151 lines
5.0 KiB
C++
151 lines
5.0 KiB
C++
#include "PlayerDataManager.h"
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#include <string>
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#include "../framework.h"
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#include "../Constants.h"
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#include "../Input/Keyboard/Keyboard.h"
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#include "../FileSystem/ConfigFile.h"
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#include "../Constants.h"
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const std::string PLAYER_DATA_FILE_NAME = "playerdata.ini";
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namespace TLAC::Components
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{
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PlayerDataManager::PlayerDataManager()
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{
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}
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PlayerDataManager::~PlayerDataManager()
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{
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if (customPlayerData != nullptr)
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delete customPlayerData;
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}
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const char* PlayerDataManager::GetDisplayName()
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{
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return "player_data_manager";
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}
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void PlayerDataManager::Initialize(ComponentsManager*)
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{
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playerData = (PlayerData*)PLAYER_DATA_ADDRESS;
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ApplyPatch();
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LoadConfig();
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ApplyCustomData();
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}
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void PlayerDataManager::Update()
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{
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ApplyCustomData();
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if (false && Input::Keyboard::GetInstance()->IsTapped(VK_F12))
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{
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printf("[TLAC] PlayerDataManager::Update(): Loading config...\n");
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LoadConfig();
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}
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}
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void PlayerDataManager::ApplyPatch()
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{
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DWORD oldProtect;
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VirtualProtect((void*)SET_DEFAULT_PLAYER_DATA_ADDRESS, sizeof(uint8_t), PAGE_EXECUTE_READWRITE, &oldProtect);
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{
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// prevent the PlayerData from being reset
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*(uint8_t*)(SET_DEFAULT_PLAYER_DATA_ADDRESS) = RET_OPCODE;
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}
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VirtualProtect((void*)SET_DEFAULT_PLAYER_DATA_ADDRESS, sizeof(uint8_t), oldProtect, &oldProtect);
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// allow player to select the module and extra item
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VirtualProtect((void*)MODSELECTOR_CHECK_FUNCTION_ERRRET_ADDRESS, sizeof(byte) * 2, PAGE_EXECUTE_READWRITE, &oldProtect);
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{
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*(byte*)(MODSELECTOR_CHECK_FUNCTION_ERRRET_ADDRESS) = 0xB0; // xor al,al -> ld al,1
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*(byte*)(MODSELECTOR_CHECK_FUNCTION_ERRRET_ADDRESS + 0x1) = 0x01;
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}
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VirtualProtect((void*)MODSELECTOR_CHECK_FUNCTION_ERRRET_ADDRESS, sizeof(byte) * 2, oldProtect, &oldProtect);
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// fix annoying behavior of closing after changing module or item (don't yet know the reason, maybe NW/Card checks)
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{
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VirtualProtect((void*)MODSELECTOR_CLOSE_AFTER_MODULE, sizeof(uint8_t), PAGE_EXECUTE_READWRITE, &oldProtect);
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{
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*(uint8_t*)(MODSELECTOR_CLOSE_AFTER_MODULE) = JNE_OPCODE;
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}
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VirtualProtect((void*)MODSELECTOR_CLOSE_AFTER_MODULE, sizeof(uint8_t), oldProtect, &oldProtect);
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VirtualProtect((void*)MODSELECTOR_CLOSE_AFTER_CUSTOMIZE, sizeof(uint8_t), PAGE_EXECUTE_READWRITE, &oldProtect);
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{
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*(uint8_t*)(MODSELECTOR_CLOSE_AFTER_CUSTOMIZE) = JNE_OPCODE;
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}
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VirtualProtect((void*)MODSELECTOR_CLOSE_AFTER_CUSTOMIZE, sizeof(uint8_t), oldProtect, &oldProtect);
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}
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}
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void PlayerDataManager::LoadConfig()
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{
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if (playerData == nullptr)
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return;
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FileSystem::ConfigFile config(framework::GetModuleDirectory(), PLAYER_DATA_FILE_NAME);
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if (!config.OpenRead())
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return;
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if (customPlayerData != nullptr)
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delete customPlayerData;
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customPlayerData = new CustomPlayerData();
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config.TryGetValue("player_name", &customPlayerData->PlayerName);
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config.TryGetValue("level_name", &customPlayerData->LevelName);
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customPlayerData->LevelPlateId = config.GetIntegerValue("level_plate_id");
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customPlayerData->SkinEquip = config.GetIntegerValue("skin_equip");
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customPlayerData->BtnSeEquip = config.GetIntegerValue("btn_se_equip");
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customPlayerData->SlideSeEquip = config.GetIntegerValue("slide_se_equip");
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customPlayerData->ChainslideSeEquip = config.GetIntegerValue("chainslide_se_equip");
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customPlayerData->ShowExcellentClearBorder = config.GetBooleanValue("border_excellent");
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customPlayerData->ShowGreatClearBorder = config.GetBooleanValue("border_great");
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customPlayerData->UseCard = config.GetBooleanValue("use_card");
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customPlayerData->GameModifierOptions = config.GetBooleanValue("gamemode_options");
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}
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void PlayerDataManager::ApplyCustomData()
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{
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// don't want to overwrite the default values
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auto setIfNotEqual = [](int *target, int value, int comparison)
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{
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if (value != comparison)
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*target = value;
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};
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setIfNotEqual(&playerData->level_plate_id, customPlayerData->LevelPlateId, 0);
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setIfNotEqual(&playerData->skin_equip, customPlayerData->SkinEquip, 0);
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setIfNotEqual(&playerData->btn_se_equip, customPlayerData->BtnSeEquip, -1);
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setIfNotEqual(&playerData->slide_se_equip, customPlayerData->SlideSeEquip, -1);
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setIfNotEqual(&playerData->chainslide_se_equip, customPlayerData->ChainslideSeEquip, -1);
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// Display clear borders on the progress bar
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*(byte*)(PLAYER_DATA_ADDRESS + 0xD94) = (customPlayerData->ShowExcellentClearBorder << 1) | (customPlayerData->ShowGreatClearBorder);
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if (customPlayerData->UseCard)
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playerData->use_card = 1; // required to allow for module selection
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if (customPlayerData->GameModifierOptions)
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playerData->game_opts = 1; // hi-speed, etc..
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memset((void*)MODULE_TABLE_START, 0xFF, 128);
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memset((void*)ITEM_TABLE_START, 0xFF, 128);
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if (customPlayerData->PlayerName != nullptr)
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{
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playerData->field_DC = 0x10;
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playerData->player_name = (char*)customPlayerData->PlayerName->c_str();
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}
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if (customPlayerData->LevelName != nullptr)
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{
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playerData->level_name = (char*)customPlayerData->LevelName->c_str();
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playerData->field_110 = 0xFF;
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playerData->field_118 = 0x1F;
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}
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}
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}
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