Files
PDModdingCommunity_PD-Loader/source/plugins/TLAC/Components/Input/TouchSliderEmulator.h
T
2019-07-06 22:51:56 +02:00

50 lines
1.1 KiB
C++

#pragma once
#include "../EmulatorComponent.h"
#include "TouchSliderState.h"
#include "../../Input/Bindings/Binding.h"
namespace TLAC::Components
{
constexpr int SLIDER_INPUTS = 4;
constexpr int CONTACT_POINTS = 2;
struct ContactPoint
{
float Position;
bool InContact;
};
class TouchSliderEmulator : public EmulatorComponent
{
public:
Input::Binding* LeftSideSlideLeft;
Input::Binding* LeftSideSlideRight;
Input::Binding* RightSideSlideLeft;
Input::Binding* RightSideSlideRight;
TouchSliderEmulator();
~TouchSliderEmulator();
virtual const char* GetDisplayName() override;
virtual void Initialize(ComponentsManager*) override;
virtual void Update() override;
virtual void UpdateInput() override;
virtual void OnFocusLost() override;
private:
ComponentsManager* componentsManager;
float sliderSpeed = 750.0f;
float sliderIncrement;
TouchSliderState *sliderState;
ContactPoint ContactPoints[CONTACT_POINTS];
void EmulateSliderInput(Input::Binding *leftBinding, Input::Binding *rightBinding, ContactPoint &contactPoint, float start, float end);
void ApplyContactPoint(ContactPoint &contactPoint, int section);
};
}