345 lines
15 KiB
XML
345 lines
15 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="button_Launch.Text" xml:space="preserve">
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<value>Avvia</value>
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</data>
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<data name="checkBox_nofsopt.Text" xml:space="preserve">
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<value>Disabilita ottimizazioni schermo intero</value>
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</data>
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<data name="checkBox_nofsopt.ToolTip" xml:space="preserve">
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<value>Disattiva ottimizzazioni schermo intero, che possono causare problemi con screenshot e/o la frequenza dei fotogrammi</value>
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</data>
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<data name="groupBox_ScreenRes.Text" xml:space="preserve">
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<value>Risoluzione dello schermo</value>
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</data>
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<data name="groupBox_Lag.Text" xml:space="preserve">
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<value>Compensazione lag</value>
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</data>
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<data name="groupBox_Details.Text" xml:space="preserve">
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<value>Dettagli</value>
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</data>
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<data name="groupBox_InternalRes.Text" xml:space="preserve">
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<value>Risoluzione interna (qualità)</value>
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</data>
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<data name="tabPage_Resolution.Text" xml:space="preserve">
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<value>Grafica</value>
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</data>
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<data name="tabPage_Patches.Text" xml:space="preserve">
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<value>Opzioni</value>
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</data>
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<data name="tabPage_Playerdata.Text" xml:space="preserve">
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<value>Giocatore</value>
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</data>
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<data name="linkLabel_Console.Text" xml:space="preserve">
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<value>Console</value>
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</data>
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<data name="tabPage_Components.Text" xml:space="preserve">
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<value>Componenti</value>
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</data>
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<data name="tabPage_Plugins.Text" xml:space="preserve">
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<value>Plugin e patch</value>
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</data>
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<data name="button_ModRename.Text" xml:space="preserve">
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<value>Rinomina</value>
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</data>
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<data name="button_ModRescan.Text" xml:space="preserve">
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<value>Riscansiona</value>
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</data>
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<data name="button_ModFiles.Text" xml:space="preserve">
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<value>File...</value>
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</data>
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<data name="checkBox_ModPatches.Text" xml:space="preserve">
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<value>Plugin e patch</value>
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</data>
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<data name="button_ModDelete.Text" xml:space="preserve">
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<value>Cancella</value>
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</data>
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<data name="button_ModClone.Text" xml:space="preserve">
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<value>Nuovo/Clona</value>
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</data>
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<data name="button_ModSetActive.Text" xml:space="preserve">
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<value>Attiva</value>
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</data>
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<data name="tabPage_Modpacks.Text" xml:space="preserve">
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<value>Modpack</value>
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</data>
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<data name="creditsTextBox.Text" xml:space="preserve">
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<value>PD Loader è inteso a scopi didattici; non per pirateria.
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Gli utenti devono possedere una copia del gioco ottenuta legalmente per usare questo software. Si prega di controllare le leggi/regolamenti locali per verificare la legalità del manipolare ed estrarre dati da macchine arcade protette.
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Hanno contribuito al progetto:
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***REMOVED***, Brolijah, crash5b, ona, korenkonder, Kyberal, lybxlpsv, nastys,
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Nezarn, samyuu, Skyth, somewhatlurker, Stewie1.0, SwigS-27, zsccat
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PD Loader e i plugin inclusi sono distribuiti secondo le condizioni della licenza MIT:
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Project Contributors:
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***REMOVED***, Brolijah, crash5b, ona, korenkonder, Kyberal, lybxlpsv, nastys,
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Nezarn, samyuu, Skyth, somewhatlurker, Stewie1.0, SwigS-27, zsccat
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PD Loader and the included plugins are distributed under MIT License:
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Copyright (c) Project DIVA Modding 2nd Community
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Copyright (c) samyuu (nop) (original TLAC code)
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Copyright (c) ThirteenAG (original Ultimate ASI Loader code)
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Copyright (c) Magicial Studio
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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Microsoft Detours, utilized by many plugins, is licensed under MIT License:
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# Copyright (c) Microsoft Corporation
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All rights reserved.
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# MIT License
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do
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so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED *AS IS*, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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Launcher, Patches, Render and TLAC plugins utilize files from FreeGLUT:
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Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies or substantial portions of the Software.
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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Except as contained in this notice, the name of Pawel W. Olszta shall not be
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used in advertising or otherwise to promote the sale, use or other dealings
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in this Software without prior written authorization from Pawel W. Olszta.
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Launcher uses SimpleIni, licensed under MIT License:
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The MIT License (MIT)
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Copyright (c) 2006-2013 Brodie Thiesfield
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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DivaSound uses miniaudio (public domain or MIT-0) and BASSASIO (free for
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non-commercial use only)
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AMD compatibilty pack dependencies have additional licenses, detailed in the AMD</value>
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</data>
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<data name="tabPage_Credits.Text" xml:space="preserve">
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<value>Crediti</value>
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</data>
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<data name="linkLabel_Repo.Text" xml:space="preserve">
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<value>Repository ufficiale</value>
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</data>
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<data name="linkLabel_Help.Text" xml:space="preserve">
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<value>Aiuto</value>
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</data>
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<data name="linkLabel_Official_Discord.Text" xml:space="preserve">
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<value>Server Discord ufficiale</value>
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</data>
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<data name="linkLabel_Changelog.Text" xml:space="preserve">
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<value>Novità</value>
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</data>
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<data name="button_Clean_installation.Text" xml:space="preserve">
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<value>Installazione pulita</value>
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</data>
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<data name="button_Instructions.Text" xml:space="preserve">
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<value>Istruzioni</value>
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</data>
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<data name="button_Unstable_builds.Text" xml:space="preserve">
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<value>Build instabili</value>
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</data>
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<data name="button_Releases_page.Text" xml:space="preserve">
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<value>Pagina aggiornamenti</value>
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</data>
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<data name="label_Update_2.Text" xml:space="preserve">
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<value>Si consiglia caldamente di scaricare gli aggiornamenti direttamente dal repository ufficiale.
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Se PD Loader è stato scaricato altrove, si consiglia di fare un'installazione pulita.</value>
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</data>
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<data name="label_Update_1.Text" xml:space="preserve">
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<value>Aggiorna PD Loader con regolarità per ottenere le ultime funzionalità
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e correzioni di bug!</value>
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</data>
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<data name="tabPage_Update.Text" xml:space="preserve">
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<value>AGGIORNA</value>
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</data>
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<data name="button_Apply.Text" xml:space="preserve">
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<value>Applica</value>
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</data>
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</root> |