34 lines
683 B
C++
34 lines
683 B
C++
#pragma once
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#include "EmulatorComponent.h"
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#include "PlayerData.h"
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#include "CustomPlayerData.h"
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#include <string>
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namespace TLAC::Components
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{
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class PlayerDataManager : public EmulatorComponent
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{
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public:
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PlayerDataManager();
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~PlayerDataManager();
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virtual const char* GetDisplayName() override;
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virtual void Initialize(ComponentsManager*) override;
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virtual void Update() override;
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private:
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PlayerData* playerData;
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CustomPlayerData* customPlayerData;
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int lastPvId = -1;
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bool initPvId = true;
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bool pvModuleLoaded = true;
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bool moduleCardWorkaround = true;
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int lastModState = 0;
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void ApplyPatch();
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void LoadConfig();
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void ApplyCustomData();
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};
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}
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