buttons now need to be pressed again after leaving pause to trigger (instead of instantly hitting when unpaused)
398 lines
12 KiB
C++
398 lines
12 KiB
C++
#include "Pause.h"
|
||
#include "../Constants.h"
|
||
#include "GameState.h"
|
||
#include "Drawing.h"
|
||
#include "GL/glut.h"
|
||
#include "detours.h"
|
||
#include <windows.h>
|
||
#include <vector>
|
||
#include <chrono>
|
||
|
||
namespace TLAC::Components
|
||
{
|
||
bool Pause::pause = false;
|
||
bool Pause::isPaused = false;
|
||
bool Pause::giveUp = false;
|
||
bool Pause::showUI = true;
|
||
unsigned int Pause::menuPos = 0;
|
||
unsigned int Pause::mainMenuPos = 0;
|
||
unsigned int Pause::menuSet = MENUSET_MAIN;
|
||
std::chrono::time_point<std::chrono::high_resolution_clock> Pause::menuItemSelectTime;
|
||
std::vector<uint8_t> Pause::origAetMovOp;
|
||
uint8_t* Pause::aetMovPatchAddress = (uint8_t*)0x1401703b3;
|
||
std::vector<uint8_t> Pause::origFramespeedOp;
|
||
uint8_t* Pause::framespeedPatchAddress = (uint8_t*)0x140192D50;
|
||
std::vector<bool> Pause::streamPlayStates;
|
||
bool(*divaGiveUpFunc)(void*) = (bool(*)(void* cls))GIVEUP_FUNC_ADDRESS;
|
||
InputState* Pause::inputState;
|
||
PlayerData* Pause::playerData;
|
||
JvsButtons Pause::filteredButtons;
|
||
|
||
Pause::Pause()
|
||
{
|
||
}
|
||
|
||
Pause::~Pause()
|
||
{
|
||
}
|
||
|
||
const char* Pause::GetDisplayName()
|
||
{
|
||
return "pause";
|
||
}
|
||
|
||
void Pause::saveOldPatchOps()
|
||
{
|
||
origAetMovOp.resize(8);
|
||
memcpy(origAetMovOp.data(), aetMovPatchAddress, 8);
|
||
|
||
origFramespeedOp.resize(4);
|
||
memcpy(origFramespeedOp.data(), framespeedPatchAddress, 4);
|
||
}
|
||
|
||
void Pause::Initialize(ComponentsManager*)
|
||
{
|
||
inputState = (InputState*)(*(uint64_t*)INPUT_STATE_PTR_ADDRESS);
|
||
playerData = (PlayerData*)PLAYER_DATA_ADDRESS;
|
||
|
||
saveOldPatchOps();
|
||
|
||
DetourTransactionBegin();
|
||
DetourUpdateThread(GetCurrentThread());
|
||
DetourAttach(&(PVOID&)divaGiveUpFunc, hookedGiveUpFunc);
|
||
DetourTransactionCommit();
|
||
}
|
||
|
||
void Pause::Update()
|
||
{
|
||
|
||
}
|
||
|
||
void Pause::UpdatePostInput()
|
||
{
|
||
if (pause)
|
||
{
|
||
// enter pause mode on state transition
|
||
if (!isPaused)
|
||
{
|
||
((void(*)())DSC_PAUSE_FUNC_ADDRESS)();
|
||
|
||
saveOldPatchOps();
|
||
InjectCode(aetMovPatchAddress, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||
InjectCode(framespeedPatchAddress, { 0x0f, 0x57, 0xc0, 0xc3 }); // XORPS XMM0,XMM0; RET
|
||
|
||
uint64_t audioMixerAddr = *(uint64_t*)(AUDIO_MAIN_CLASS_ADDRESS + 0x70);
|
||
uint64_t audioStreamsAddress = *(uint64_t*)(audioMixerAddr + 0x18);;
|
||
int nAudioStreams = *(uint64_t*)(audioMixerAddr + 0x20);
|
||
for (int i = 0; i < nAudioStreams; i++)
|
||
{
|
||
uint32_t* playstate = (uint32_t*)(audioStreamsAddress + i * 0x50 + 0x18);
|
||
if (i < streamPlayStates.size())
|
||
streamPlayStates[i] = *playstate;
|
||
else
|
||
streamPlayStates.push_back(*playstate);
|
||
|
||
*playstate = 0;
|
||
}
|
||
|
||
// block all buttons from being passed to game
|
||
filteredButtons = allButtons;
|
||
|
||
menuPos = 0;
|
||
menuSet = MENUSET_MAIN;
|
||
showUI = true;
|
||
menuItemSelectTime = std::chrono::high_resolution_clock::now();
|
||
isPaused = true;
|
||
}
|
||
|
||
// always exit pause if key is tapped or no longer in game somehow
|
||
if (isPauseKeyTapped() || *(GameState*)CURRENT_GAME_STATE_ADDRESS != GS_GAME || *(SubGameState*)CURRENT_GAME_SUB_STATE_ADDRESS != SUB_GAME_MAIN)
|
||
{
|
||
pause = false;
|
||
}
|
||
else
|
||
{
|
||
if (inputState->Tapped.Buttons & JVS_SQUARE)
|
||
{
|
||
showUI = !showUI;
|
||
if (!showUI)
|
||
{
|
||
// clear these from the screen too
|
||
destroyAetLayer(triangleAet);
|
||
destroyAetLayer(squareAet);
|
||
destroyAetLayer(crossAet);
|
||
destroyAetLayer(circleAet);
|
||
}
|
||
}
|
||
|
||
// only process menu events when UI is visible
|
||
if (showUI)
|
||
{
|
||
if (inputState->Tapped.Buttons & JVS_L)
|
||
{
|
||
menuPos -= 1;
|
||
menuItemSelectTime = std::chrono::high_resolution_clock::now();
|
||
}
|
||
|
||
if (inputState->Tapped.Buttons & JVS_R)
|
||
{
|
||
menuPos += 1;
|
||
menuItemSelectTime = std::chrono::high_resolution_clock::now();
|
||
}
|
||
|
||
if (inputState->Tapped.Buttons & JVS_TRIANGLE)
|
||
{
|
||
if (menuSet != MENUSET_MAIN)
|
||
{
|
||
menuSet = MENUSET_MAIN;
|
||
menuPos = mainMenuPos;
|
||
menuItemSelectTime = std::chrono::high_resolution_clock::now();
|
||
}
|
||
}
|
||
|
||
menuPos %= menuItems[menuSet].size();
|
||
|
||
if (menuSet == MENUSET_MAIN)
|
||
mainMenuPos = menuPos;
|
||
|
||
// use released when unpausing from X so it doesn't trigger input
|
||
if (inputState->Released.Buttons & JVS_CROSS)
|
||
pause = false;
|
||
|
||
// use released because this can trigger an unpause too
|
||
if (inputState->Released.Buttons & JVS_CIRCLE)
|
||
menuItems[menuSet][menuPos].second();
|
||
|
||
if (menuSet == MENUSET_SEVOL)
|
||
{
|
||
const char volformat[] = "%d";
|
||
size_t size = snprintf(nullptr, 0, volformat, playerData->act_vol) + 1;
|
||
char* buf = new char[size];
|
||
snprintf(buf, size, volformat, playerData->act_vol);
|
||
menuItems[MENUSET_SEVOL][1].first = buf;
|
||
delete[] buf;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
else
|
||
{
|
||
// exit pause mode on state transition
|
||
if (isPaused)
|
||
{
|
||
((void(*)())DSC_UNPAUSE_FUNC_ADDRESS)();
|
||
|
||
InjectCode(aetMovPatchAddress, origAetMovOp);
|
||
InjectCode(framespeedPatchAddress, origFramespeedOp);
|
||
|
||
uint64_t audioMixerAddr = *(uint64_t*)(AUDIO_MAIN_CLASS_ADDRESS + 0x70);
|
||
uint64_t audioStreamsAddress = *(uint64_t*)(audioMixerAddr + 0x18);;
|
||
int nAudioStreams = *(uint64_t*)(audioMixerAddr + 0x20);
|
||
for (int i = 0; i < nAudioStreams; i++)
|
||
{
|
||
uint32_t* playstate = (uint32_t*)(audioStreamsAddress + i * 0x50 + 0x18);
|
||
if (i < streamPlayStates.size())
|
||
*playstate = streamPlayStates[i];
|
||
}
|
||
|
||
destroyAetLayer(triangleAet);
|
||
destroyAetLayer(squareAet);
|
||
destroyAetLayer(crossAet);
|
||
destroyAetLayer(circleAet);
|
||
|
||
isPaused = false;
|
||
}
|
||
|
||
// buttons that have been tapped no longer need to be filtered (doing this with down broke retriggering)
|
||
filteredButtons = (JvsButtons)(filteredButtons & ~inputState->Tapped.Buttons);
|
||
|
||
// only enter pause if in game
|
||
if (*(GameState*)CURRENT_GAME_STATE_ADDRESS == GS_GAME && *(SubGameState*)CURRENT_GAME_SUB_STATE_ADDRESS == SUB_GAME_MAIN)
|
||
{
|
||
if (isPauseKeyTapped())
|
||
{
|
||
pause = true;
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
// swallow filtered button inputs
|
||
inputState->Tapped.Buttons = (JvsButtons)(inputState->Tapped.Buttons & ~filteredButtons);
|
||
inputState->DoubleTapped.Buttons = (JvsButtons)(inputState->DoubleTapped.Buttons & ~filteredButtons);
|
||
inputState->Down.Buttons = (JvsButtons)(inputState->Down.Buttons & ~filteredButtons);
|
||
inputState->Released.Buttons = (JvsButtons)(inputState->Released.Buttons & ~filteredButtons);
|
||
inputState->IntervalTapped.Buttons = (JvsButtons)(inputState->IntervalTapped.Buttons & ~filteredButtons);
|
||
// todo: slider
|
||
}
|
||
|
||
void Pause::UpdateDraw2D()
|
||
{
|
||
if (isPaused && showUI)
|
||
{
|
||
// setup draw objects
|
||
FontInfo fontInfo(0x11);
|
||
DrawParams dtParams(&fontInfo);
|
||
dtParams.layer = bgLayer;
|
||
|
||
|
||
// bg rect
|
||
RectangleBounds rect;
|
||
rect = { 0, 0, 1280, 720 };
|
||
dtParams.colour = 0xa0000000;
|
||
dtParams.fillColour = 0xa0000000;
|
||
fillRectangle(&dtParams, &rect);
|
||
|
||
|
||
// pause icon
|
||
/*
|
||
const int pauseWidth = 80;
|
||
const int pauseHeight = 110;
|
||
const int pauseGap = 20;
|
||
const int pausePosX = 32;
|
||
const int pausePosY = 32;
|
||
const int pausePartWidth = (pauseWidth - pauseGap) / 2;
|
||
|
||
const int pauseX1 = pausePosX;
|
||
const int pauseX2 = pausePosX + pausePartWidth + pauseGap;
|
||
const int pauseY1 = pausePosY;
|
||
|
||
dtParams.colour = 0x80ffffff;
|
||
dtParams.fillColour = 0x80ffffff;
|
||
rect = { pauseX1, pauseY1, pausePartWidth, pauseHeight };
|
||
fillRectangle(&dtParams, &rect);
|
||
rect = { pauseX2, pauseY1, pausePartWidth, pauseHeight };
|
||
fillRectangle(&dtParams, &rect);
|
||
*/
|
||
|
||
|
||
dtParams.layer = contentLayer;
|
||
|
||
// selection cursor
|
||
int selectBoxOrigin = menuY - menuItemHeight * (menuItems[menuSet].size() / 2.0) - (menuItemHeight - menuTextSize) / 2;
|
||
int selectBoxPos = selectBoxOrigin + menuItemHeight * menuPos;
|
||
const float selectBoxWidth = 200;
|
||
const float selectBoxHeight = menuItemHeight;
|
||
const float selectBoxThickness = 2;
|
||
|
||
const float selectBoxX = menuX - selectBoxWidth / 2;
|
||
const float selectBoxY = selectBoxPos;
|
||
|
||
rect = { selectBoxX, selectBoxY, selectBoxWidth, selectBoxHeight };
|
||
dtParams.colour = 0xc0ffff00;
|
||
dtParams.fillColour = 0xc0ffff00;
|
||
drawRectangle(&dtParams, &rect, selectBoxThickness);
|
||
|
||
|
||
// menu
|
||
fontInfo.setSize(menuTextSize, menuTextSize);
|
||
|
||
dtParams.originLoc = { menuX, menuY - menuItemHeight * (menuItems[menuSet].size() / 2.0f) };
|
||
|
||
for (int i = 0; i < menuItems[menuSet].size(); i++)
|
||
{
|
||
std::pair<std::string, void(*)()> &item = menuItems[menuSet][i];
|
||
|
||
if (i == menuPos)
|
||
{
|
||
const int duration = 1500000000; // 1.5s
|
||
std::chrono::nanoseconds cyclePos = (std::chrono::high_resolution_clock::now() - menuItemSelectTime) % std::chrono::nanoseconds(duration);
|
||
uint8_t alpha = (cosf(cyclePos.count() * 6.283185f / duration) * 0.15 + 0.85) * 255;
|
||
dtParams.colour = 0x00ffff00 | (alpha << 24);
|
||
}
|
||
else
|
||
{
|
||
dtParams.colour = 0xffffffff;
|
||
}
|
||
|
||
dtParams.currentLoc = dtParams.originLoc;
|
||
drawText(&dtParams, (drawTextFlags)(DRAWTEXT_ALIGN_CENTRE), item.first);
|
||
dtParams.originLoc.y += menuItemHeight;
|
||
}
|
||
|
||
|
||
// key legend
|
||
destroyAetLayer(triangleAet);
|
||
destroyAetLayer(squareAet);
|
||
destroyAetLayer(crossAet);
|
||
destroyAetLayer(circleAet);
|
||
|
||
fontInfo.setSize(18, 18);
|
||
dtParams.originLoc = { 32, 720 - 40 };
|
||
dtParams.currentLoc = dtParams.originLoc;
|
||
const float spriteSize = 18;
|
||
const float halfSpriteSize = spriteSize / 2;
|
||
Point spriteLoc = { 0, dtParams.originLoc.y + halfSpriteSize };
|
||
Point spriteScale = { spriteSize / 64, spriteSize / 64 }; // just approximated
|
||
|
||
dtParams.colour = 0xffffffff;
|
||
drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L"L/R:Move ");
|
||
|
||
if (menuSet != MENUSET_MAIN)
|
||
{
|
||
spriteLoc.x = dtParams.originLoc.x + halfSpriteSize;
|
||
triangleAet = createAetLayer(3, 0x19, CREATEAET_20000, "button_sankaku", &spriteLoc, 0, nullptr, nullptr, 0, 0, &spriteScale, 0);
|
||
dtParams.originLoc.x += spriteSize;
|
||
drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L":Back ");
|
||
}
|
||
|
||
spriteLoc.x = dtParams.originLoc.x + halfSpriteSize;
|
||
squareAet = createAetLayer(3, 0x19, CREATEAET_20000, "button_shikaku", &spriteLoc, 0, nullptr, nullptr, 0, 0, &spriteScale, 0);
|
||
dtParams.originLoc.x += spriteSize;
|
||
drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L":Hide Menu ");
|
||
|
||
spriteLoc.x = dtParams.originLoc.x + halfSpriteSize;
|
||
crossAet = createAetLayer(3, 0x19, CREATEAET_20000, "button_batsu", &spriteLoc, 0, nullptr, nullptr, 0, 0, &spriteScale, 0);
|
||
dtParams.originLoc.x += spriteSize;
|
||
drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L":Close ");
|
||
|
||
spriteLoc.x = dtParams.originLoc.x + halfSpriteSize;
|
||
circleAet = createAetLayer(3, 0x19, CREATEAET_20000, "button_maru", &spriteLoc, 0, nullptr, nullptr, 0, 0, &spriteScale, 0);
|
||
dtParams.originLoc.x += spriteSize;
|
||
drawTextW(&dtParams, (drawTextFlags)(DRAWTEXT_ENABLE_LAYOUT), L":Select");
|
||
}
|
||
}
|
||
|
||
bool Pause::isPauseKeyTapped()
|
||
{
|
||
return inputState->Tapped.Buttons & JVS_START;
|
||
}
|
||
|
||
bool Pause::hookedGiveUpFunc(void* cls)
|
||
{
|
||
if (giveUp)
|
||
{
|
||
giveUp = false;
|
||
pause = false;
|
||
return true;
|
||
}
|
||
else
|
||
{
|
||
if (divaGiveUpFunc(cls))
|
||
{
|
||
pause = false;
|
||
return true;
|
||
}
|
||
}
|
||
return false;
|
||
}
|
||
|
||
void Pause::setSEVolume(int amount)
|
||
{
|
||
playerData->act_vol += amount;
|
||
if (playerData->act_vol < 0) playerData->act_vol = 0;
|
||
if (playerData->act_vol > 100) playerData->act_vol = 100;
|
||
playerData->act_slide_vol = playerData->act_vol;
|
||
}
|
||
|
||
void Pause::InjectCode(void* address, const std::vector<uint8_t> data)
|
||
{
|
||
const size_t byteCount = data.size() * sizeof(uint8_t);
|
||
|
||
DWORD oldProtect;
|
||
VirtualProtect(address, byteCount, PAGE_EXECUTE_READWRITE, &oldProtect);
|
||
memcpy(address, data.data(), byteCount);
|
||
VirtualProtect(address, byteCount, oldProtect, nullptr);
|
||
}
|
||
}
|