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PDModdingCommunity_PD-Loader/source-code/source/plugins/TLAC/Components/Drawing.h
T

280 lines
7.0 KiB
C++

#pragma once
#include <stdint.h>
#include <string>
namespace TLAC::Components
{
#pragma pack(push, 1)
struct Point
{
float x;
float y;
};
struct RawFont
{
uint32_t sprId; // ?
uint8_t width1; // glyph?
uint8_t height1; // glyph?
uint8_t width2; // advance?
uint8_t height2; // advance?
uint8_t metric08; // or flag?
uint8_t metric09; // or flag?
uint8_t padding0a[0x06];
float metric08divby09;
uint64_t _0x10;
int64_t dataBegin;
int64_t dataEnd;
int64_t dataCapacityEnd;
uint8_t padding38[0x8];
};
struct RawFontHolderIdk // ...SeemsPrettyPointlessTbh
{
RawFont* rawfont;
uint16_t width1;
uint16_t height1;
uint16_t zero1; // ?
uint16_t zero2; // ?
uint8_t zero3; // some kind of flag, but seems unused
};
struct FontInfo
{
uint32_t fontId;
uint8_t padding04[0x4];
RawFont* rawfont;
uint16_t flag10; // (zero3 != 0 && padding38[0] != 0) ? 2 : (metric08 != metric09 ? 1 : 0)
uint8_t padding12[0x02];
float width1;
float height1;
float width2;
float height2;
float userSizeWidth;
float userSizeHeight;
float userSizeWidthMultiplier; // userSizeWidth / width1
float userSizeHeightMultiplier; // userSizeHeight / width2
float zero1; // ?
float zero2; // ?
void setSize(float width, float height)
{
((void(*)(FontInfo* fi, float width, float height))0x140199e60)(this, width, height);
}
FontInfo(uint32_t id)
{
((FontInfo*(*)(FontInfo* fi, uint32_t id))0x140196510)(this, id);
}
};
FontInfo*(*getFont)(FontInfo* fi, uint32_t id) = (FontInfo*(*)(FontInfo* fi, uint32_t id))0x140196510;
void(*fontSize)(FontInfo* fi, float width, float height) = (void(*)(FontInfo* fi, float width, float height))0x140199e60;
struct DrawParams
{
uint32_t colour; // RGBA byte array?, so set as 0xAABBGGRR
uint32_t fillColour; // ?? RGBA byte array?, so set as 0xAABBGGRR
uint8_t unk08;
uint8_t unk09[0x3];
uint32_t unk0c;
uint32_t unk10;
uint32_t unk14;
uint32_t unk18;
uint32_t layer; // 8 seems similar to default but higher
// 0x19 is startup screen
// I noticed some use different scaling
uint32_t unk20;
uint32_t unk24;
uint32_t unk28;
Point originLoc;
Point currentLoc;
uint8_t padding3c[0x4];
uint64_t unk40;
FontInfo* font;
uint16_t unk50;
DrawParams(FontInfo* fi)
{
colour = 0xffffffff;
fillColour = 0xff808080; // except it's not?
unk08 = 0;
unk0c = 0;
unk10 = 0;
unk14 = 0;
unk18 = 0;
layer = 0x7;
unk20 = 0x0;
unk24 = 0xd;
unk28 = 0;
originLoc = { 0, 0 };
currentLoc = { 0, 0 };
unk40 = 0;
font = fi;
unk50 = 0x25a1;
}
DrawParams()
{
DrawParams((FontInfo*)0x140eda860);
}
};
/* struct MsString {
union {
char* string_ptr;
char string_buf[16];
};
uint64_t len;
uint64_t bufsize;
char* GetCharBuf()
{
if (bufsize > 0xf && string_ptr != nullptr)
return string_ptr;
else
return string_buf;
};
void SetCharBuf(char* newcontent)
{
len = strlen(newcontent);
bufsize = len;
if (len > 0xf)
{
string_ptr = strdup(newcontent);
}
else
{
strcpy_s(string_buf, newcontent);
}
}
}; */
/* struct MsStringW {
union {
wchar_t* string_ptr;
wchar_t string_buf[8];
};
uint64_t len;
uint64_t bufsize;
wchar_t* GetCharBuf()
{
if (bufsize > 0x7 && string_ptr != nullptr)
return string_ptr;
else
return string_buf;
};
void SetCharBuf(wchar_t* newcontent)
{
len = wcslen(newcontent);
bufsize = len;
if (len > 0xf)
{
string_ptr = wcsdup(newcontent);
}
else
{
wcscpy_s(string_buf, newcontent);
}
}
}; */
enum drawTextFlags : uint32_t
{
DRAWTEXT_ENABLE_LAYOUT = 1, //?
DRAWTEXT_ALIGN_RIGHT = 2,
DRAWTEXT_ALIGN_CENTRE = 8,
DRAWTEXT_STROKE = 0x10000,
};
void drawText(DrawParams* dtParam, drawTextFlags flags, std::string str)
{
((void(*)(DrawParams*, uint32_t, const char*, int64_t))0x140198500)(dtParam, flags, str.c_str(), str.length());
}
void drawTextW(DrawParams* dtParam, drawTextFlags flags, std::wstring str)
{
const wchar_t* ptrs[2];
ptrs[0] = str.c_str();
ptrs[1] = (wchar_t*)((uint64_t)ptrs[0] + str.length() * 2);
((void(*)(DrawParams*, uint32_t, const wchar_t**))0x140198380)(dtParam, flags, &ptrs[0]);
}
//void(*drawTextW)(DrawParams* dtParam, drawTextFlags flags, MsStringW str) = (void(*)(DrawParams* dtParam, drawTextFlags flags, MsStringW str))0x140198380;
struct RectangleBounds
{
float x;
float y;
float width;
float height;
};
void(*fillRectangle)(DrawParams* dtParam, RectangleBounds* rect) = (void(*)(DrawParams* dtParam, RectangleBounds* rect))0x140198d80;
// draws only a border -- use fillRectangle to fill contained pixels
void drawRectangle(DrawParams* dtParam, RectangleBounds* rect)
{
((void(*)(DrawParams*, RectangleBounds*))0x140198320)(dtParam, rect);
}
// draws only a border -- use fillRectangle to fill contained pixels
void drawRectangle(DrawParams* dtParam, RectangleBounds* rect, float thickness)
{
uint32_t oldFillColour = dtParam->fillColour;
dtParam->fillColour = dtParam->colour;
// yes this seems pretty dodgy, but sega does it this way so... I guess it's the only way
RectangleBounds tempRect = { rect->x, rect->y, thickness, rect->height }; // left side
fillRectangle(dtParam, &tempRect);
tempRect.x = rect->x + rect->width - thickness; // right side
fillRectangle(dtParam, &tempRect);
tempRect = { rect->x + thickness, rect->y, rect->width - (thickness * 2), thickness }; // top side
fillRectangle(dtParam, &tempRect);
tempRect.y = rect->y + rect->height - thickness; // left side
fillRectangle(dtParam, &tempRect);
dtParam->fillColour = oldFillColour;
}
enum createAetFlags : uint32_t
{
CREATEAET_20000 = 0x20000,
};
// draw an aet layer (with all settings)
int createAetLayer(int32_t unk1, uint32_t drawLayer, createAetFlags flags, char* name, Point* loc, int32_t unk2, char* animation, char* animation2, float animationInTime, float animationOutTime, Point* scale, int32_t unk5)
{
return ((int(*)(int32_t, uint32_t, createAetFlags, char*, Point*, int32_t, char*, char*, float, float, Point*, int32_t))0x14013be60)(unk1, drawLayer, flags, name, loc, unk2, animation, animation2, animationInTime, animationOutTime, scale, unk5);
}
// draw an aet layer (with animation timing override)
int createAetLayer(uint32_t drawLayer, createAetFlags flags, char* name, Point* loc, float animationInTime, float animationOutTime)
{
return createAetLayer(3, drawLayer, flags, name, loc, 0, 0, 0, animationInTime, animationOutTime, 0, 0);
}
// draw an aet layer (with scale)
int createAetLayer(uint32_t drawLayer, createAetFlags flags, char* name, Point* loc, Point* scale)
{
return createAetLayer(3, drawLayer, flags, name, loc, 0, 0, 0, -1, -1, scale, 0);
}
// draw an aet layer
int createAetLayer(uint32_t drawLayer, createAetFlags flags, char* name, Point* loc)
{
return createAetLayer(3, drawLayer, flags, name, loc, 0, 0, 0, -1, -1, 0, 0);
}
void destroyAetLayer(int &layer)
{
if (layer != 0)
{
((void(*)(int layer))0x14019d570)(layer);
layer = 0;
}
}
#pragma pack(pop)
}