95 lines
2.7 KiB
C++
95 lines
2.7 KiB
C++
/*
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Simple header for detecting Nvidia GPU models
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*/
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namespace GPUModel
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{
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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#include <windows.h>
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#include <string>
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#include <stdio.h>
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#pragma comment(lib, "advapi32")
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void*(*NvAPI_QueryInterface)(unsigned int offset) = NULL;
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int(*NvAPI_Initialize)() = NULL;
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int(*NvAPI_Unload)() = NULL;
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int(*NvAPI_EnumPhysicalGPUs)(int64_t** handle, int* count) = NULL;
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int(*NvAPI_GPU_GetShortName)(int64_t* handle, char* name) = NULL;
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std::string getWineVer()
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{
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HMODULE hntdll = LoadLibraryW(L"ntdll.dll");
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char*(WINAPI * wine_get_version)() = (char*(WINAPI*)())GetProcAddress(hntdll, "wine_get_version");
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if (wine_get_version)
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{
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//puts("Wine detected.");
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//printf("Running on Wine... %s\n", wine_get_version());
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return std::string(wine_get_version());
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}
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return "";
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}
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std::string getGpuName()
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{
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WCHAR buffer[MAX_PATH];
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GetModuleFileNameW(NULL, buffer, MAX_PATH);
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std::wstring exepath = buffer;
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std::wstring::size_type pos = exepath.find_last_of(L"\\/");
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int nGPUModel = GetPrivateProfileIntW(L"gpu", L"model", -1, (exepath.substr(0, pos) + L"\\plugins\\config.ini").c_str());
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if (nGPUModel>-1)
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{
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// -1=auto; 0=Kepler; 1=Maxwell; 2=Turing
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std::string result("GK");
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if (nGPUModel == 1) result[1]='M';
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else if (nGPUModel == 2) result = "TU";
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printf("[GPUModel] GPU Model override: %s\n", result.c_str());
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Sleep(1000);
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return std::string(result);
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}
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/* if (getWineVer() != "")
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{
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return "Unknown";
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}
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else {*/
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printf("[GPUModel] Checking GPU model\n");
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HMODULE hdlNvapi = LoadLibraryW(L"nvapi64.dll");
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if (hdlNvapi == NULL) return
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std::string("Other");
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NvAPI_QueryInterface = (void* (*)(unsigned int offset))GetProcAddress(hdlNvapi, "nvapi_QueryInterface");
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if (NvAPI_QueryInterface == nullptr)
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return std::string("Other");
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NvAPI_Initialize = (int(*)())NvAPI_QueryInterface(0x0150E828);
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NvAPI_Unload = (int(*)()) NvAPI_QueryInterface(0xD22BDD7E);
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NvAPI_EnumPhysicalGPUs = (int(*)(int64_t * *handle, int* count))NvAPI_QueryInterface(0xE5AC921F);
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NvAPI_GPU_GetShortName = (int(*)(int64_t * handle, char* name))NvAPI_QueryInterface(0xD988F0F3);
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if (NvAPI_Initialize == nullptr ||
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NvAPI_Unload == nullptr ||
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NvAPI_EnumPhysicalGPUs == nullptr ||
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NvAPI_GPU_GetShortName == nullptr)
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return std::string("Unknown");
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int64_t* hdlGpu[64] = { 0 };
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int nGpu = 0;
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NvAPI_Initialize();
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NvAPI_EnumPhysicalGPUs(hdlGpu, &nGpu);
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//printf("[ShaderPatch] nGpu: %d\n", nGpu);
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if (nGpu < 1)
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{
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NvAPI_Unload();
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return std::string("Unknown");
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}
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char nameBuf[64];
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NvAPI_GPU_GetShortName(hdlGpu[0], nameBuf);
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NvAPI_Unload();
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return std::string(nameBuf);
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//}
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}
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} |