20 lines
447 B
C++
20 lines
447 B
C++
#pragma once
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namespace TLAC::Components
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{
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struct TargetState
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{
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// seems to be some kind of linked list..
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// not sure if these are for all active targets or just used in some functions
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TargetState* prev;
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TargetState* next;
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byte padding10[0x4];
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TargetTypes tgtType;
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float tgtRemainingTime;
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byte padding1C[0x434];
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byte ToBeRemoved; // FromList
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byte padding451[0xB];
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TargetHitStates tgtHitState;
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byte padding460[0x48];
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};
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} |