Files
PDModdingCommunity_PD-Loader/source-code/source/plugins/Novidia/src/framework.h
T

48 lines
1.3 KiB
C++

#pragma once
#include "glStuff.h"
// use this as a hook to perform initialisation
void(__cdecl* glutSetCursor)(int cursor) = *(void(__cdecl**)(int))0x140966068;
void(__cdecl* uploadModelTransformBuf)(DWORD* a1, int a2) = (void(__cdecl*)(DWORD * a1, int a2))0x140444fa0;
bool& performTransform = *(bool*)0x14cc57bb0;
// vars that will contain the requiered info about GL buffers to perform the transform
GLuint buf_tex;
// check if a buffer target is okay to allow on non-Nvidia platforms
// (used to prevent crashes in glBindBuffer and glBufferData)
// only parameter buffer NV targets cause issues
bool checkBufferTargetOk(GLenum target)
{
return !(target == GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV || target == GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV);
}
int __stdcall stub() { return 1; }
bool use_TexSubImage;
std::wstring ExePath() {
WCHAR buffer[MAX_PATH];
GetModuleFileNameW(NULL, buffer, MAX_PATH);
return std::wstring(buffer);
}
std::wstring DirPath() {
std::wstring exepath = ExePath();
std::wstring::size_type pos = exepath.find_last_of(L"\\/");
return exepath.substr(0, pos);
}
std::wstring CONFIG_FILE_STRING = DirPath() + L"\\plugins\\Novidia.ini";
LPCWSTR CONFIG_FILE = CONFIG_FILE_STRING.c_str();
void loadConfig()
{
use_TexSubImage = GetPrivateProfileIntW(L"general", L"use_TexSubImage", 1, CONFIG_FILE) > 0 ? true : false;
}