83 lines
1.6 KiB
C++
83 lines
1.6 KiB
C++
#include "TargetInspector.h"
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namespace TLAC::Components
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{
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bool TargetInspector::repressTbl[maxTargetSlots];
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bool TargetInspector::ShouldVibrate;
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TargetInspector::TargetInspector()
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{
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}
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TargetInspector::~TargetInspector()
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{
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}
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void TargetInspector::Initialize(ComponentsManager*)
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{
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tgtStates = (TargetState*)TGT_STATES_BASE_ADDRESS;
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}
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void TargetInspector::Update()
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{
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UpdateRepressTbl();
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UpdateShouldVibrate();
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}
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const char* TargetInspector::GetDisplayName()
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{
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return "target_inspector";
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}
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void TargetInspector::UpdateRepressTbl()
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{
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for (int i = 0; i < maxTargetSlots; ++i)
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{
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repressTbl[i] = IsWithinRange(tgtStates[i].tgtRemainingTime)
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&& HasNotBeenHit(tgtStates[i].tgtHitState)
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&& !IsSlide(tgtStates[i].tgtType);
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}
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}
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void TargetInspector::UpdateShouldVibrate()
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{
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for (int i = 0; i < maxTargetSlots; ++i)
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{
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if (IsWithinRange(tgtStates[i].tgtRemainingTime)
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&& (tgtStates[i].tgtType == SLIDE_LONG_L || tgtStates[i].tgtType == SLIDE_LONG_R)
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&& tgtStates[i].tgtHitState == NONE)
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{
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//printf("%d\n", tgtStates[i].tgtHitState);
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ShouldVibrate = true;
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return;
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}
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}
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ShouldVibrate = false;
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}
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bool TargetInspector::IsWithinRange(float time)
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{
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return time < timingThreshold && time > -timingThreshold && time != 0;
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}
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bool TargetInspector::HasNotBeenHit(int hitState)
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{
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return hitState == NONE;
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}
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bool TargetInspector::IsSlide(int type)
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{
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return (type >= SLIDE_L && type <= SLIDE_LONG_R) || type >= SLIDE_L_CH;
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}
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bool TargetInspector::IsAnyRepress()
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{
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for (int i = 0; i < maxTargetSlots; ++i)
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{
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if (repressTbl[i])
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return true;
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}
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return false;
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}
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}
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