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PDModdingCommunity_PD-Loader/source-code/source/plugins/TLAC/Components/Pause.cpp
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#include "Pause.h"
#include "../Constants.h"
#include "GameState.h"
#include "ComponentsManager.h"
#include "../Utilities/Drawing.h"
#include "GL/glut.h"
#include "detours.h"
#include <windows.h>
#include <vector>
#include <chrono>
#include "../FileSystem/ConfigFile.h"
#include "../framework.h"
namespace TLAC::Components
{
using TLAC::Utilities::Drawing;
bool Pause::pause = false;
bool Pause::isPaused = false;
bool Pause::giveUp = false;
bool Pause::autoPause = false;
bool Pause::showUI = true;
int Pause::selResultAet1 = 0;
int Pause::selResultAet2 = 0;
int Pause::selResultAet3 = 0;
int Pause::selResultAet4 = 0;
int Pause::triangleAet = 0;
int Pause::squareAet = 0;
int Pause::crossAet = 0;
int Pause::circleAet = 0;
int Pause::curMenuPos = 0;
std::vector<std::pair<Pause::menusets, int>> Pause::menuHistory;
Pause::menusets Pause::curMenuSet = MENUSET_MAIN;
std::chrono::time_point<std::chrono::high_resolution_clock> Pause::menuItemMoveTime;
std::vector<uint8_t> Pause::origAetMovOp;
float_t Pause::origDeltaFrameHistory = 0.0f;
int32_t Pause::origDeltaFrameHistoryInt = 0;
uint8_t* Pause::aetMovPatchAddress = (uint8_t*)0x1401703b3;
std::vector<uint8_t> Pause::origFramespeedOp;
uint8_t* Pause::framespeedPatchAddress = (uint8_t*)0x140192D50;
float_t* Pause::deltaFrameHistoryAddress = (float_t*)0x140EDA6C0;
int32_t* Pause::deltaFrameHistoryIntAddress = (int32_t*)0x140EDA6C4;
std::vector<uint8_t> Pause::origAgeageHairOp;
uint8_t* Pause::ageageHairPatchAddress = (uint8_t*)0x14054352c;
std::vector<bool> Pause::streamPlayStates;
bool(*divaGiveUpFunc)(void*) = (bool(*)(void* cls))GIVEUP_FUNC_ADDRESS;
PlayerData* Pause::playerData;
InputState* Pause::inputState;
TouchSliderState* Pause::sliderState;
TouchPanelState* Pause::panelState;
ComponentsManager* Pause::componentsManager;
JvsButtons Pause::filteredButtons;
int Pause::lastTouchType = 0;
std::vector<Pause::menuSet> Pause::menu = {
{
"PAUSED",
{
{ "RESUME", unpause, false },
{ "RESTART", restart, false },
{ "SE VOLUME", sevolmenu, false },
{ "GIVE UP", giveup, false },
}
},
{
"SE VOLUME",
{
{ "+", sevolplus, true },
{ "XX", menuback, false },
{ "-", sevolminus, true },
}
},
};
Pause::Pause()
{
}
Pause::~Pause()
{
}
const char* Pause::GetDisplayName()
{
return "pause";
}
void Pause::saveOldPatchOps()
{
origAetMovOp.resize(8);
memcpy(origAetMovOp.data(), aetMovPatchAddress, 8);
origFramespeedOp.resize(4);
memcpy(origFramespeedOp.data(), framespeedPatchAddress, 4);
origAgeageHairOp.resize(3);
memcpy(origAgeageHairOp.data(), ageageHairPatchAddress, 3);
}
void Pause::Initialize(ComponentsManager* manager)
{
inputState = (InputState*)(*(uint64_t*)INPUT_STATE_PTR_ADDRESS);
playerData = (PlayerData*)PLAYER_DATA_ADDRESS;
sliderState = (TouchSliderState*)SLIDER_CTRL_TASK_ADDRESS;
panelState = (TouchPanelState*)TASK_TOUCH_ADDRESS;
componentsManager = manager;
TLAC::FileSystem::ConfigFile config(TLAC::framework::GetModuleDirectory(), "keyconfig.ini");
config.OpenRead();
autoPause = config.GetBooleanValue("autopause");
saveOldPatchOps();
DetourTransactionBegin();
DetourUpdateThread(GetCurrentThread());
DetourAttach(&(PVOID&)divaGiveUpFunc, hookedGiveUpFunc);
DetourTransactionCommit();
}
void Pause::Update()
{
}
// put these here because my local VS was being a bitch and compiling the place that uses them wrong when they were inline
// updating VS would probably fix it, but this was quicker
// -somewhatlurker
int* resWidth = (int*)RESOLUTION_WIDTH_ADDRESS;
int* resHeight = (int*)RESOLUTION_HEIGHT_ADDRESS;
void Pause::UpdatePostInput()
{
if (pause)
{
// enter pause mode on state transition
if (!isPaused)
{
((void(*)())DSC_PAUSE_FUNC_ADDRESS)();
saveOldPatchOps();
InjectCode(aetMovPatchAddress, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
InjectCode(framespeedPatchAddress, { 0x0f, 0x57, 0xc0, 0xc3 }); // XORPS XMM0,XMM0; RET
InjectCode(ageageHairPatchAddress, { 0x0f, 0x57, 0xdb }); // XORPS XMM3,XMM3
origDeltaFrameHistory = *deltaFrameHistoryAddress;
origDeltaFrameHistoryInt = *deltaFrameHistoryIntAddress;
*deltaFrameHistoryAddress = 0.0f;
*deltaFrameHistoryIntAddress = 0;
uint64_t audioMixerAddr = *(uint64_t*)(AUDIO_MAIN_CLASS_ADDRESS + 0x70);
uint64_t audioStreamsAddress = *(uint64_t*)(audioMixerAddr + 0x18);
int nAudioStreams = *(uint64_t*)(audioMixerAddr + 0x20);
for (int i = 0; i < nAudioStreams; i++)
{
uint32_t* playstate = (uint32_t*)(audioStreamsAddress + i * 0x50 + 0x18);
if (i < streamPlayStates.size())
streamPlayStates[i] = *playstate;
else
streamPlayStates.push_back(*playstate);
*playstate = 0;
}
// block all buttons from being passed to game
filteredButtons = allButtons;
setMenuPos(MENUSET_MAIN, 0);
menuHistory.resize(0);
showUI = true;
isPaused = true;
}
// always exit pause if key is tapped or no longer in game somehow
if (isPauseKeyTapped() || !isInGame())
{
pause = false;
}
else
{
// note: use exact button comparisons instead of only single bits to avoid macros
if (inputState->Tapped.Buttons == JVS_SQUARE)
{
showUI = !showUI;
if (showUI)
{
menuItemMoveTime = std::chrono::high_resolution_clock::now(); // restart animations
}
else
{
// clear these from the screen too
/*
Drawing::destroyAetLayer(selResultAet1);
Drawing::destroyAetLayer(selResultAet2);
Drawing::destroyAetLayer(selResultAet3);
Drawing::destroyAetLayer(selResultAet4);
*/
Drawing::destroyAetLayer(triangleAet);
Drawing::destroyAetLayer(squareAet);
Drawing::destroyAetLayer(crossAet);
Drawing::destroyAetLayer(circleAet);
}
}
/* for testing `-ss` stuff
if (inputState->Tapped.Buttons == JVS_TRIANGLE)
{
void** ScreenShotImplAddr = (void**)0x1412016d0;
Drawing::MsString path; // just a small struct from TLAC::Utilities::Drawing::MsString
path.SetCharBuf("blahblahblah");
((void(*)(void* impl, Drawing::MsString* path, int width, int height))0x140557210)(*ScreenShotImplAddr, &path, 1280, 720);
}
*/
// only process menu events when UI is visible
if (showUI)
{
if (inputState->Tapped.Buttons == JVS_L)
setMenuPos(curMenuSet, curMenuPos - 1);
if (inputState->Tapped.Buttons == JVS_R)
setMenuPos(curMenuSet, curMenuPos + 1);
if (inputState->Tapped.Buttons == JVS_CROSS)
{
if (curMenuSet == MENUSET_MAIN)
{
pause = false;
}
else
{
menuback();
}
}
if (inputState->Tapped.Buttons == JVS_CIRCLE)
menu[curMenuSet].items[curMenuPos].callback();
if (!componentsManager->IsDwGuiActive()) // not sure if this check is necessary, but it doesn't hurt
{
if (panelState->ContactType == 2 && lastTouchType != 2) // down and was not down before
{
for (int i = 0; i < menu[curMenuSet].items.size(); i++)
{
Drawing::Point itemCoords = getMenuItemCoords(curMenuSet, i);
Drawing::Point touchCoords = { panelState->XPosition, panelState->YPosition };
touchCoords.x *= 1280.0f / *resWidth; // convert to 720p coords
touchCoords.y *= 720.0f / *resHeight;
if (touchCoords.x >= itemCoords.x - menuItemWidth / 2 &&
touchCoords.x <= itemCoords.x + menuItemWidth / 2 &&
touchCoords.y >= itemCoords.y - menuItemHeight / 2 &&
touchCoords.y <= itemCoords.y + menuItemHeight / 2)
{
setMenuPos(curMenuSet, i);
menu[curMenuSet].items[i].callback();
break;
}
}
}
}
if (curMenuSet == MENUSET_SEVOL)
{
const char volformat[] = "%d";
size_t size = snprintf(nullptr, 0, volformat, playerData->act_vol) + 1;
char* buf = new char[size];
snprintf(buf, size, volformat, playerData->act_vol);
menu[MENUSET_SEVOL].items[1].name = buf;
delete[] buf;
}
}
}
// no slider while paused
// this is simpler than buttons because slider doesn't trigger on press, it triggers on movement
// (therefore per-button blocking isn't needed)
// SENSOR_SET_MODE_SECTIONS matches old behaviour
sliderState->ResetSensors(TouchSliderState::SENSOR_SET_MODE_SECTIONS);
}
else
{
// exit pause mode on state transition
if (isPaused)
{
((void(*)())DSC_UNPAUSE_FUNC_ADDRESS)();
InjectCode(aetMovPatchAddress, origAetMovOp);
InjectCode(framespeedPatchAddress, origFramespeedOp);
InjectCode(ageageHairPatchAddress, origAgeageHairOp);
*deltaFrameHistoryAddress = origDeltaFrameHistory;
*deltaFrameHistoryIntAddress = origDeltaFrameHistoryInt;
uint64_t audioMixerAddr = *(uint64_t*)(AUDIO_MAIN_CLASS_ADDRESS + 0x70);
uint64_t audioStreamsAddress = *(uint64_t*)(audioMixerAddr + 0x18);
int nAudioStreams = *(uint64_t*)(audioMixerAddr + 0x20);
for (int i = 0; i < nAudioStreams; i++)
{
uint32_t* playstate = (uint32_t*)(audioStreamsAddress + i * 0x50 + 0x18);
if (i < streamPlayStates.size())
*playstate = streamPlayStates[i];
}
/*
Drawing::destroyAetLayer(selResultAet1);
Drawing::destroyAetLayer(selResultAet2);
Drawing::destroyAetLayer(selResultAet3);
Drawing::destroyAetLayer(selResultAet4);
*/
Drawing::destroyAetLayer(triangleAet);
Drawing::destroyAetLayer(squareAet);
Drawing::destroyAetLayer(crossAet);
Drawing::destroyAetLayer(circleAet);
isPaused = false;
}
// buttons that have been tapped no longer need to be filtered (doing this with down broke retriggering)
filteredButtons = (JvsButtons)(filteredButtons & ~inputState->Tapped.Buttons);
// only enter pause if in game
if (isInGame())
{
if (isPauseKeyTapped())
{
pause = true;
}
}
else
{
// ensure giveUp isn't retained after already quitting
giveUp = false;
}
}
// swallow filtered button inputs
inputState->Tapped.Buttons = (JvsButtons)(inputState->Tapped.Buttons & ~filteredButtons);
inputState->DoubleTapped.Buttons = (JvsButtons)(inputState->DoubleTapped.Buttons & ~filteredButtons);
inputState->Down.Buttons = (JvsButtons)(inputState->Down.Buttons & ~filteredButtons);
inputState->Released.Buttons = (JvsButtons)(inputState->Released.Buttons & ~filteredButtons);
inputState->IntervalTapped.Buttons = (JvsButtons)(inputState->IntervalTapped.Buttons & ~filteredButtons);
lastTouchType = panelState->ContactType;
}
// returns the midpoint of a menu button
Drawing::Point Pause::getMenuItemCoords(menusets set, int pos)
{
const float slant = 35.0f / 199.0f;
int menuOriginY = menuY - (menuItemTotalHeight * menu[set].items.size() - menuItemPadding) / 2 + menuItemHeight / 2;
if (set != MENUSET_MAIN)
{
menuOriginY += menuItemTotalHeight * 1.2 / 2;
}
int menuOriginX = menuX + (menuY - menuOriginY) * slant;
Drawing::Point out;
out.x = menuOriginX - (menuItemTotalHeight * pos * slant);
out.y = menuOriginY + menuItemTotalHeight * pos;
return out;
}
void Pause::UpdateDraw2D()
{
if (isPaused && showUI)
{
// setup draw objects
Drawing::FontInfo fontInfo(0x11);
Drawing::DrawParams dtParams(&fontInfo);
dtParams.layer = bgLayer;
Drawing::Point aetScale = { 0.65, 0.65 };
Drawing::Point aetLoc = { (1280 - aetScale.x * 1280) / 2, (720 - aetScale.y * 720) / 2 };
// get aspect ratio
float aspect = *(float*)UI_ASPECT_RATIO;
// bg rect
float bgWidth = aspect * 720 + 2; // add a couple of pixels to protect against rounding errors
float bgLeft = -(bgWidth - 1280) / 2; // 0,0 is in the corner of a 720p view.. half of the extra over 1280 wide is the horizontal offset to centre the bg
Drawing::RectangleBounds rect;
rect = { bgLeft, 0, bgWidth, 720 };
dtParams.colour = 0xc0000000;
dtParams.fillColour = dtParams.colour;
Drawing::fillRectangle(&dtParams, rect);
// pause icon
/*
const int pauseWidth = 80;
const int pauseHeight = 110;
const int pauseGap = 20;
const int pausePosX = 32;
const int pausePosY = 32;
const int pausePartWidth = (pauseWidth - pauseGap) / 2;
const int pauseX1 = pausePosX;
const int pauseX2 = pausePosX + pausePartWidth + pauseGap;
const int pauseY1 = pausePosY;
dtParams.colour = 0x80ffffff;
dtParams.fillColour = 0x80ffffff;
rect = { pauseX1, pauseY1, pausePartWidth, pauseHeight };
Drawing::fillRectangle(&dtParams, &rect);
rect = { pauseX2, pauseY1, pausePartWidth, pauseHeight };
Drawing::fillRectangle(&dtParams, &rect);
*/
dtParams.layer = contentLayer;
// bg box
/*
static int selResultFile = 0;
if (selResultFile == 0)
{
//keyWinFile = Drawing::findAetFileId("AET_KEY_WIN_MAIN");
selResultFile = Drawing::findAetFileId("AET_SEL_RESULT_MAIN");
//printf("keyWinFile: %d\n", keyWinFile);
}
Drawing::destroyAetLayer(selResultAet1);
Drawing::destroyAetLayer(selResultAet2);
Drawing::destroyAetLayer(selResultAet3);
Drawing::destroyAetLayer(selResultAet4);
if (selResultFile != -1)
{
//keyWinAet = Drawing::createAetLayer(keyWinFile, dtParams.layer, CREATEAET_20000, "win_in", aetLoc, 0, nullptr, nullptr, 3.7, 3.7, aetScale, 0);
aetScale = { 0.47f, 0.47f };
aetLoc = { (1280 - aetScale.x * 1280) / 2, (720 - aetScale.y * 720) / 2 + 72 * aetScale.y };
float animPos = 7.2;
selResultAet1 = Drawing::createAetLayer(selResultFile, dtParams.layer, CREATEAET_20000, "window_in", aetLoc, 0, nullptr, nullptr, animPos, animPos, aetScale, 0);
selResultAet2 = Drawing::createAetLayer(selResultFile, dtParams.layer, CREATEAET_20000, "window_in", aetLoc, 0, nullptr, nullptr, animPos, animPos, aetScale, 0);
selResultAet3 = Drawing::createAetLayer(selResultFile, dtParams.layer, CREATEAET_20000, "window_in", aetLoc, 0, nullptr, nullptr, animPos, animPos, aetScale, 0);
selResultAet4 = Drawing::createAetLayer(selResultFile, dtParams.layer, CREATEAET_20000, "window_in", aetLoc, 0, nullptr, nullptr, animPos, animPos, aetScale, 0);
}
*/
dtParams.colour = 0xffffff00;
Drawing::drawPolyline(&dtParams, {
{ 537, 255 },
{ 794, 255 },
{ 759, 454 },
{ 744, 466 },
{ 487, 466 },
{ 522, 267 },
{ 537, 255 },
});
Drawing::drawPolyline(&dtParams, {
{ 537 - .7f, 255 - 2 },
{ 794 + 2.38f, 255 - 2 },
{ 759 + 2.1f, 454 + 1.15f },
{ 744 + .7f, 466 + 2 },
{ 487 - 2.38f, 466 + 2 },
{ 522 - 2.1f, 267 - 1.15f },
{ 537 - .7f, 255 - 2 },
});
Drawing::drawPolyline(&dtParams, {
{ 548, 258 },
{ 768, 258 },
{ 774, 265 },
{ 770, 286 },
{ 764, 286 },
{ 737, 435 },
{ 743, 435 },
{ 739, 456 },
{ 733, 463 },
{ 513, 463 },
{ 507, 456 },
{ 511, 435 },
{ 517, 435 },
{ 544, 286 },
{ 538, 286 },
{ 542, 265 },
{ 548, 258 },
});
Drawing::Point menuCoords = getMenuItemCoords(curMenuSet, curMenuPos);
// selection cursor
const float selectBoxWidth = menuItemWidth;
const float selectBoxHeight = menuItemHeight;
const float selectBoxThickness = 2;
float selectBoxX = menuCoords.x - selectBoxWidth / 2;
float selectBoxY = menuCoords.y - menuItemHeight / 2;
dtParams.colour = 0xc0ffff00;
dtParams.fillColour = 0xc0ffff00;
//rect = { selectBoxX, selectBoxY, selectBoxWidth, selectBoxHeight };
//Drawing::drawRectangle(&dtParams, rect, selectBoxThickness);
const float slant = 35.0f / 199.0f;
Drawing::drawPolyline(&dtParams, {
{ selectBoxX + (selectBoxHeight - 8) * slant + 8 * 15 / 12, selectBoxY },
{ selectBoxX + selectBoxWidth, selectBoxY },
{ selectBoxX + selectBoxWidth - (selectBoxHeight - 8) * slant, selectBoxY + selectBoxHeight - 8 },
{ selectBoxX + selectBoxWidth - (selectBoxHeight - 8) * slant - 8 * 15 / 12, selectBoxY + selectBoxHeight },
{ selectBoxX, selectBoxY + selectBoxHeight },
{ selectBoxX + (selectBoxHeight - 8) * slant, selectBoxY + 8 },
{ selectBoxX + (selectBoxHeight - 8) * slant + 8 * 15 / 12, selectBoxY },
});
Drawing::drawPolyline(&dtParams, {
{ selectBoxX + (selectBoxHeight - 8) * slant + 8 * 15 / 12 - .7f, selectBoxY - 2 },
{ selectBoxX + selectBoxWidth + 2.38f, selectBoxY - 2 },
{ selectBoxX + selectBoxWidth - (selectBoxHeight - 8) * slant + 2.1f, selectBoxY + selectBoxHeight - 8 + 1.15f },
{ selectBoxX + selectBoxWidth - (selectBoxHeight - 8) * slant - 8 * 15 / 12 + .7f, selectBoxY + selectBoxHeight + 2 },
{ selectBoxX - 2.38f, selectBoxY + selectBoxHeight + 2 },
{ selectBoxX + (selectBoxHeight - 8) * slant - 2.1f, selectBoxY + 8 - 1.15f },
{ selectBoxX + (selectBoxHeight - 8) * slant + 8 * 15 / 12 - .7f, selectBoxY - 2 },
});
// menu
fontInfo.setSize(menuTextSize, menuTextSize);
if (curMenuSet != MENUSET_MAIN)
{
dtParams.textCurrentLoc = { menuX + 90 * slant, menuY - 90 };
dtParams.lineOriginLoc.y = dtParams.textCurrentLoc.y;
dtParams.colour = 0xffffffff;
Drawing::drawText(&dtParams, (Drawing::drawTextFlags)(Drawing::DRAWTEXT_ALIGN_CENTRE | Drawing::DRAWTEXT_STROKE), menu[curMenuSet].name);
}
for (int i = 0; i < menu[curMenuSet].items.size(); i++)
{
menuCoords = getMenuItemCoords(curMenuSet, i);
dtParams.textCurrentLoc = { menuCoords.x, menuCoords.y - menuTextSize / 2 };
dtParams.lineOriginLoc = dtParams.textCurrentLoc;
if (i == curMenuPos)
{
uint8_t alpha = (cosf(getMenuAnimPos() * 6.283185f) * 0.15 + 0.85) * 255;
dtParams.colour = 0x00ffff00 | (alpha << 24);
}
else
{
dtParams.colour = 0xffffffff;
}
Drawing::drawText(&dtParams, (Drawing::drawTextFlags)(Drawing::DRAWTEXT_ALIGN_CENTRE), menu[curMenuSet].items[i].name);
}
// key legend
Drawing::destroyAetLayer(triangleAet);
Drawing::destroyAetLayer(squareAet);
Drawing::destroyAetLayer(crossAet);
Drawing::destroyAetLayer(circleAet);
float textLeft;
if (aspect > 16.0f / 9.0f)
textLeft = 32;
else
textLeft = (1280 - bgWidth) / 2 + 32; // 0,0 is in the corner of a 720p view.. half of the difference to 1280 wide is the horizontal offset to the window corner
fontInfo.setSize(18, 18);
dtParams.textCurrentLoc = { textLeft, 720 - 40 };
dtParams.lineOriginLoc = dtParams.textCurrentLoc;
const float spriteSize = 18;
const float halfSpriteSize = spriteSize / 2;
aetLoc = { 0, dtParams.textCurrentLoc.y + halfSpriteSize }; // the aets are centered on their location, so fudge this a little
aetScale = { spriteSize / 64, spriteSize / 64 }; // just approximated
dtParams.colour = 0xffffffff;
Drawing::drawTextW(&dtParams, (Drawing::drawTextFlags)(Drawing::DRAWTEXT_ENABLE_XADVANCE), L"↑↓/LR:Move ");
aetLoc.x = dtParams.textCurrentLoc.x + halfSpriteSize;
squareAet = Drawing::createAetLayer(3, dtParams.layer, Drawing::CREATEAET_20000, "button_shikaku", aetLoc, 0, nullptr, nullptr, 0, 0, aetScale, nullptr);
dtParams.textCurrentLoc.x += spriteSize;
Drawing::drawTextW(&dtParams, (Drawing::drawTextFlags)(Drawing::DRAWTEXT_ENABLE_XADVANCE), L":Hide Menu ");
aetLoc.x = dtParams.textCurrentLoc.x + halfSpriteSize;
crossAet = Drawing::createAetLayer(3, dtParams.layer, Drawing::CREATEAET_20000, "button_batsu", aetLoc, 0, nullptr, nullptr, 0, 0, aetScale, nullptr);
dtParams.textCurrentLoc.x += spriteSize;
if (menuHistory.size() == 0)
Drawing::drawTextW(&dtParams, (Drawing::drawTextFlags)(Drawing::DRAWTEXT_ENABLE_XADVANCE), L":Close ");
else
Drawing::drawTextW(&dtParams, (Drawing::drawTextFlags)(Drawing::DRAWTEXT_ENABLE_XADVANCE), L":Back ");
aetLoc.x = dtParams.textCurrentLoc.x + halfSpriteSize;
circleAet = Drawing::createAetLayer(3, dtParams.layer, Drawing::CREATEAET_20000, "button_maru", aetLoc, 0, nullptr, nullptr, 0, 0, aetScale, nullptr);
dtParams.textCurrentLoc.x += spriteSize;
Drawing::drawTextW(&dtParams, (Drawing::drawTextFlags)(Drawing::DRAWTEXT_ENABLE_XADVANCE), L":Select");
}
}
void Pause::OnFocusLost()
{
if (autoPause && isInGame())
pause = true;
}
bool Pause::isPauseKeyTapped()
{
return inputState->Tapped.Buttons & JVS_START;
}
bool Pause::isInGame()
{
return *(GameState*)CURRENT_GAME_STATE_ADDRESS == GS_GAME && *(SubGameState*)CURRENT_GAME_SUB_STATE_ADDRESS == SUB_GAME_MAIN && *(uint8_t*)PV_STATE_ADDRESS == 1;
}
bool Pause::hookedGiveUpFunc(void* cls)
{
if (giveUp)
{
giveUp = false;
pause = false;
return true;
}
else
{
if (divaGiveUpFunc(cls))
{
pause = false;
return true;
}
}
return false;
}
void Pause::setSEVolume(int amount)
{
playerData->act_vol += amount;
if (playerData->act_vol < 0) playerData->act_vol = 0;
if (playerData->act_vol > 100) playerData->act_vol = 100;
playerData->act_slide_vol = playerData->act_vol;
}
void Pause::setMenuPos(menusets set, int pos, bool updateHistory)
{
menusets newMenuSet;
if (set >= 0 && set < menu.size())
newMenuSet = set;
else
newMenuSet = MENUSET_MAIN;
if (updateHistory && newMenuSet != curMenuSet)
menuHistory.push_back(std::pair<menusets, int>(curMenuSet, curMenuPos));
curMenuSet = newMenuSet;
if (pos < 0)
pos = menu[curMenuSet].items.size() - 1;
else if (pos >= menu[curMenuSet].items.size())
pos = 0;
curMenuPos = pos;
menuItemMoveTime = std::chrono::high_resolution_clock::now(); // restart animations
}
float Pause::getMenuAnimPos()
{
const int duration = 1500000000; // 1.5s
return (float)((std::chrono::high_resolution_clock::now() - menuItemMoveTime) % std::chrono::nanoseconds(duration)).count() / (float)duration;
}
void Pause::InjectCode(void* address, const std::vector<uint8_t> data)
{
const size_t byteCount = data.size() * sizeof(uint8_t);
DWORD oldProtect;
VirtualProtect(address, byteCount, PAGE_EXECUTE_READWRITE, &oldProtect);
memcpy(address, data.data(), byteCount);
VirtualProtect(address, byteCount, oldProtect, nullptr);
}
}