41 lines
794 B
C++
41 lines
794 B
C++
#pragma once
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#include <string>
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#include <vector>
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namespace TLAC::Components
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{
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struct CustomPlayerData
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{
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std::string *PlayerName;
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std::string* LevelName;
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int VocaloidPoints;
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int LevelNum;
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int LevelPlateId;
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int LevelPlateEffect;
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int SkinEquip;
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int BtnSeEquip;
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int SlideSeEquip;
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int ChainslideSeEquip;
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int SlidertouchSeEquip;
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int ModuleEquip0;
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int ModuleEquip1;
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int ModuleEquip2;
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int ModuleEquip3;
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int ModuleEquip4;
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int ModuleEquip5;
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int ModuleEquipCmn0;
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int ModuleEquipCmn1;
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int ModuleEquipCmn2;
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int ModuleEquipCmn3;
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int ModuleEquipCmn4;
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int ModuleEquipCmn5;
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bool ShowGreatClearBorder;
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bool ShowExcellentClearBorder;
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bool ShowRivalClearBorder;
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bool UseCard;
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bool GameModifierOptions;
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bool ActionSE;
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std::vector<int> Mylist[3];
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};
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}
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