35 lines
590 B
C++
35 lines
590 B
C++
#pragma once
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#include "EmulatorComponent.h"
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#include "GameState.h"
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namespace TLAC::Components
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{
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class ScaleComponent : public EmulatorComponent
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{
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public:
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ScaleComponent();
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~ScaleComponent();
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virtual const char* GetDisplayName() override;
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virtual void Initialize(ComponentsManager*) override;
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virtual void Update() override;
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virtual void UpdateInput() override;
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const int updatesPerFrame = 39;
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float* uiAspectRatio;
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float* uiWidth;
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float* uiHeight;
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int* fb1Width;
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int* fb1Height;
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int* fb2Width;
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int* fb2Height;
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double* fbAspectRatio;
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private:
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};
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} |