plugins/Launcher/ui.zh-Hans.resx
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2021-09-17 21:20:33 +02:00

199 lines
8.5 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="button_Launch.Text" xml:space="preserve">
<value>启动</value>
</data>
<data name="groupBox_ScreenRes.Text" xml:space="preserve">
<value>显示分辨率</value>
</data>
<data name="checkBox_nofsopt.Text" xml:space="preserve">
<value>禁用全屏优化</value>
</data>
<data name="checkBox_nofsopt.ToolTip" xml:space="preserve">
<value>禁用 Windows 10/11 全屏优化,该特性可能会导致截图或帧率问题。</value>
</data>
<data name="tabPage_Resolution.Text" xml:space="preserve">
<value>显示设定</value>
</data>
<data name="groupBox_Lag.Text" xml:space="preserve">
<value>延迟调整 </value>
</data>
<data name="groupBox_Details.Text" xml:space="preserve">
<value>特效设定</value>
</data>
<data name="groupBox_InternalRes.Text" xml:space="preserve">
<value>内部渲染分辨率(渲染倍率)</value>
</data>
<data name="tabPage_Patches.Text" xml:space="preserve">
<value>游戏设定</value>
</data>
<data name="tabPage_Playerdata.Text" xml:space="preserve">
<value>玩家资料设定</value>
</data>
<data name="tabPage_Components.Text" xml:space="preserve">
<value>TLAC 模块设定</value>
</data>
<data name="tabPage_Plugins.Text" xml:space="preserve">
<value>插件设定</value>
</data>
<data name="tabPage_Credits.Text" xml:space="preserve">
<value>关于</value>
</data>
<data name="tabPage_Update.Text" xml:space="preserve">
<value>更新</value>
</data>
<data name="button_Apply.Text" xml:space="preserve">
<value>应用</value>
</data>
<data name="button_Clean_installation.Text" xml:space="preserve">
<value>清洁安装</value>
</data>
<data name="button_Instructions.Text" xml:space="preserve">
<value>安装教程</value>
</data>
<data name="button_Releases_page.Text" xml:space="preserve">
<value>获取稳定版本</value>
</data>
<data name="button_Unstable_builds.Text" xml:space="preserve">
<value>获取开发版本</value>
</data>
<data name="label_Update_1.Text" xml:space="preserve">
<value>请经常更新PD Loader以获取最新的补丁以及功能!</value>
</data>
<data name="label_Update_2.Text" xml:space="preserve">
<value>PD Loader开发团队强烈建议您从官方渠道获取PD Loader构建
如果您的PD Loader是由非官方渠道获取的,我们建议您进行一次清洁安装</value>
</data>
<data name="linkLabel_Changelog.Text" xml:space="preserve">
<value>更新日志</value>
</data>
<data name="linkLabel_Console.Text" xml:space="preserve">
<value>调试窗口</value>
</data>
<data name="linkLabel_Help.Text" xml:space="preserve">
<value>帮助</value>
</data>
<data name="linkLabel_Official_Discord.Text" xml:space="preserve">
<value>官方Discord群聊</value>
</data>
<data name="linkLabel_Repo.Text" xml:space="preserve">
<value>官方代码仓库</value>
</data>
</root>