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PDModdingCommunity_PD-Loader/source-code/source/plugins/Launcher/ui.it-IT.resx
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2021-09-17 21:20:33 +02:00

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
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<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
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name/value pairs.
Each data row contains a name, and value. The row also contains a
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text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
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mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
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mimetype: application/x-microsoft.net.object.bytearray.base64
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<resheader name="resmimetype">
<value>text/microsoft-resx</value>
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<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="button_Launch.Text" xml:space="preserve">
<value>Avvia</value>
</data>
<data name="checkBox_nofsopt.Text" xml:space="preserve">
<value>Disabilita ottimizazioni schermo intero</value>
</data>
<data name="checkBox_nofsopt.ToolTip" xml:space="preserve">
<value>Disattiva ottimizzazioni schermo intero, che possono causare problemi con screenshot e/o la frequenza dei fotogrammi</value>
</data>
<data name="groupBox_ScreenRes.Text" xml:space="preserve">
<value>Risoluzione dello schermo</value>
</data>
<data name="groupBox_Lag.Text" xml:space="preserve">
<value>Compensazione lag</value>
</data>
<data name="groupBox_Details.Text" xml:space="preserve">
<value>Dettagli</value>
</data>
<data name="groupBox_InternalRes.Text" xml:space="preserve">
<value>Risoluzione interna (qualità)</value>
</data>
<data name="tabPage_Resolution.Text" xml:space="preserve">
<value>Grafica</value>
</data>
<data name="tabPage_Patches.Text" xml:space="preserve">
<value>Opzioni</value>
</data>
<data name="tabPage_Playerdata.Text" xml:space="preserve">
<value>Giocatore</value>
</data>
<data name="linkLabel_Console.Text" xml:space="preserve">
<value>Console</value>
</data>
<data name="tabPage_Components.Text" xml:space="preserve">
<value>Componenti</value>
</data>
<data name="tabPage_Plugins.Text" xml:space="preserve">
<value>Plugin e patch</value>
</data>
<data name="button_ModRename.Text" xml:space="preserve">
<value>Rinomina</value>
</data>
<data name="button_ModRescan.Text" xml:space="preserve">
<value>Riscansiona</value>
</data>
<data name="button_ModFiles.Text" xml:space="preserve">
<value>File...</value>
</data>
<data name="checkBox_ModPatches.Text" xml:space="preserve">
<value>Plugin e patch</value>
</data>
<data name="button_ModDelete.Text" xml:space="preserve">
<value>Cancella</value>
</data>
<data name="button_ModClone.Text" xml:space="preserve">
<value>Nuovo/Clona</value>
</data>
<data name="button_ModSetActive.Text" xml:space="preserve">
<value>Attiva</value>
</data>
<data name="tabPage_Modpacks.Text" xml:space="preserve">
<value>Modpack</value>
</data>
<data name="creditsTextBox.Text" xml:space="preserve">
<value>PD Loader è inteso a scopi didattici; non per pirateria.
Gli utenti devono possedere una copia del gioco ottenuta legalmente per usare questo software. Si prega di controllare le leggi/regolamenti locali per verificare la legalità del manipolare ed estrarre dati da macchine arcade protette.
Hanno contribuito al progetto:
***REMOVED***, Brolijah, crash5b, ona, korenkonder, Kyberal, lybxlpsv, nastys,
Nezarn, samyuu, Skyth, somewhatlurker, Stewie1.0, SwigS-27, zsccat
PD Loader e i plugin inclusi sono distribuiti secondo le condizioni della licenza MIT:
Project Contributors:
***REMOVED***, Brolijah, crash5b, ona, korenkonder, Kyberal, lybxlpsv, nastys,
Nezarn, samyuu, Skyth, somewhatlurker, Stewie1.0, SwigS-27, zsccat
PD Loader and the included plugins are distributed under MIT License:
Copyright (c) Project DIVA Modding 2nd Community
Copyright (c) samyuu (nop) (original TLAC code)
Copyright (c) ThirteenAG (original Ultimate ASI Loader code)
Copyright (c) Magicial Studio
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
Microsoft Detours, utilized by many plugins, is licensed under MIT License:
# Copyright (c) Microsoft Corporation
All rights reserved.
# MIT License
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED *AS IS*, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
Launcher, Patches, Render and TLAC plugins utilize files from FreeGLUT:
Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies or substantial portions of the Software.
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Except as contained in this notice, the name of Pawel W. Olszta shall not be
used in advertising or otherwise to promote the sale, use or other dealings
in this Software without prior written authorization from Pawel W. Olszta.
Launcher uses SimpleIni, licensed under MIT License:
The MIT License (MIT)
Copyright (c) 2006-2013 Brodie Thiesfield
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
DivaSound uses miniaudio (public domain or MIT-0) and BASSASIO (free for
non-commercial use only)
AMD compatibilty pack dependencies have additional licenses, detailed in the AMD</value>
</data>
<data name="tabPage_Credits.Text" xml:space="preserve">
<value>Crediti</value>
</data>
<data name="linkLabel_Repo.Text" xml:space="preserve">
<value>Repository ufficiale</value>
</data>
<data name="linkLabel_Help.Text" xml:space="preserve">
<value>Aiuto</value>
</data>
<data name="linkLabel_Official_Discord.Text" xml:space="preserve">
<value>Server Discord ufficiale</value>
</data>
<data name="linkLabel_Changelog.Text" xml:space="preserve">
<value>Novità</value>
</data>
<data name="button_Clean_installation.Text" xml:space="preserve">
<value>Installazione pulita</value>
</data>
<data name="button_Instructions.Text" xml:space="preserve">
<value>Istruzioni</value>
</data>
<data name="button_Unstable_builds.Text" xml:space="preserve">
<value>Build instabili</value>
</data>
<data name="button_Releases_page.Text" xml:space="preserve">
<value>Pagina aggiornamenti</value>
</data>
<data name="label_Update_2.Text" xml:space="preserve">
<value>Si consiglia caldamente di scaricare gli aggiornamenti direttamente dal repository ufficiale.
Se PD Loader è stato scaricato altrove, si consiglia di fare un'installazione pulita.</value>
</data>
<data name="label_Update_1.Text" xml:space="preserve">
<value>Aggiorna PD Loader con regolarità per ottenere le ultime funzionalità
e correzioni di bug!</value>
</data>
<data name="tabPage_Update.Text" xml:space="preserve">
<value>AGGIORNA</value>
</data>
<data name="button_Apply.Text" xml:space="preserve">
<value>Applica</value>
</data>
</root>