269 lines
7.2 KiB
C++
269 lines
7.2 KiB
C++
#pragma once
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#include <stdint.h>
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#include <string>
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#include <vector>
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namespace TLAC::Utilities
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{
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class Drawing
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{
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public:
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#pragma pack(push, 1)
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struct Point
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{
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float x;
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float y;
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};
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struct RectangleBounds
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{
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float x;
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float y;
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float width;
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float height;
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};
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struct RawFont
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{
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uint32_t sprId; // ?
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uint8_t width1; // glyph?
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uint8_t height1; // glyph?
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uint8_t width2; // advance?
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uint8_t height2; // advance?
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uint8_t metric08; // or flag?
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uint8_t metric09; // or flag?
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uint8_t padding0a[0x06];
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float metric08divby09;
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uint64_t _0x10;
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int64_t dataBegin;
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int64_t dataEnd;
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int64_t dataCapacityEnd;
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uint8_t padding38[0x8];
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};
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struct RawFontHolderIdk // ...SeemsPrettyPointlessTbh
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{
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RawFont* rawfont;
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uint16_t width1;
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uint16_t height1;
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uint16_t zero1; // ?
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uint16_t zero2; // ?
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uint8_t zero3; // some kind of flag, but seems unused
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};
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struct FontInfo
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{
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uint32_t fontId;
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uint8_t padding04[0x4];
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RawFont* rawfont;
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uint16_t flag10; // (zero3 != 0 && padding38[0] != 0) ? 2 : (metric08 != metric09 ? 1 : 0)
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uint8_t padding12[0x02];
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float width1;
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float height1;
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float width2;
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float height2;
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float userSizeWidth;
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float userSizeHeight;
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float userSizeWidthMultiplier; // userSizeWidth / width1
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float userSizeHeightMultiplier; // userSizeHeight / width2
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float zero1; // ?
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float zero2; // ?
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void setSize(float width, float height)
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{
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((void(*)(FontInfo* fi, float width, float height))0x140199e60)(this, width, height);
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}
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FontInfo(uint32_t id)
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{
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((FontInfo*(*)(FontInfo* fi, uint32_t id))0x140196510)(this, id);
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}
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};
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static FontInfo*(*getFont)(FontInfo* fi, uint32_t id);
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static void(*fontSize)(FontInfo* fi, float width, float height);
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struct DrawParams
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{
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uint32_t colour; // RGBA byte array?, so set as 0xAABBGGRR
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uint32_t fillColour; // ?? RGBA byte array?, so set as 0xAABBGGRR
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uint8_t clip;
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uint8_t unk09[0x3];
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RectangleBounds clipRect;
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uint32_t layer; // 8 seems similar to default but higher
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// 0x18 is below 0x19 but still seems to be above any game elements
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// 0x19 is startup screen (below dwgui)
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// I noticed some use different scaling
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uint32_t unk20;
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uint32_t unk24;
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uint32_t unk28;
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Point textCurrentLoc;
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Point lineOriginLoc; // must be set for newlines to work as expected
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uint8_t padding3c[0x4];
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uint64_t lineLength; // in characters
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FontInfo* font;
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uint16_t unk50;
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DrawParams(FontInfo* fi)
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{
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colour = 0xffffffff;
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fillColour = 0xff808080; // except it's not?
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clip = 0;
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clipRect = { 0, 0, 0, 0 };
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layer = 0x7;
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unk20 = 0x0;
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unk24 = 0xd;
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unk28 = 0;
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textCurrentLoc = { 0, 0 };
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lineOriginLoc = { 0, 0 };
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lineLength = 0;
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font = fi;
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unk50 = 0x25a1;
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}
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DrawParams()
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{
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DrawParams((FontInfo*)0x140eda860);
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}
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};
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enum drawTextFlags : uint32_t
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{
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DRAWTEXT_ENABLE_XADVANCE = 1,
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DRAWTEXT_ALIGN_RIGHT = 2,
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DRAWTEXT_ALIGN_SCREEN_CENTRE = 4,
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DRAWTEXT_ALIGN_CENTRE = 8,
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DRAWTEXT_ENABLE_CLIP = 0x200,
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DRAWTEXT_SCALING_OPTIMISED = 0x400, // ? -- seems to be set if the requested font size doesn't match the original font, and the internal width/height 1 and 2 match
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// maybe it's just required for any scaling though
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DRAWTEXT_STROKE = 0x10000,
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};
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static void drawText(DrawParams* dtParam, drawTextFlags flags, std::string str);
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static void drawTextW(DrawParams* dtParam, drawTextFlags flags, std::wstring str);
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static void drawTextFormattedW(DrawParams* dtParam, drawTextFlags flags, std::wstring str);
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static void drawTextWithSpritesW(DrawParams* dtParam, drawTextFlags flags, std::wstring str);
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static void(*fillRectangle)(DrawParams* dtParam, const RectangleBounds &rect);
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// draws only a border -- use fillRectangle to fill contained pixels
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static void drawRectangle(DrawParams* dtParam, const RectangleBounds &rect);
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// draws only a border -- use fillRectangle to fill contained pixels
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static void drawRectangle(DrawParams* dtParam, const RectangleBounds &rect, float thickness);
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static void drawLine(DrawParams* dtParam, const Point &p1, const Point &p2);
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// draw from the top left corner of rect to the bottom left
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static void drawLine(DrawParams* dtParam, const RectangleBounds &rect);
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static void drawPolyline(DrawParams* dtParam, const std::vector<Point> points);
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struct MsString {
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union {
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char* string_ptr;
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char string_buf[16];
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};
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uint64_t len;
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uint64_t bufsize;
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char* GetCharBuf()
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{
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if (bufsize > 0xf && string_ptr != nullptr)
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return string_ptr;
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else
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return string_buf;
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};
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void SetCharBuf(char* newcontent)
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{
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len = strlen(newcontent);
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bufsize = len;
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if (len > 0xf)
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{
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string_ptr = _strdup(newcontent);
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}
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else
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{
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strcpy_s(string_buf, newcontent);
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}
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}
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};
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/* struct MsStringW {
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union {
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wchar_t* string_ptr;
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wchar_t string_buf[8];
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};
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uint64_t len;
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uint64_t bufsize;
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wchar_t* GetCharBuf()
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{
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if (bufsize > 0x7 && string_ptr != nullptr)
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return string_ptr;
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else
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return string_buf;
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};
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void SetCharBuf(wchar_t* newcontent)
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{
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len = wcslen(newcontent);
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bufsize = len;
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if (len > 0xf)
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{
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string_ptr = wcsdup(newcontent);
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}
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else
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{
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wcscpy_s(string_buf, newcontent);
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}
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}
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}; */
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struct AetDebugFileInfo
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{
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MsString name1;
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int32_t gameId;
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char unk[4]; // seems to be some kind of mode prefix (eg. "GAM_")
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MsString name2; // same as name1???
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MsString filename;
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int32_t dbId1; // not sure what the db ids are... this one might be a position
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int32_t dbId12;
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};
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struct AetFileInfo
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{
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int32_t id1;
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char unk1[4]; // seems to be some kind of mode prefix (eg. "GAM_")
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int32_t id2; // same as id1???
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int32_t unk2;
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MsString name;
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int32_t unk3;
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int32_t unk4; // might be related to sprites?
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};
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// int findAetDebugFileId(std::string name);
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// gets a file ID for use with createAetLayer
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// returns -1 if the file was not found
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// note: names are a little different to in 2dauth test -- it seems like they have "_MAIN" appended
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static int findAetFileId(std::string name);
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enum createAetFlags : uint32_t
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{
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CREATEAET_20000 = 0x20000,
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};
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// draw an aet layer (with all settings)
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// aetSpeedCallback is actually a pointer to a class or struct with the callback address at offset +0x8
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static int createAetLayer(int32_t fileId, uint32_t drawLayer, createAetFlags flags, const char* name, const Point &loc, int32_t unk2, const char* animation, const char* animation2, float animationInTime, float animationOutTime, const Point &scale, const void* aetSpeedCallback);
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// draw an aet layer (with animation timing override)
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static int createAetLayer(int32_t fileId, uint32_t drawLayer, createAetFlags flags, const char* name, const Point &loc, float animationInTime, float animationOutTime);
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// draw an aet layer (with scale)
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static int createAetLayer(int32_t fileId, uint32_t drawLayer, createAetFlags flags, const char* name, const Point &loc, const Point &scale);
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// draw an aet layer
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static int createAetLayer(int32_t fileId, uint32_t drawLayer, createAetFlags flags, const char* name, const Point &loc);
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static void destroyAetLayer(int &layer);
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#pragma pack(pop)
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};
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} |